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Search: Posts Made By: Zwip-Zwap Zapony
Forum: Editing 3 Days Ago
Replies: 1
Views: 211
Posted By Zwip-Zwap Zapony
If one uses "Transfer Line" FOFs to make a square...

If one uses "Transfer Line" FOFs to make a square where the north and south sides have different textures than the west and east sides, while the whole FOF is transparent or translucent, would...
Forum: Editing Help 4 Days Ago
Replies: 4
Views: 190
Posted By Zwip-Zwap Zapony
I can confirm that nothing in v2.2.0's source...

I can confirm that nothing in v2.2.0's source code seems to push MTF_EXTRA to Lua stuff, while the other map thing flags are properly pushed.

Whether or not that's intentional, I don't know, but...
Forum: Bug Reports 4 Days Ago
Replies: 0
Views: 64
Posted By Zwip-Zwap Zapony
MTF_EXTRA is not defined in dehacked.c

For whatever reason, the first MAPTHINGFLAG_LIST value in v2.2.0's src/dehacked.c is NULL, not "EXTRA". Source: [Link] (https://github.com/STJr/SRB2/blob/SRB2_release_2.2.0/src/dehacked.c#L8554)

...
Forum: SRB2 Discussion 4 Days Ago
Replies: 10
Views: 316
Posted By Zwip-Zwap Zapony
I'll be honest, your gameplay just looks bad,...

I'll be honest, your gameplay just looks bad, really. I'm a gamepad player, and I like the current system in v2.2, and have no trouble with it as any character (not even Sonic or Knuckles).

I'd...
Forum: Bug Reports 1 Week Ago
Replies: 1
Views: 241
Posted By Zwip-Zwap Zapony
This does not happen in v2.2.0, and has also...

This does not happen in v2.2.0, and has also already been fixed in the development revisions before v2.2.1's release. See https://git.magicalgirl.moe/STJr/SRB2/issues/108
Forum: Bug Reports 1 Week Ago
Replies: 0
Views: 121
Posted By Zwip-Zwap Zapony
Spike sprites are 1 pixel off-centre

The "srb2.pk3/Sprites/Hazards/Spikes/USPKA0" sprite's mid-point is 1 pixel to the left of the centre in v2.2.0.

The same might also apply to the USPKELER and USPKFLFR sprites, as they have 3...
Forum: Bug Reports 1 Week Ago
Replies: 0
Views: 114
Posted By Zwip-Zwap Zapony
Knuckles can climb on non-thok barrier skybox walls

There are some areas in the vanilla SRB2 campaign where there's a point that the upper wall turns into a skybox wall, while the player can still walk underneath and it's not a thok barrier....
Forum: SRB2 Discussion 1 Week Ago
Replies: 19
Views: 874
Posted By Zwip-Zwap Zapony
That depends on whether or not I'm on a "steep"...

That depends on whether or not I'm on a "steep" slope (or I'm fighting the pre-pinch phase of the CEZ3 boss). If I am, then she feels bad. Otherwise, good.


But being on a "steep" slope...
Forum: Mods 2 Weeks Ago
Replies: 51
Views: 8,608
Posted By Zwip-Zwap Zapony
L2/R2 (and both sticks' movements) are axes, not...

L2/R2 (and both sticks' movements) are axes, not buttons.

Instead of "Control Configuration", go to "Gamepad Options", and then there are "Move ↕", "Move ↔", "Camera ↕", "Camera ↔", "Jump",...
Forum: Editing 2 Weeks Ago
Replies: 13
Views: 1,124
Posted By Zwip-Zwap Zapony
I'd suggest flipping the boost bar's background...

I'd suggest flipping the boost bar's background and "Boost" text to the other side, so that the little "tip" (and text) at the top-left of the bar is moved from the middle-ish of the screen to the...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 6,291
Sticky: Suggestions
Views: 2,639,130
Posted By Zwip-Zwap Zapony
The flame shield isn't unusued. It's barely used,...

The flame shield isn't unusued. It's barely used, but I've picked it up in at least one of the bonus levels.

That's not going to be something easy to do. All map geometry is stored as sectors...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 6,291
Sticky: Suggestions
Views: 2,639,130
Posted By Zwip-Zwap Zapony
"Weapon" panel pickups in Ringsliner game-types...

