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Search: Posts Made By: Kaysakado
Forum: Help 1 Week Ago
Replies: 2
Views: 234
Posted By Kaysakado
In the controls menu, try setting your playstyle...

In the controls menu, try setting your playstyle to Legacy instead of Standard - this will make your character always face forward rather in the direction of your movement. In multiplayer match, tag,...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 6,525
Sticky: Suggestions
Views: 2,698,635
Posted By Kaysakado
You can make a batch file with e.g., srb2win.exe...

You can make a batch file with e.g., srb2win.exe -ultimatemode +skin sonic for a shortcut to start a game in ultimate
Forum: Mods 2 Weeks Ago
Replies: 24
Views: 3,947
Posted By Kaysakado
Imagine being bad at doors - MLG gamers such as...

Imagine being bad at doors - MLG gamers such as myself win every time, ez.

Playing this in massive servers this afternoon was so much fun!! Sweet mod, well designed, 10/10...
Forum: Editing Help 2 Weeks Ago
Replies: 1
Views: 147
Posted By Kaysakado
You can find the carry type constants on this...

You can find the carry type constants on this Wiki page:
https://wiki.srb2.org/wiki/A_CustomPower

In this case, you would want to check if player.powers[pw_carry] == CR_PLAYER
Forum: Levels 3 Weeks Ago
Replies: 27
Views: 3,010
Posted By Kaysakado
Yeah, of course! Once I understood kind of the...

Yeah, of course! Once I understood kind of the looping nature of the map it made more sense to me where everything was. I took the broken pipe section first which I think made it a little harder for...
Forum: Bug Reports 3 Weeks Ago
Replies: 0
Views: 84
Posted By Kaysakado
Knuckles gets stuck and hyperspeed off wall conveyor in his THZ2 path

I can't reproduce this consistently, not sure exactly what causes it. Upon clinging to the wall, I find Knuckles unable to move right, and when I jump off (with the spin key - doesn't seem to happen...
Forum: Levels 3 Weeks Ago
Replies: 27
Views: 3,010
Posted By Kaysakado
This was my first time playing this, and wow....

This was my first time playing this, and wow. It's been a really long time since I've seen this type of exploration-based level, and it was amazing to play through it. As requested, have a video...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 4
Views: 290
Posted By Kaysakado
Huh. This definitely used to be in the game. See...

Huh. This definitely used to be in the game. See https://gfycat.com/inconsequentialdamagedcanvasback
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 4
Views: 290
Posted By Kaysakado
I would really like to see a camera that is...

I would really like to see a camera that is always directly behind the player (for legacy/standard setups of course). I don't mind necessarily that the camera lags behind when moving quickly, but it...
Forum: Editing 04-26-2020
Replies: 7
Views: 605
Posted By Kaysakado
That last one's an awesome effect - hadn't ever...

That last one's an awesome effect - hadn't ever considered the transtables being used like that.

I've always wondered how the hexadecimal values from colormaps/fogs are translated into the...
Forum: SRB2 Discussion 04-26-2020
Replies: 395
Views: 94,131
Posted By Kaysakado
The DSZ2 remake is unfinished - the version in...

The DSZ2 remake is unfinished - the version in 2.2 is patchwork of various old and new versions. The rooms you see in those GIFs probably aren't cut, but are just going to be part of a future...
Forum: SRB2 Discussion 04-23-2020
Replies: 43
Views: 1,244
Posted By Kaysakado
A fundamental issue with comparing Tails' flight...

A fundamental issue with comparing Tails' flight in SRB2 directly to S3K is the 2D/3D problem. Any form of movement is infinitely strong in 3D space simply because you can see much more of the level...
Forum: SRB2 Discussion 04-20-2020
Replies: 347
Views: 11,199
Posted By Kaysakado
This is an actually unrelated issue, I think. The...

