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  1. Latius

    Help needed to undrunkify a SPB while allowing it to speed up

    I'm trying to do some tweaks to the SPB code so that it gets faster (along with the player) the longer a race takes, but I ended up making a drunken SPB instead: I have no idea where in the code I've made that caused the SPB to be drunk, but this is the code I currently have for it: local...
  2. Latius

    [Reusable] Sneakerless Record Attack - For Kart v1.3 [Revision 2]

    The Stray Banana and SonicD Presents: Sneakerless Record Attack For Kart Version 1.3 Features: 230 Medals to collect - 1 Platnum, 76 Gold, 76 Silver, 76 Bronze and 1 Bonus Sneakerless medals for all 75 base game maps, INCLUDING the Map HELL and Community maps No Item Boxes during Record...
  3. Latius

    TrackMania 2020 Thread

    I decided to do this as a new thread because the old threads are over 10 years dead, but TrackMania Nations now has a remake which is out now, simply called TrackMania. (Or TrackMania 2020 as some people call it) That, and because there are a few bits I want to have in the new OP which is...
  4. Latius

    [Reusable] KHBlast - Release Candidate 1.5.5

    NOTE: This modification is currently on an indefinite hiatus until further notice. During December 2019, I was imagining what it would be like to include elements from the Kingdom Hearts games into SRB2. And now, seven months on, I have finally finished things to the point where I am content to...
  5. Latius

    [Graphics] Stand Alone Wipeout-style HUD (for SRB2Kart V1.2)

    While I'm still tweaking things about the WipeKart game mod, there have been people who wanted to have the HUD which I am using for said mod without needing all the bits the mod will include. And so, this is my answer to this - a stand-alone HUD mod which has both the stage intro cards and the...
  6. Latius

    [Reusable] Wario Land 4 Boss HUD

    This is a Lua modification which shows the current HP of the boss which you are currently facing. Also, in stages when you have a Guard Bonus (but not in Splitscreen) you can also see your own HP in regards to the Guard Bonus: 6HP (Green): Full Guard Bonus 5-2 HP (Yellow): Some Guard Bonus 1HP...
  7. Latius

    Heads Up Display error when using SOC to modify it

    I was trying to alter certain HUD elements positions, but I came across a few issues. The Rings work as intended, but the Time ones do not. In fact, one of them even alters the position of the current score! (Sorry for the poor quality of the photo, but I was in a bit of a hurry. Just note...
  8. Latius

    [Reusable] BotSuper - Now Bots can turn Super too!

    This is just a small little script which allows bots to turn Super along with the player. It also grants 50 rings when collecting Tokens once you have all of the Chaos Emeralds.
  9. Latius

    MobjDamage hook doesn't expose damageType if no objectType is given

    Simply put, I was coding in some stuff which requires the damageType stuff, but which could apply to multiple enemies, bosses or even players... And after some testing, I noticed the damageType was always being sent as a nil value. So I checked the source code, and... I noticed that the...
  10. Latius

    Can't change details of starting characters in the character select screen

    I don't know if this is intended, but when I was trying to replace the character select text in a SOC file, using the Character 0, Character 1 and so on... Instead of replacing the base characters, the stuff I did in the SOC instead acted as different characters! I know that in 2.1, you can...
  11. Latius

    Moved Slight visual glitch with act title cards

    While I was working on making custom act title card stuff, I noticed that there's a very slight bug with regards to the official one. For like a frame or two shortly after the amination has ended, the banner suddenly appears in view. I know that this is not due to the Lua scripting, as I have...
  12. Latius

    The Gate of Dreams [Night Five, Stage 1]

    DrEAMing once again, The Gate of Dreams, which is more like a teaser of sorts of a future map pack, is now back and ported to SRB2 V2.2, using the DrEAMS version of Emerald Hunt Advanced. Like the original release, this pack contains two maps, both intended to be tutorial stages for the two...
  13. Latius

    [Reusable] Emerald Hunt Advanced V2.2

    Emerald Hunt Advanced has been fully ported over to V2.2! All the same features from the pre-V2.2 versions, upgraded to work with SRB2 Version 2.2, as well as a new lick of paint for the Emerald Hunt Advanced Radar! Features: All of the Emeralds will spawn as different Emeralds each time, so...
  14. Latius

    Ticker Lua coding help

    I'm trying to make a ticker which would appear in the top right of the player's screen, and... Well, it's currently a bit jittery so far. In that while most of the time it smoothly scrolls from right to left as intended, sometimes it goes faster, slower or even reverses for a frame or two. This...
  15. Latius

    [Reusable] Daytona Kart (Version 1.8)

    Welcome to Daytona Kart, a heavily modified form of my Countdown Mode which aims to replicate the feel of arcade game like Daytona USA, OutRun and Initial D Arcade Stage. How does Daytona Kart work? Daytona Kart adds a time limit to the start of the stage, shown at the top of the screen. This...
  16. Latius

    [Reusable] Latius in SRB2Kart! (Latius at Beta v2.0.1)

    After goodness knows how many years that I had been planning things to have (Auro) Latius in-game, I finally have gotten him in with the help of a few people into SRB2Kart! Due to Latis being very fast, with some theories saying that they can hit speeds in excess of the speed of sound, Latius...
  17. Latius

    [Reusable] Countdown Mode (V3.1)

    Countdown Mode Inspired by the Countdown mode made by Mr. Bean 35000VR, this mode has players race against the clock to complete as many laps as possible before time runs out. Current version: Kart V3.1 Commands: CountWelcome - Gives a welcome command. CountHelp - Gives a list of commands...
  18. Latius

    The Aura Remastered Kart Pack (Version A1.5.1) [Fully Discontinued]

    WARNING! This pack is currently in an Alpha state. Maps may be added, removed, reorganized or tweaked between the current version you see and the final released pack. Also, this pack is currently using MAPA1 through AJ, and the final version may use A1 through AZ as well as possibly L1 through...
  19. Latius

    The Gate of Dreams

    (Technically, this is a pack of two levels, but they are both in the same 'Zone', and the layout is exactly the same - the only changes are that one is a NiGHTS stage, and one is a Hunt Stage) This level is a testbed of sorts for a possible NiGHTS level pack, and it showcases the Gate of...
  20. Latius

    More NiGHTS Lua troubles

    I've been trying to code a NiGHTS boss which follows the same Axis as NiGHTS Super Sonic (using FuriousFox's GHZ boss as a baseline) but whenever I try to test it out, this happens: Here's the current code I'm using as well: /* Latius' NiGHTS Boss Template Based on the script used for...
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