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Search: Posts Made By: Monster Iestyn
Forum: Bug Reports 1 Day Ago
Replies: 2
Views: 153
Posted By Monster Iestyn
Well no not exactly glaber, it's rather that...

Well no not exactly glaber, it's rather that changing the map actually sort of starts a new "game session", which means not only the lives count is reset, but also your emeralds collection, your...
Forum: Bug Report Archive 1 Week Ago
Replies: 3
Views: 220
Posted By Monster Iestyn
This is now fixed in the "next" branch.

This is now fixed in the "next" branch.
Forum: Bug Report Archive 1 Week Ago
Replies: 3
Views: 220
Posted By Monster Iestyn
I have made a fix for this bug here:...

I have made a fix for this bug here: https://git.magicalgirl.moe/STJr/SRB2/merge_requests/961
Forum: General Discussion 1 Week Ago
Replies: 5
Views: 220
Posted By Monster Iestyn
In case it's of any use to you, SRB2 Christmas...

In case it's of any use to you, SRB2 Christmas v0.96's source code is available here: http://ssntails.srb2.org/srb2code/XMASSRCF.EXE (this is a self-extracting archive IIRC)

Though be warned, the...
Forum: Bug Reports 1 Week Ago
Replies: 30
Views: 1,503
Posted By Monster Iestyn
What mod was that exactly?

What mod was that exactly?
Forum: Bug Reports 1 Week Ago
Replies: 30
Views: 1,503
Posted By Monster Iestyn
The Z_CheckHeap error and the .RPT log won't be...

The Z_CheckHeap error and the .RPT log won't be related, because the crash wasn't because of a SIGSEGV.
Forum: Bug Reports 2 Weeks Ago
Replies: 1
Views: 130
Posted By Monster Iestyn
Yeah this is partly due to the nature of...

Yeah this is partly due to the nature of P_TryMove itself, it runs all collision on objects for multiple x/y positions along the way to the destination, including springs (and in fact it returns...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 4
Views: 353
Posted By Monster Iestyn
A PDF might be overdoing it to be honest. Worth...

A PDF might be overdoing it to be honest. Worth noting though, we used to have a manual for SRB2 in general during Final Demo and 2.0, and that thing was in HTML format.
Forum: News 2 Weeks Ago
Replies: 21
Views: 1,965
Posted By Monster Iestyn
The Master Server has been going up and down a...

The Master Server has been going up and down a bit lately so I've been hearing, maybe you just picked a time when it was down or something.
Forum: News 3 Weeks Ago
Replies: 21
Views: 1,965
Posted By Monster Iestyn
The version numbers before 2.0 were a mess, which...

The version numbers before 2.0 were a mess, which was the whole reason we switched to "2.0" in the first place.

We had (starting from the Final Demo versions):


1.01
1.02
1.03
1.04
...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 4
Views: 280
Posted By Monster Iestyn
...the player turning translucent when close to...

...the player turning translucent when close to camera feature is supposed to be still there, I'm not sure why it isn't working as of 2.2.3. Clearly the fact it isn't working is a bug.
Forum: News 3 Weeks Ago
Replies: 20
Views: 1,214
Posted By Monster Iestyn
Not much point making a trailer for every patch...

Not much point making a trailer for every patch tbh. I don't think we made one for the existing patches (what exactly would there be to show anyway, it's largely bug fixes anyway).
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 12
Views: 576
Posted By Monster Iestyn
The MIDIs were updated to reflect the fact that...

The MIDIs were updated to reflect the fact that the digital music was updated for 2.2, it makes little sense to have them still be the 2.1 music. Plus, some of the new levels did not have MIDIs to go...
Forum: Bug Reports 3 Weeks Ago
Replies: 30
Views: 1,503
Posted By Monster Iestyn
Hey quick question, do you have...

Hey quick question, do you have spritebillboarding turned on in OpenGL? Because despite the source code locations reported in the call stack, the call stack info actually leads me to...
Forum: Help 3 Weeks Ago
Replies: 2
Views: 180
Posted By Monster Iestyn
Yeah the default button for toggling 1st person...

Yeah the default button for toggling 1st person mode is V. Personally I find it sort of useful when the 3rd person camera isn't being helpful, so I wouldn't recommend removing it.
Forum: Bug Reports 4 Weeks Ago
Replies: 3
Views: 196
Posted By Monster Iestyn
Oh, this is an old one! This is because the FOF...

Oh, this is an old one! This is because the FOF is shadowcasting, which creates a "light" that overrides the colormap "light" above it from the top of the FOF downwards. Non-shadowcasting FOFs, on...
Forum: Bug Reports 04-23-2020
Replies: 30
Views: 1,503
Posted By Monster Iestyn
2.2 Crash Reports (SIGSEGVs, etc)

Apologies for not doing this sooner, but I've now created this thread as a place to post crash reports for 2.2.

If the game crashes in Windows, it'll produce a timestamped log of the crash in a...
Forum: SRB2 Discussion 04-18-2020
Replies: 22
Views: 993
Posted By Monster Iestyn
Yes, Dark City Zone is still planned.

Yes, Dark City Zone is still planned.
Forum: Help 04-10-2020
Replies: 11
Views: 513
Posted By Monster Iestyn
No you're actually getting the wrong end of the...

No you're actually getting the wrong end of the stick here, maybe I should have said SIGSEGV just means there's a bug with the game and it's not usually something to do with the user's computer. x_x...
Forum: Help 04-10-2020
Replies: 11
Views: 513
Posted By Monster Iestyn
No, I was just checking in case you decided to...

No, I was just checking in case you decided to get 2.1.15 or something. Must be something else then, hm.

Would ask to have whatever you had in your srb2win.RPT (assuming you're playing the 32-bit...
Forum: Help 04-09-2020
Replies: 11
Views: 513
Posted By Monster Iestyn
Which version of 2.1 are you using? The original...

Which version of 2.1 are you using? The original SUGOI was timed to release with 2.1.16, which fixed a few slope related bugs present in some of its levels.

Also SIGSEGV means "signal handler:...
Forum: News 03-05-2020
Replies: 19
Views: 4,496
Posted By Monster Iestyn
You won't need a download for 2.2.1, since 2.2.2...

You won't need a download for 2.2.1, since 2.2.2 came out just a week ago if you didn't see: https://mb.srb2.org/showthread.php?t=46624
Forum: Bug Reports 03-03-2020
Replies: 3
Views: 242
Posted By Monster Iestyn
Which version are you using, 32-bit or 64-bit? If...

Which version are you using, 32-bit or 64-bit? If you're 32-bit, could you post your srb2win.RPT please?
Forum: SRB2 Discussion 03-02-2020
Replies: 4
Views: 354
Posted By Monster Iestyn
Yes, he was involved at the very beginning so I...

Yes, he was involved at the very beginning so I believe. He's still listed in SRB2's credits today as one of the game's designers, as "Sonikku". Not sure when he retired though, but it was long...
Forum: SRB2 Discussion 03-01-2020
Replies: 11
Views: 563
Posted By Monster Iestyn
From the account of old history pages and such,...

From the account of old history pages and such, SRB2 development supposedly began in March 1998, only around a month after the original Sonic Robo Blast was released wherever. The SRB2 TGF download...
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