Forum: Levels
3 Weeks Ago
|
Replies: 21
Views: 3,806
Kwiin, you could definitely knock the white...
Kwiin, you could definitely knock the white palette texture down by one or two shades.
White and off-white are actually very different colors. You very rarely want an arctic white for almost...
|
Forum: SRB2 Discussion
3 Weeks Ago
|
Replies: 5
Views: 436
A lot of "v2.2 quality" is actually about...
A lot of "v2.2 quality" is actually about attention to micro-scale elements (namely visual polish and level of detail). I think this broad verbal discussion of macro-scale design elements by-nature...
|
Forum: SRB2 Discussion
3 Weeks Ago
|
Replies: 7
Views: 517
|
Forum: SRB2 Discussion
3 Weeks Ago
|
Replies: 7
Views: 417
|
Forum: News
4 Weeks Ago
|
Replies: 3
Views: 885
|
Forum: Levels
12-07-2020
|
Replies: 14
Views: 4,690
I'm trying to clean up all the stages that I...
I'm trying to clean up all the stages that I didn't review for the last OLDC. I just gave this a run using the updated version.
(I'm still working on improving the sound quality for my videos,...
|
Forum: Levels
12-07-2020
|
Replies: 13
Views: 6,153
So, following up on this, one of the recent...
So, following up on this, one of the recent patches to v2.2 fixed the OGL draw distance so that it clips the geometry at a predictable draw distance; it truncates stage geometry polygons at radial...
|
Forum: Lua
11-23-2020
|
Replies: 30
Views: 7,280
|
Forum: Lua
11-23-2020
|
Replies: 42
Views: 19,629
Just discovered this. The camera rolling is...
Just discovered this. The camera rolling is pretty legit. I was really into Distance a couple years ago, and this reminds me of Distance a lot.
May I ask for a console command to blunt the...
|
Forum: Levels
11-22-2020
|
Replies: 24
Views: 6,429
|
Forum: Levels
11-22-2020
|
Replies: 24
Views: 6,429
This is totally me, and why I don't make boss...
This is totally me, and why I don't make boss stages.
ermagehrd
Did you build any functionality here to avoid ending the stage when the bosses die? I just cracked open MAPO1, and I don't see...
|
Forum: Video Games
11-16-2020
|
Replies: 3
Views: 408
|
Forum: Levels
11-16-2020
|
Replies: 7
Views: 4,459
|
Forum: SRB2 Discussion
11-15-2020
|
Replies: 6,766
Views: 2,859,760
|
Forum: SRB2 Discussion
11-11-2020
|
Replies: 6,766
Views: 2,859,760
|
Forum: Official Level Design Contest
11-06-2020
|
Replies: 95
Views: 23,031
|
Forum: SRB2 Discussion
10-30-2020
|
Replies: 44
Views: 2,495
I do agree that I tend to avoid special stages...
I do agree that I tend to avoid special stages during my campaign runs.
If I want super mode with a character, I tend to batch the special stages by collecting tokens in GFZ1 and GFZ2 over and...
|
Forum: Levels
10-29-2020
|
Replies: 34
Views: 12,153
|
Forum: SRB2 Discussion
10-29-2020
|
Replies: 44
Views: 2,495
Can you elaborate on this? I just played NiD ->...
Can you elaborate on this? I just played NiD -> JoD -> SRB2 NiGHTS back to back to back this past weekend. I think SRB2 NiGHTS is much more fun than JoD, but I'm still not sure I'd pick SRB2 NiGHTS...
|
Forum: Lua
10-26-2020
|
Replies: 2
Views: 1,328
|
Forum: SRB2 Discussion
10-24-2020
|
Replies: 44
Views: 2,495
I don't like NiGHTS mode in SRB2.
The way...
I don't like NiGHTS mode in SRB2.
The way that I think of it is:
- SRB2 Vanilla is a huge step up in design over commercially available Sonic games, providing something totally new and different...
|
Forum: Lua
10-07-2020
|
Replies: 26
Views: 7,550
|
Forum: Miscellaneous
10-07-2020
|
Replies: 10
Views: 1,853
Apologies; I know that's out of left field.
...
Apologies; I know that's out of left field.
This is a component of a larger level pack that I'm working toward, and I wanted to release the HUD separately. I wanted to remove the life system from...
|
Forum: Miscellaneous
10-03-2020
|
Replies: 10
Views: 1,853
Minimal HUD
A heads-up display that gets out of your way.
Because the life count is hidden, I've included a script to prevent the player from running out of lives (courtesy Kaysakado).
|
Forum: Official Level Design Contest
10-02-2020
|
Replies: 95
Views: 23,031
|