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  1. GameBoyTM101

    [Reusable] Hyper Abilities

    With permission from both MotdSpork and HitCoder, I have polished up and ported this script to v2.2.x. Now you too can enjoy the full glory of the seizure-inducing Hypersonic Hedgehog and friends! BONUS: For those looking to create custom characters that wish to use this script, I have...
  2. GameBoyTM101

    Missing Death Barrier [ACZ1]

    Independently confirmed by Discord user @Angelus#2061, still present in 2.2.1
  3. GameBoyTM101

    [Reusable] Hyper Abilities

    It's possible, but I'm not sure if you can expect it to come any time in the near future. The one thing I do know is that if I do try to come back to this, I'm going to overhaul it with several toggle-able settings, with this being one of them.
  4. GameBoyTM101

    [Reusable] sloperollangle: Character Rotation on Slopes

    Honestly, once UDMF drops, this should be vanilla. It's gonna be weird to have angled scenery yet not have player sprite rotation to match.
  5. GameBoyTM101

    [Reusable] Custom Monitors - Now with Gold variants!

    After taking a look at the code for the Hyper Monitor and noting that it's based off the old Hyper Sonic and Hyper Knuckles script, I notice it still appears to be using the old, original code. My Hyper Abilities script is a polished-up and updated version of MotdSpork's work, and 4.1.2 even...
  6. GameBoyTM101

    [Reusable] Hyper Abilities

    I accidentally overwrote the Nuke Thok code with the new abilities for Tails & Knuckles. I patched the script to v4.1.1 to compensate, sorry about that! UPDATE: MotdSpork found another bug that I missed in testing: Critical variables are not initialized unless you play as Sonic first. How I...
  7. GameBoyTM101

    [Reusable] Eggrock Zone Boss - Scrapped 2.2 Content

    At that point, you might as well go for something more like "Hard Boiled Eggmobile" for maximum pun.
  8. GameBoyTM101

    [Reusable] Hyper Abilities

    With permission from Radicalicious, I have re-implemented Super/Hyper Knuckles' Multiglide and Super Tails' infinite flight. I have also given Super Tails the inability to drown. With these changes in place, it has given me an excuse to update Hyper Abilities to Version 4.1.0!
  9. GameBoyTM101

    [Reusable] Play NiGHTS Special Stages in Co-op

    I mean if you and all your friends are NiGHTs enthusiasts go ahead and go for it. Seems a bit silly though as the new old MP special stages are better suited for co-operative play.
  10. GameBoyTM101

    [Reusable] Token Hunt

    There may also be issues where a level is unable to be completed because a token is on a character-specific path. This occurs as early as GFZ2. May be best to allow for a minimum token count for completion instead of forcing to get all of them.
  11. GameBoyTM101

    [Reusable] Hyper Abilities

    I did this for polishing reasons. It simply feels better to me if Hyper forms replace Super forms. There is simply no advantage from a gameplay perspective for the vanilla characters to be able to swap between Super and Hyper at will. That said, code still exists to re-enable the toggle...
  12. GameBoyTM101

    [Reusable] Hyper Abilities

    With permission from both MotdSpork and HitCoder, I have polished up and ported this script to v2.2.x. Now you too can enjoy the full glory of the seizure-inducing Hypersonic Hedgehog and friends! BONUS: For those looking to create custom characters that wish to use this script, I have...
  13. GameBoyTM101

    Requesting help with Porting

    I've been working on pre-emptively porting MotdSpork's Hyper Sonic and Hyper Knuckles script to v2.2.x (with his permission), however, I've been having issues re-implementing the code that allowed for the second transformation from Super to Hyper. I thought it'd be useful for custom characters...
  14. GameBoyTM101

    Fixed 2.2 has issues with "Trigger Zones"

    (I'm not sure what they're actually called but that just makes sense to me) Getting to the gist of things here, basically, several areas in the game that are supposed to forcibly trigger a certain character state (i.e. zoomtubes) don't always seem to activate. It's entirely possible for...
  15. GameBoyTM101

    Fixed Floating texture in CEZ1.

    This only happens on one side and the other gate doesn't have a problem.
  16. GameBoyTM101

    HMS123311: Remastered

    But that would take away from the experience. Plus, FSonic's level of artwork quality is too high for what HMS123311 is supposed to be.
  17. GameBoyTM101

    SRB2 The Past 1.08.c

    If I may, I have a few things to point out as well as some suggestions: There are HOMs in a few maps, but I wouldn't be able to name them off right off the bat. Why is there a white square next to the boss cages that you can walk into? Some entities produce errors, for example one outside the...
  18. GameBoyTM101

    [Reusable] Fludd

    Are bots supposed to grow when you spray them? Not sure if it works on other players.
  19. GameBoyTM101

    F. Sonic

    It's going to be hard for me to get used to this when 2.2 rolls around. Don't get me wrong, these sprites are infinitely better than vanilla currently, but after looking at the current sprites for Sonic for nearly a decade, it's difficult to get used to a replacement.
  20. GameBoyTM101

    Sonic Dumbventure Volume 1 - Donkey Kracken's Disasterous Quest[sic] - Ver 1.64

    2.1.15 appears to have broken Dumbventure. Donkey Kraken, the Super Dance Shoe monitors, and the Fire Flower monitors are all busted. Other than that, seems to work alright.
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