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Forum: Bug Reports 4 Weeks Ago
Replies: 1
Views: 143
Posted By toaster
The skid does not animate because of the use of...

The skid does not animate because of the use of the walking framesfor the vanilla characters here, which would look really bad and defeat the point if the character continued to walk on the spot. You...
Forum: General Discussion 4 Weeks Ago
Replies: 23
Views: 663
Posted By toaster
Nah, it's probably closer to this. ...

Nah, it's probably closer to this.

https://cdn.discordapp.com/attachments/277249025403650049/707309143110975603/thatwillbeall.png
Forum: SRB2 Discussion 05-01-2020
Replies: 16
Views: 618
Posted By toaster
Not gonna reply to the rest of your post because...

Not gonna reply to the rest of your post because that is a lot of words taking SRB2 too seriously for what it is (don't worry, I can relate), but figure I should at least address some of the...
Forum: SRB2 Discussion 04-30-2020
Replies: 16
Views: 618
Posted By toaster
Take this entire concept with a grain of salt...

Take this entire concept with a grain of salt because it never got approved by anybody else, isn't evident in-game in any fashion, and I'm not even on the team anymore so it could totally get...
Forum: SRB2 Discussion 04-26-2020
Replies: 78
Views: 2,546
Posted By toaster
I've argued at length before that the Classics is...

I've argued at length before that the Classics is not a true one-button gameplay experience. They may be inputs on the directional pad, but the up and down buttons ARE a different class of action to...
Forum: Bug Reports 04-08-2020
Replies: 1
Views: 145
Posted By toaster
The OpenGL flat alignment on slopes is actually...

The OpenGL flat alignment on slopes is actually more accurate as a whole, the software renderer was just too imprecise to do it well and the level was designed in a way as to try and hide the...
Forum: SRB2 Discussion 04-04-2020
Replies: 20
Views: 1,191
Posted By toaster
This post reminded me of something I saw...

This post reminded me of something I saw suggested once: Give *everyone* dashmode (since it was a universal mechanic in Sonic Advance 2, where it came from) with Metal Sonic getting to keep his...
Forum: Characters 04-03-2020
Replies: 71
Views: 11,179
Posted By toaster
I mean, without Inazuma's explanation (which is...

I mean, without Inazuma's explanation (which is absolutely appreciated!) it's hard to assume the addon was made in good faith. When you regularly see hateful material in other contexts displaying...
Forum: SRB2 Discussion 03-31-2020
Replies: 10
Views: 510
Posted By toaster
Bad news: There's literally no sorting performed...

Bad news: There's literally no sorting performed on the addons menu's files, beyond some rudimentary efforts to put folders first. This is the order they're retrieved from Windows' file handles. You...
Forum: SRB2 Discussion 03-31-2020
Replies: 10
Views: 510
Posted By toaster
It's possible to change the addon menu search to...

It's possible to change the addon menu search to Prefix mode, but this is a very out-of-the-way option and is absolutely less useful as a default than the Substring finder. Seconding these...
Forum: Bug Reports 03-14-2020
Replies: 1
Views: 156
Posted By toaster
Oversight. Fix is to add PA_DASH to both long...

Oversight. Fix is to add PA_DASH to both long lists of conditionals alongside the PA_RUN cases in p_user.c's P_DoTailsOverlay.
Forum: Bug Reports 03-08-2020
Replies: 5
Views: 351
Posted By toaster
Hi! I helped update the intro's text for 2.2. The...

Hi! I helped update the intro's text for 2.2. The only sections I would agree are incorrect are the implication of "'ruins'", the inconsistency in capitalisation of "mountain" vs "Mountain", and the...
Forum: SRB2 Discussion 03-04-2020
Replies: 6,525
Sticky: Suggestions
Views: 2,698,433
Posted By toaster
The slime being blue in THZ3 is entirely due to...

The slime being blue in THZ3 is entirely due to the Mega Mack in Sonic 2, and the acid in ERZ is green due to that being the colour of the core (as well as it being the SASRB2 slime texture,...
Forum: SRB2 Discussion 03-02-2020
Replies: 4
Views: 356
Posted By toaster
Former dev here. The ancient TUDD from 1998...

Former dev here.

The ancient TUDD from 1998 had Eggman as an unlockable character, so it was from the start. However, this didn't evolve into its current form or get serious until 2.1 was...
Forum: Levels 03-01-2020
Replies: 7
Views: 2,474
Posted By toaster
Late 2015 DSZ2 remake attempt (vsl_dsz2toast_v1.wad)

I was originally hired into STJr as a level designer; while my cleanup/extensions passes to DSZ1 and ACZ2 were pretty relevant, and Final Demo Zone was ultimately unused in its entirety, this is the...
Forum: SRB2 Discussion 02-19-2020
Replies: 50
Views: 2,535
Posted By toaster
Agreed. 2.2.0 was well-rounded from a game design...

Agreed. 2.2.0 was well-rounded from a game design point, and the design of the Save Cards on the save select menu not having act numbers is deliberate *because* acts didn't need to be distinguished;...
Forum: Miscellaneous 02-11-2020
Replies: 9
Views: 3,672
Posted By toaster
This appeals to me for very obvious reasons. :P

This appeals to me for very obvious reasons. :P
Forum: Bug Reports 02-10-2020
Replies: 2
Views: 271
Posted By toaster
Oversight. Both should be consistent to the...

Oversight. Both should be consistent to the other; the built-in speedpad was designed more recently and with actual knowledge of what spinless characters in the SRB2 campaign behave like, but you...
Forum: Lua 02-03-2020
Replies: 5
Views: 1,589
Posted By toaster
Fun fact: This was a proposed concept during 2.2...

Fun fact: This was a proposed concept during 2.2 development that only didn't get added for release because of uncertainty over what distance the boosts for other players would be allowed to persist...
Forum: Bug Reports 02-03-2020
Replies: 4
Views: 312
Posted By toaster
The other half was fixed in another branch,...

The other half was fixed in another branch, otherwise I would have done the thing there! (well, at least i think it was; the mass is set correctly for that object and it has MF_PAIN...)
Forum: Lua 01-25-2020
Replies: 6
Views: 2,332
Posted By toaster
Strange, that wasn't found in testing. Can anyone...

Strange, that wasn't found in testing. Can anyone help confirm/troubleshoot the above, because that description by itself isn't actionable information from my perspective...
Forum: SRB2 Discussion 01-20-2020
Replies: 395
Views: 94,117
Posted By toaster
The feature was removed because of the new...

The feature was removed because of the new user-controlled "Flicky-list", which allows modders to set the theming for the things that come out of badniks in their levels such as flickies. One of the...
Forum: Miscellaneous 01-19-2020
Replies: 6
Views: 1,728
Posted By toaster
Score-multiplier sphere flashing (v_maniaspheres-v1.soc)

NiGHTS mode was changed during 2.2's development to be more accurate to the source material, including things like having the chips become yellow when Bonus Time is entered. I noticed this had a...
Forum: SRB2 Discussion 01-18-2020
Replies: 155
Views: 11,979
Posted By toaster
That is what it is. The relegating of it to the...

That is what it is. The relegating of it to the console was just to avoid people from assuming it isn't unsupported.
Forum: SRB2 Discussion 01-18-2020
Replies: 35
Views: 2,044
Posted By toaster
Just poking my head to say that any size-based...

Just poking my head to say that any size-based theme should be the playable area, not linedefs - otherwise control sectors will be impossible :P
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