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Search: Posts Made By: Flame
Forum: Lua 1 Week Ago
Replies: 5
Views: 1,741
Posted By Flame
I don't like you. My weakness is blindboxes.

I don't like you. My weakness is blindboxes.
Forum: Lua 1 Week Ago
Replies: 22
Views: 5,269
Posted By Flame
This is a neat script, Yoshirocks90. This had...

This is a neat script, Yoshirocks90.
This had encouraged me to make a script similar to yours. I didn't look at your code for reference, but this is moreso my take on it.

Instead of using a...
Forum: Bug Reports 1 Week Ago
Replies: 2
Views: 105
Posted By Flame
Follow up, It seems like any commands that use...

Follow up, It seems like any commands that use the shift key default to the character as if the shift key was never inputted at all.

Examples:
"?" on a querty keyboard defaults to "/"
"!" on a...
Forum: Bug Reports 1 Week Ago
Replies: 2
Views: 105
Posted By Flame
Underscores do not parse properly in dedicated netgames

Underscores "_" do not parse properly in dedicated netgames.
They instead turn into hypens or dashes "-" when executed.

See below for when I was testing added Lua commands.
This also occurs with...
Forum: Mods 1 Week Ago
Replies: 22
Views: 5,362
Posted By Flame
That's wonderful! What a sneaky find! ...

That's wonderful! What a sneaky find!
Conveniently enough, I think it warrants a patch release considering this also fixes an outstanding unrelated 'dedicated' netgame issue as well. It just so...
Forum: Editing 1 Week Ago
Replies: 7
Views: 590
Posted By Flame
I didn't get a chance to play TD when it was...

I didn't get a chance to play TD when it was released, but when I saw it, it gave me massive Spiral Knights (https://mb.srb2.org/attachment.php?attachmentid=31993) vibes.

I'm excited.
Forum: Bug Reports 2 Weeks Ago
Replies: 0
Views: 87
Posted By Flame
Lua MobjDeath hook vs Intermission Screen

The Lua Hook MobjDeath can trigger on the intermission screen.
And you can get the message: This can only be used in a level!

Here's some example code to try for yourself:
addHook("MobjDeath",...
Forum: Mods 2 Weeks Ago
Replies: 22
Views: 5,362
Posted By Flame
Hey all, v2.0.1 of this script is available....

Hey all, v2.0.1 of this script is available. General bugfixes in this release.

v2.0.1
Bugfixes
- You will no longer obtain erroneous extra lives caused by going to the next dungeon level with...
Forum: Characters 2 Weeks Ago
Replies: 18
Views: 3,550
Posted By Flame
Quite a novelty idea. Probably the only other...

Quite a novelty idea.
Probably the only other character I can remotely see myself playing in Kart.
Forum: Mods 2 Weeks Ago
Replies: 9
Views: 5,078
Posted By Flame
Version 2.3.1 has been released. Changelog ...

Version 2.3.1 has been released.

Changelog

v2.3.1

Fixed the Kamikazee explosion from not functioning as intended if a player's 'mo' object spontaneously disappears, or is not present at the...
Forum: Characters 2 Weeks Ago
Replies: 69
Views: 18,524
Posted By Flame
Admittedly, I think Eggpack is fun to play with....

Admittedly, I think Eggpack is fun to play with. Gives me the whole bad villain turned hero vibe.

The effort put into this character really shows with fluid animations and a fun kit to boot. I...
Forum: Editing 2 Weeks Ago
Replies: 7
Views: 781
Posted By Flame
orb ...

orb
https://mb.srb2.org/attachment.php?attachmentid=31650
Forum: Editing 2 Weeks Ago
Replies: 7
Views: 781
Posted By Flame
Imagine if I told you that I have fun making...

Imagine if I told you that I have fun making alternate modes of play. You'd think I was crazy, right?

