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Forum: SRB2 Discussion 10-18-2020
Replies: 52
Views: 1,823
Posted By time gear
Crushers appear in THZ2, though avoiding them is...

Crushers appear in THZ2, though avoiding them is fairly simple they do still count. They also count as an instant death mechanic in the level design, so technically that point within your post is...
Forum: SRB2 Discussion 10-17-2020
Replies: 52
Views: 1,823
Posted By time gear
Clearly based on the progression of this topic,...

Clearly based on the progression of this topic, not all of us are. A number of reasons have been stated for this, as well.

An easier difficulty mode isn't something I'm against, but I do think...
Forum: SRB2 Discussion 10-17-2020
Replies: 52
Views: 1,823
Posted By time gear
I do have a few questions about this: - If a...

I do have a few questions about this:

- If a player already has "max" lives for the level, what is the incentive for exploration, since the player can't earn any more lives? Even if the player...
Forum: SRB2 Discussion 10-17-2020
Replies: 52
Views: 1,823
Posted By time gear
Here's a little bit of additional perspective...

Here's a little bit of additional perspective that I've been thinking about, and that I think I'm ready to post:

When a game employs a classic lives system like SRB2's current system, it means...
Forum: SRB2 Discussion 10-16-2020
Replies: 52
Views: 1,823
Posted By time gear
If we were going to go down that route, emblems...

If we were going to go down that route, emblems would probably work to take the place of Crash 4's gems. In addition to being hidden in the level, you also get them for completing certain objectives...
Forum: SRB2 Discussion 10-16-2020
Replies: 52
Views: 1,823
Posted By time gear
[/QUOTE] - This is a consequence of Tails...

[/QUOTE]

- This is a consequence of Tails having flight and the level design allowing it to be abused, not a consequence of having a lives system.

- That's also more of a quirk of the level...
Forum: SRB2 Discussion 10-16-2020
Replies: 52
Views: 1,823
Posted By time gear
I recognize that there's a spectrum of viewpoints...

I recognize that there's a spectrum of viewpoints on this issue, so this post won't apply to everyone, and is directed more towards those on the more extreme end of "Lives systems are bad", but I...
Forum: SRB2 Discussion 10-15-2020
Replies: 52
Views: 1,823
Posted By time gear
I feel that lives are valuable for creating a...

I feel that lives are valuable for creating a sense of punishment for failure, something for the player to hold onto that has enough value that they don't want to lose it, so that when one is taken...
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