"Weapon" panel pickups in Ringsliner game-types (Match, Team Match, Capture the Flag) appear as pre-rendered rotating flat panels. Now that "paper-sprites" are in the game, why not change them from...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 31
Views: 2,052
Posted By Zwip-Zwap Zapony
Try to press the Spin key instead of the Jump...

Try to press the Spin key instead of the Jump key; The latter makes you face away from the wall, the former doesn't change your camera facing at all. (The character selection screen for single-player...
Forum: Bug Reports 3 Weeks Ago
Replies: 1
Views: 93
Posted By Zwip-Zwap Zapony
If you want player 1 to use that as an input...

If you want player 1 to use that as an input device, set player 2's gamepad option to "None", or vice-versa if you want it the other way around.

Alternatively, use the console to set...
Forum: Bug Reports 3 Weeks Ago
Replies: 5
Views: 147
Posted By Zwip-Zwap Zapony
Are you certain that "Fire" and "Fire Normal" are...

Are you certain that "Fire" and "Fire Normal" are not set to any gamepad axes in your control setup? (Specifically "None", not just an axis that you don't use.)


For X-Input devices (Xbox...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 6,291
Sticky: Suggestions
Views: 2,639,130
Posted By Zwip-Zwap Zapony
Suggestion 1: A setting to set a "maximum...

Suggestion 1: A setting to set a "maximum multiplier" for the GUI scale in resolutions above 320x200.
At 1920x1080, the default GUI scale multiplier is 5, which has a nice for standard GUI stuff...
Forum: Bug Reports 4 Weeks Ago
Replies: 2
Views: 93
Posted By Zwip-Zwap Zapony
You would think that, yes, but "surprisingly", it...

You would think that, yes, but "surprisingly", it doesn't. Edit: I'm unsure about if it's there for player B if player B joins while the host actively has a marker already on something, though.
Forum: Bug Reports 4 Weeks Ago
Replies: 2
Views: 93
Posted By Zwip-Zwap Zapony
Lockon markers show up in split-screen for the other player

There are some cases where a lockon arrow/marker is shown above something, to mark it as a target. This is used to show what the target would be for the Attraction Shield/custom character homing...
Forum: Help 4 Weeks Ago
Replies: 9
Views: 454
Posted By Zwip-Zwap Zapony
Wait for the models' authors to update the models...

Wait for the models' authors to update the models for SRB2 v2.2.
V2.2 is very different from v2.1, and the models that you're currently using are probably designed for v2.1.
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 6,291
Sticky: Suggestions
Views: 2,639,130
Posted By Zwip-Zwap Zapony
For the OpenGL renderer, having sprite rotation...

For the OpenGL renderer, having sprite rotation (e.g. characters in NiGHTS special stages) actually rotate the vertices of an un-rotated sprite, rather than "axis-alignedly" rendering a pre-rotated...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 6,291
Sticky: Suggestions
Views: 2,639,130
Posted By Zwip-Zwap Zapony
It should be made possible to patch a skin's...

It should be made possible to patch a skin's "availability" value using P_SKIN. Currently, it's possible to set it when adding a skin with S_SKIN (see ~LINK~...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 381
Views: 87,364
Posted By Zwip-Zwap Zapony
Another reason is that, even in 2.1 (but also in...

Another reason is that, even in 2.1 (but also in 2.2), a bot in single-player is explicitly given the same movement speed stats as the controlling player when it spawns. Source: ~Link~...
Forum: SRB2 Discussion 12-17-2019
Replies: 31
Views: 2,052
Posted By Zwip-Zwap Zapony
Very good and fluid, as with any other character,...

Very good and fluid, as with any other character, really. Even slowing down/briefly stopping in place after landing after gliding doesn't feel bad to me. Different from 2.1, sure, but not bad at all....
Forum: Editing Help 12-17-2019
Replies: 5
Views: 311
Posted By Zwip-Zwap Zapony
SLADE's "Sonic (SRB2)" palette is outdated for...

SLADE's "Sonic (SRB2)" palette is outdated for SRB2 v2.2, being appropriate for v2.0 and v2.1 instead.


Using SLADE, open the "srb2.pk3" file in SRB2 v2.2's installation, right-click on the...
Forum: Editing Help 12-17-2019
Replies: 5
Views: 311
Posted By Zwip-Zwap Zapony
The images that you've tried to display are local...

The images that you've tried to display are local files on your own computer, which we can't access.
Please upload them to a free image-sharing site (such as https://imgur.com/), then copy the URL...
Showing results 1 to 25 of 500

 
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