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Search: Posts Made By: CobaltBW
Forum: Video Games 18 Hours Ago
Replies: 3
Views: 79
Posted By CobaltBW
What fundamentally separates Sonic from other...

What fundamentally separates Sonic from other characters in a 2D environment is that he's not designed to have any sort of central gimmick apart from "movement"; using Mania as an example, Tails'...
Forum: Mods 22 Hours Ago
Replies: 75
Views: 11,949
Posted By CobaltBW
Version 6.0 (version freeze, my ass) This...

Version 6.0
(version freeze, my ass)

This update tweaks Tails sentries, fixes a couple bugs, and introduces a shield stacking mechanic, which allows players to keep pity shields in reserve. Pity...
Forum: Lua 1 Day Ago
Replies: 24
Views: 1,233
Posted By CobaltBW
I think a third button would feel pretty awful in...

I think a third button would feel pretty awful in its own way, especially if the other characters don't even make any use of it.
Forum: Lua 2 Days Ago
Replies: 24
Views: 1,233
Posted By CobaltBW
Amy's "midair ability" is fundamentally different...

Amy's "midair ability" is fundamentally different from anyone else's because it is not primarily a mobility tool. It sets her attack state, and unlike other characters, pulling out her hammer is the...
Forum: SRB2 Discussion 2 Days Ago
Replies: 25
Views: 1,049
Posted By CobaltBW
This is kind of what I was trying to elude to,...

This is kind of what I was trying to elude to, though I don't think I explained it concisely.

It effectively comes down to muscle memory. Changing the autobrake is a lot like changing the air...
Forum: Lua 2 Days Ago
Replies: 31
Views: 1,712
Posted By CobaltBW
Version 1.3 Lowered drop dash rev time (15t...

Version 1.3

Lowered drop dash rev time (15t -> 10t)
Adjusted the drop dash formula to make it easier to gain speed from high drops and successive dashes
Fixed Super Sonic being able to charge...
Forum: SRB2 Discussion 2 Days Ago
Replies: 6
Views: 229
Posted By CobaltBW
Things that factor into the differences in look...

Things that factor into the differences in look between Final Demo and 2.x:


Palette -- changes in the palette has a large affect on the color diversity and saturation of objects, especially...
Forum: SRB2 Discussion 2 Days Ago
Replies: 25
Views: 1,049
Posted By CobaltBW
I do find the fact of the current speedrunning...

I do find the fact of the current speedrunning meta to revolve around autobrake on is somewhat fascinating. It seems to suggest that the degree of control that autobrake off potentially provides is...
Forum: Characters 2 Days Ago
Replies: 9
Views: 690
Posted By CobaltBW
There's something really funny about seeing...

There's something really funny about seeing Raiden hunched over in a go-kart. Nice work
Forum: SRB2 Discussion 3 Days Ago
Replies: 25
Views: 1,049
Posted By CobaltBW
I was aware that this would be an issue when...

I was aware that this would be an issue when drafting the AI flight ability.

While there is the obvious appeal of being able to explore areas not always accessible to Sonic solo, Sonic & Tails is...
Forum: Lua 3 Days Ago
Replies: 31
Views: 1,712
Posted By CobaltBW
I've actually found it's much easier to dropdash...

I've actually found it's much easier to dropdash from a standstill since you can hold spin as you are rising with the jump key.

I intentionally kept the double jump simple as a contrast to...
Forum: Lua 3 Days Ago
Replies: 31
Views: 1,712
Posted By CobaltBW
I'm sorry, I just now saw your comment about how...

I'm sorry, I just now saw your comment about how you're running 2.2.0. Yeah, this script runs some code that will only be readable by 2.2.2, so you will definitely run into some issues until you're...
Forum: Lua 3 Days Ago
Replies: 31
Views: 1,712
Posted By CobaltBW
The actionspd is basically the lowest possible...

The actionspd is basically the lowest possible speed that the drop dash will travel. It's where it's at so that players can drop dash in place without careening at 100 mph. You should be able to...
Forum: Lua 3 Days Ago
Replies: 31
Views: 1,712
Posted By CobaltBW
Version 1.2 Added new sprites courtesy...

Version 1.2


Added new sprites courtesy of DirkTH
Added captions for Metal's thok noise
Slightly raised the actionspd of Sonic's drop dash (36 -> 40)
Forum: SRB2 Discussion 3 Days Ago
Replies: 19
Views: 862
Posted By CobaltBW
Guess I'll add my own thoughts into the mix real...

Guess I'll add my own thoughts into the mix real quick:


He's alright, but of the six characters, I found him to be the least interesting. Gravity defying characters in vanilla SRB2 are nothing...
Forum: Lua 4 Days Ago
Replies: 31
Views: 1,712
Posted By CobaltBW
The drop dash is equal to Sonic's max speed,...

The drop dash is equal to Sonic's max speed, except in cases where Sonic's total movement speed at the current frame exceeds that.

Part of the intent is to balance the dropdash with the added...
Forum: Characters 4 Days Ago
Replies: 68
Views: 6,517
Posted By CobaltBW
You have no business making statements like this....

You have no business making statements like this. You could quite easily have made clear your concerns with the mod while granting the notion that the addon was made in good faith, but instead you...
Forum: Characters 4 Days Ago
Replies: 68
Views: 6,517
Posted By CobaltBW
I agree, there is no reason to start up drama....

I agree, there is no reason to start up drama. There's nothing wrong with asking questions, but a little bit of charitability goes a long way.

To that effect, K.S. should have been in this...
Forum: Characters 4 Days Ago
Replies: 68
Views: 6,517
Posted By CobaltBW
The joke probably makes more sense with...

The joke probably makes more sense with additional context. My understanding is that this spurred as sort of an injoke based on Inazuma's lore.

I haven't been following the character too closely,...
Forum: Lua 4 Days Ago
Replies: 31
Views: 1,712
Posted By CobaltBW
It's activated by holding spin for about half a...

It's activated by holding spin for about half a second. You should be able to do it so long as you haven't used your shield ability.
Forum: SRB2 Discussion 4 Days Ago
Replies: 19
Views: 369
Posted By CobaltBW
When I'm playing KB and mouse: Control type:...

When I'm playing KB and mouse:

Control type: Standard
Movement: WASD
Camera: Mouse
Jump: Right click
Spin: Left click
Q: Fire ring
E: Toss flag
Forum: Lua 4 Days Ago
Replies: 31
Views: 1,712
Posted By CobaltBW
Version 1.1 Fixed Sonic being able to...

Version 1.1


Fixed Sonic being able to infinitely jump with a shield
Fixed Sonic being in standing frames for 1 tic when landing into dropdash
Added a custom sound effect to Metal's thok
Forum: Lua 5 Days Ago
Replies: 31
Views: 1,712
Posted By CobaltBW
Sonic Drop Dash and Double Jump

This script removes Sonic's speed thok, instead allowing him to perform both a double jump and a drop dash.


Press jump in the air to double jump. Press jump once more to perform a shield...
Forum: Lua 6 Days Ago
Replies: 24
Views: 1,233
Posted By CobaltBW
I noticed this, but since she can already use...

I noticed this, but since she can already use hammer off of springs, I decided to leave it in for the sake of intuitive consistency.
Forum: Lua 6 Days Ago
Replies: 24
Views: 1,233
Posted By CobaltBW
Swapped Amy Aerials / Spring Frames allow hammer

This script contains three changes to Amy (or any character that uses CA_TWINSPIN and CA2_MELEE simultaneously):


Amy's spring/fall frames always convert to "jump" frames, allowing her to hammer...
Showing results 1 to 25 of 500

 
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