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Forum: SRB2 Discussion 08-15-2020
Replies: 42
Views: 6,591
Posted By sims
https://i.imgur.com/xCmc3xW.png if we're...

https://i.imgur.com/xCmc3xW.png

if we're putting custom characters on the table

it's only all emeralds because HMS spawns you with all of them
Forum: SRB2 Discussion 08-14-2020
Replies: 46
Views: 1,667
Posted By sims
I've never found utility in the armageddon...

I've never found utility in the armageddon shield's active ability, and very rarely intentionally use it as a bomb like designed. Mainly because there isn't many places in the main campaign where A....
Forum: SRB2 Discussion 07-05-2020
Replies: 547
Views: 68,398
Posted By sims
Not sure what to say that hasn't really already...

Not sure what to say that hasn't really already been said better by other people. I frequented #srb2fun in the 2.0 and and early kart era of SRB2 and am ashamed to say that I fell in with the toxic...
Forum: SRB2 Discussion 07-05-2020
Replies: 100
Views: 6,786
Posted By sims
The biggest problem with Aerial Garden is that it...

The biggest problem with Aerial Garden is that it looks and feels like a level from the 1.08-1.09.4 era, which isn't necessarily a bad thing but it means that it's a bit jarring to play a level...
Forum: SRB2 Discussion 05-12-2020
Replies: 12
Views: 908
Posted By sims
It's really easy to just open music.dta and just...

It's really easy to just open music.dta and just swap over older songs that you prefer (or even entirely new music if you like), and the game doesn't consider it modifying the files if you do
Forum: Characters 12-25-2019
Replies: 34
Views: 15,785
Posted By sims
Now 2.2 is finally complete

Now 2.2 is finally complete
Forum: SRB2 Discussion 12-09-2019
Replies: 154
Views: 13,993
Posted By sims
This is less an issue that I have and more of an...

This is less an issue that I have and more of an observation that I've made, but I feel like when I was first learning the control scheme what helped it make sense was that your character...
Forum: News 12-08-2019
Replies: 59
Views: 13,016
Posted By sims
Congratulations on the release!

Congratulations on the release!
Forum: Editing 01-11-2019
Replies: 8
Views: 3,470
Posted By sims
is this dumbventure part 2

is this dumbventure part 2
Forum: Official Kart Releases 11-16-2018
Replies: 154
Views: 688,579
Posted By sims
Congrats on the release

Congrats on the release
Forum: Levels (2.1.X) 11-12-2017
Replies: 18
Views: 18,099
Posted By sims
I got all of the endings and I have to say, I...

I got all of the endings and I have to say, I really enjoyed this. The whole thing was pretty surreal from start to finish, and I like in games where it messes with your expectations and sense of...
Forum: Bug Reports (2.1.X) 07-17-2017
Replies: 3
Views: 5,928
Posted By sims
[2.1.20] FOFs cause ground below's Each Time trigger to fire

Picture a floor that uses Linedef Type 301 (Each Time) (https://wiki.srb2.org/wiki/Linedef_type_301) to trigger a linedef, it doesn't matter what's being triggered. If an FOF is placed above this...
Forum: SRB2 Discussion 07-11-2017
Replies: 6,690
Sticky: Suggestions
Views: 2,787,927
Posted By sims
Update Linedef Type 64...

Update Linedef Type 64 (http://wiki.srb2.org/wiki/Linedef_type_64) to use texture offsets instead of X/Y distance for the timing effects
Forum: Editing 04-04-2017
Replies: 715
Views: 464,333
Posted By sims
That's not really a good excuse when the...

That's not really a good excuse when the complaint is "the textures don't fit with the aesthetic" since there are good looking stages that are just fine with SRB2's limited palette.
Forum: Editing 04-04-2017
Replies: 715
Views: 464,333
Posted By sims
I kinda have to agree with the texturing. It...

I kinda have to agree with the texturing. It doesn't really fit with SRB2's aesthetic and they look ugly when they're any distance from the camera that isn't right under it.
Forum: News 04-02-2017
Replies: 123
Views: 72,880
Posted By sims
the sonic 06 style of gravity, nice to see stjr...

the sonic 06 style of gravity, nice to see stjr taking cues from the real sonic games
Forum: Editing 12-11-2016
Replies: 436
Views: 168,967
Posted By sims
http://simsmagic.info/games/srb2/2.1/scr_alpinehei...

http://simsmagic.info/games/srb2/2.1/scr_alpineheights_a1.wad

Extremely wip, extremely unfinished, looking for criticism. There are two paths, make sure to try out both.
Forum: SRB2 Discussion 11-30-2016
Replies: 6,690
Sticky: Suggestions
Views: 2,787,927
Posted By sims
I was mainly looking for a way to start it up...

I was mainly looking for a way to start it up from ZB so this works fine, thanks.
Forum: SRB2 Discussion 11-29-2016
Replies: 6,690
Sticky: Suggestions
Views: 2,787,927
Posted By sims
A command line parameter that starts the game in...

A command line parameter that starts the game in Devmode 1 would be useful.
Forum: Bug Reports (2.1.X) 11-23-2016
Replies: 8
Views: 4,627
Posted By sims
Moving intangible from bottom FOF can launch players

I wasn't quite sure how to title this one so bear with me.

I created a continuously moving FOF that's intangible from the bottom. If the player walks into the bottom of the FOF when it's on the...
Forum: Video Games 08-16-2015
Replies: 9
Views: 3,757
Posted By sims
Sure they can. They ported SA1 and the original...

Sure they can. They ported SA1 and the original Sonic to as many systems as they possibly could.

Will it make gamers happy? Unlikely, since as you said people would rather have a new game. Does it...
Forum: Outdated Official Level Design Contest (2.1.X) 07-05-2015
Replies: 73
Views: 35,516
Posted By sims
Ghost Battle > Eggmanway 7 > Flicker Lights >...

Ghost Battle > Eggmanway 7 > Flicker Lights > Emerald Flower > Mother Lode Canyon
Forum: Levels (2.1.X) 03-01-2015
Replies: 40
Views: 28,447
Posted By sims
WARNING: Line 1: Maincfg: unknown word 'MODBY' ...

WARNING: Line 1: Maincfg: unknown word 'MODBY'
WARNING: Line 3: Maincfg: unknown word 'NUMEMBLEMS'
WARNING: Line 46: Level header 1: unknown word 'SCRIPTISLUMP'
WARNING: Line 50: Level header 2:...
Forum: Video Games 01-22-2015
Replies: 2
Views: 1,719
Posted By sims
Brief Reviews

Starting up an old idea from another forum that I used to frequent.

Post short reviews of games that you've been playing recently. By short, I mean one paragraph, two if you really need the space....
Forum: Levels (2.1.X) 12-25-2014
Replies: 7
Views: 5,796
Posted By sims
Fun level, with plenty of varied locations and...

Fun level, with plenty of varied locations and fair emerald placement (from what I've seen). The emblems also work well to encourage replayability.

The only thing I can comment on was the...
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