This is an actually unrelated issue, I think. The key on most of SRB2's spring chains is to do *nothing*, but if you're still holding a movement direction for even a few frames after hitting the...
Forum: SRB2 Discussion 04-20-2020
Replies: 347
Views: 11,199
Posted By Kaysakado
I'm liking time gear's idea of more accessible,...

I'm liking time gear's idea of more accessible, weaker Tails. Maybe even Tails shouldn't gain height at all, or only gain a little before leveling out and maintaining height. This way it would be...
Forum: Bug Report Archive 04-18-2020
Replies: 1
Views: 188
Posted By Kaysakado
Amy can hit enemies while not in a spin state after going off a chain

When Amy jumps off a CEZ Chain, she enters a spin state and can bounce off enemies - cool. If you use the twinspin after jumping off a chain, she visually leaves her spin state after the twinspin is...
Forum: SRB2 Discussion 04-12-2020
Replies: 347
Views: 11,199
Posted By Kaysakado
Thoughts on Cobalt's ability: I really...

Thoughts on Cobalt's ability:

I really appreciate the variety of movement this allows for. The extra height from the neutral jump came in much handier than I expected it to, and it works very well...
Forum: Levels 04-11-2020
Replies: 48
Views: 6,322
Posted By Kaysakado
I don't understand the necessity to complain...

I don't understand the necessity to complain about difficulty that no one is forcing you to play through? I for one had a lot of fun in Act 3 as a whole and my only real complaints about it was the...
Forum: SRB2 Discussion 04-09-2020
Replies: 347
Views: 11,199
Posted By Kaysakado
Something I had been messing around with a while...

Something I had been messing around with a while back was to implement this momentum conservation ala momentum mod or classic physics lua, but jumping would reset your top speed similar to the air...
Forum: SRB2 Discussion 04-08-2020
Replies: 347
Views: 11,199
Posted By Kaysakado
Eh... I do think the rest of the cast do have...

Eh... I do think the rest of the cast do have problems with the level design. In the more open outdoor areas in the game, we see newbie Tails and Knux players fly or climb somewhere, both bypassing...
Forum: SRB2 Discussion 04-08-2020
Replies: 347
Views: 11,199
Posted By Kaysakado
Well, I'm not even sure what "unbalanced" means...

Well, I'm not even sure what "unbalanced" means at this point? In earlier versions the thok was considered "overpowered," and Sonic was easily the fastest character for time attack and race, but...
Forum: Levels 04-07-2020
Replies: 8
Views: 2,071
Posted By Kaysakado
Just played through this, really fun. I...

Just played through this, really fun. I appreciated that every move required some effort - there were no simple, free jumps. And a good variety of obstacles - whether it involved jumping off a slope,...
Forum: SRB2 Discussion 04-04-2020
Replies: 7
Views: 442
Posted By Kaysakado
You might also be seeing OpenGL renderer vs....

You might also be seeing OpenGL renderer vs. Software. It was much more common to use OpenGL pre-2.0, for a couple of reasons - there were less Software-exclusive effects in the game, there were...
Forum: SRB2 Discussion 04-01-2020
Replies: 10
Views: 512
Posted By Kaysakado
One of the benefits of the GUI addons menu is...

One of the benefits of the GUI addons menu is that you can properly navigate through subfolders - why not, e.g., have all the Thokker base and expansions in /Addons/Thokker? The MB already requires...
Forum: Editing 03-25-2020
Replies: 117
Views: 5,217
Posted By Kaysakado
Alright alright here we go. Small note - if the...

Alright alright here we go. Small note - if the map needs to be rotated, Linedef Effect 798 (custom effect) will break because it relies on dx of the line. Let me know and I could swap out a Lua that...
Forum: Editing 03-25-2020
Replies: 117
Views: 5,217
Posted By Kaysakado
You know what, I'll hop in and make something...

You know what, I'll hop in and make something real quick. I'll take a skybox as well. Question - opening post says not to use linedef executors to change music - so just to confirm, all rooms are...
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