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Search: Posts Made By: CobaltBW
Forum: Editing Help 2 Days Ago
Replies: 4
Views: 192
Posted By CobaltBW
You could do a MobjCollide or MobjMoveCollide...

You could do a MobjCollide or MobjMoveCollide hook between the spike and player object, where the spike is killed if the player object is super and is using the "knuckles" skin.
Forum: SRB2 Discussion 3 Days Ago
Replies: 11
Views: 1,060
Posted By CobaltBW
What makes Eggman distinct as a character is all...

What makes Eggman distinct as a character is all of the crazy machines he builds for himself. So, I think if we were to ever add him, he would always be in one of his eggmobiles, or at least a...
Forum: Lua 4 Days Ago
Replies: 15
Views: 1,406
Posted By CobaltBW
I feel like I'm missing context

I feel like I'm missing context
Forum: Video Games 5 Days Ago
Replies: 5
Views: 214
Posted By CobaltBW
international version's motifs are more in the...

international version's motifs are more in the spirit of what defines sonic music IMO, though U.S. has some nice tracks here and there

what hurts u.s. the most is the fact that they don't change...
Forum: Characters 1 Week Ago
Replies: 77
Views: 9,559
Posted By CobaltBW
It's weird that you disagree, since you just made...

It's weird that you disagree, since you just made an argument explaining my point. Golden/yellow/warm hues are chosen for characters with cool colors (blue) because it compliments their standard...
Forum: Characters 1 Week Ago
Replies: 13
Views: 2,178
Posted By CobaltBW
... Were his hands always floppy disks?

... Were his hands always floppy disks?
Forum: Characters 1 Week Ago
Replies: 77
Views: 9,559
Posted By CobaltBW
Super colors for Sonic characters tend to be...

Super colors for Sonic characters tend to be based on their standard color, in the sense that characters with cool colors receive a golden hue, while characters with warm colors receive a pink or...
Forum: Video Games 1 Week Ago
Replies: 22
Views: 820
Posted By CobaltBW
basically, game logic took a backseat so that...

basically, game logic took a backseat so that Knuckles could sock him in the jugular
Forum: Characters 1 Week Ago
Replies: 77
Views: 9,559
Posted By CobaltBW
Congrats on the release! I haven't had time to...

Congrats on the release! I haven't had time to try these out, but just from the previews, the production quality on these looks wild; love those ragdoll limbs on Tails Doll!
Forum: Editing 1 Week Ago
Replies: 17
Views: 830
Posted By CobaltBW
Honestly I'm just hyped at the possible of seeing...

Honestly I'm just hyped at the possible of seeing Mega Man with a full set of custom, quality sprites. Best of luck!!
Forum: Editing Help 1 Week Ago
Replies: 5
Views: 267
Posted By CobaltBW
addHook("PlayerThink", function(player) if...

addHook("PlayerThink", function(player)
if player.mo and player.mo.eflags&MFE_UNDERWATER
P_KillMobj(player.mo)
end
end)
You'll check if player.mo exists first before you call...
Forum: Editing Help 1 Week Ago
Replies: 5
Views: 267
Posted By CobaltBW
Check for player.mo.eflags&MFE_UNDERWATER and...

Check for player.mo.eflags&MFE_UNDERWATER and perform P_KillMobj(player.mo)

Ideally this would be done in a PlayerThink hook.
Forum: Custom Gametypes 2 Weeks Ago
Replies: 176
Views: 46,978
Posted By CobaltBW
Version 8.6 Maintenance Fixed an issue...

Version 8.6

Maintenance
Fixed an issue with team balance not allowing new joiners
Fixed an issue with attack moves not deflecting love hearts and popgun corks
Forum: Custom Gametypes 2 Weeks Ago
Replies: 176
Views: 46,978
Posted By CobaltBW
Version 8.5 This is mostly just a...

Version 8.5

This is mostly just a maintenance release. It is worth mentioning that Egg Robo Tag has been removed from the mod, and should be coming out of releases as a standalone mod very...
Forum: Lua 2 Weeks Ago
Replies: 10
Views: 2,101
Posted By CobaltBW
Angle issues were due to a lazy oversight on my...

Angle issues were due to a lazy oversight on my part. Should be fixed now.
Forum: Lua 2 Weeks Ago
Replies: 6
Views: 810
Posted By CobaltBW
Simple/analog's handling of input and character...

Simple/analog's handling of input and character angle disrupts the custom camera perspective and input orientation. It should be fixable, it just requires workarounds.
Forum: Lua 2 Weeks Ago
Replies: 6
Views: 810
Posted By CobaltBW
Intangible Camera

Replaces the default camera with one that is intangible to all terrain. The camera will orbit farther above the player when looking down, and will move closer to the player when looking up.

The...
Forum: Custom Gametypes 2 Weeks Ago
Replies: 2
Views: 736
Posted By CobaltBW
Egg Robo Tag

Egg Robo Tag transforms tagged players into egg robos that can fire charged lasers and lay traps to catch unsuspecting players.

Originally debuting as a BattleMod...
Forum: Lua 2 Weeks Ago
Replies: 10
Views: 2,101
Posted By CobaltBW
This is a long overdue update, but Zolton helped...

This is a long overdue update, but Zolton helped patch up a few issues with the current scripts.


Version 1.1
- Fixed Fang being able to turn while firing
- Changed character select description...
Forum: Video Games 4 Weeks Ago
Replies: 13
Views: 491
Posted By CobaltBW
Yeah this is lowkey probably one of the best...

Yeah this is lowkey probably one of the best lyrical tracks in Sonic music, tbh
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 11
Views: 1,060
Posted By CobaltBW
Honestly the resemblance is more of a happy...

Honestly the resemblance is more of a happy accident than anything
Forum: Official Level Design Contest 4 Weeks Ago
Replies: 95
Views: 18,826
Posted By CobaltBW
Really like the texture layering you've got going...

Really like the texture layering you've got going on.
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 21
Views: 1,065
Posted By CobaltBW
There's no contest. 2.2 CEZ fight asks a lot out...

There's no contest. 2.2 CEZ fight asks a lot out of the player; dodging high-speed stage-wide hazards while simultaneously jumping over pits, pushing buttons, and precision-leaping onto Eggman....
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 38
Views: 1,684
Posted By CobaltBW
I've had similar ideas workshopped in my head. I...

I've had similar ideas workshopped in my head. I think with enough work it could be turned into something.
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 38
Views: 1,684
Posted By CobaltBW
I think the most interesting aspect about the...

I think the most interesting aspect about the NiGHTS stages has more to do with its forced 2.5D axis than it does the rest of the core game mechanics. There's no reason why we should necessarily be...
Showing results 1 to 25 of 500

 
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