Imagine if I wasn't lying.

have a megaman knock-off...
Forum: Mods 3 Weeks Ago
Replies: 22
Views: 5,362
Posted By Flame
https://mb.srb2.org/attachment.php?attachmentid=31...

https://mb.srb2.org/attachment.php?attachmentid=31470

Hey all, v2.0 of this script is available. Significant improvements all around and introduction to the first wave of Level clear conditions.
...
Forum: Editing 3 Weeks Ago
Replies: 7
Views: 781
Posted By Flame
A joke that Cobalt and myself were making at...

A joke that Cobalt and myself were making at Battlemod a little while ago.


https://mb.srb2.org/attachment.php?attachmentid=31126

This is in no way a nod to a potential Smash Mod I'm most...
Forum: Mods 3 Weeks Ago
Replies: 9
Views: 5,078
Posted By Flame
Version 2.3 has been released. Changelog ...

Version 2.3 has been released.

Changelog

v2.3

Fixed slope collision. You will no longer collide with slopes the same way you would collide with walls.
Forum: Editing 4 Weeks Ago
Replies: 7
Views: 781
Posted By Flame
Dodge roll away from those extremely difficult...

Dodge roll away from those extremely difficult enemies.
https://mb.srb2.org/attachment.php?attachmentid=30968

For absolutely nothing in particular whatsoever.
Forum: Editing 4 Weeks Ago
Replies: 7
Views: 781
Posted By Flame
Flame

Flame
(honestly I couldn't come up with anything witty or funny)

I almost exclusively play around with Lua, and this is a thread to showcase that? I'll probably post a lot of things on Twitter...
Forum: Mods 4 Weeks Ago
Replies: 22
Views: 5,362
Posted By Flame
Hey all, v1.0.1 of this script is available. This...

Hey all, v1.0.1 of this script is available. This attempts to fix a unique issue whereby if players attempt to join mid-dungeon, and if the number of generated levels is greater than that of it's set...
Forum: Mods 4 Weeks Ago
Replies: 22
Views: 5,362
Posted By Flame
As an addendum to my original post, for whom it...

As an addendum to my original post, for whom it may concern, I've had a few discussions with a few people in the srb2 discord. They suggest this is more of a Lua script than a fully fledged level....
Forum: Mods 4 Weeks Ago
Replies: 22
Views: 5,362
Posted By Flame
SRB2 Dungeon Crawler [v2.0.2] - A Rogue-like SRB2 experience

How fast can you and your friends clear a 50 floor dungeon in this...

SRB2 Dungeon Crawler
https://mb.srb2.org/attachment.php?attachmentid=30706

Intro
Fight through randomly generated levels...
Forum: Bug Reports 4 Weeks Ago
Replies: 31
Views: 1,570
Posted By Flame
Finally received my first crash. This was...

Finally received my first crash.
This was tested with mixing enemy interactions.

The last thing I saw before the crash was a bomb object from MT_DRAGONBOMBER landing on the MT_EGGMOBILE object.
...
Forum: Characters 04-27-2020
Replies: 108
Views: 16,642
Posted By Flame
There's a lot of effort put into this and it...

There's a lot of effort put into this and it really shows.

I never had as much fun with any other character released on the messageboard quite like I did with Kirby. I had a lot of fun...
Forum: Mods 04-13-2020
Replies: 9
Views: 5,078
Posted By Flame
Version 2.2 has been released. Changelog ...

Version 2.2 has been released.

Changelog

v2.2

Adjusted Height offset for a Scatter Ring panel in Rumble Rock Zone.
Additional check for MF_SOLID objects that wasn't present before.
...
Forum: Lua 04-11-2020
Replies: 3
Views: 1,257
Posted By Flame
Smash Cam - A Smash Bros-like dynamic 2D Camera

A script that aims to provide versatility to 2D Mode. It is my hope that script can open up the doors to some 2D Match maps in the future.

https://mb.srb2.org/attachment.php?attachmentid=29457
...
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