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Forum: SRB2 Discussion 6 Hours Ago
Replies: 6,558
Sticky: Suggestions
Views: 2,714,316
Posted By toaster
It was trialled at the traditional animation...

It was trialled at the traditional animation order, but that felt too slow because at max rolling speed the frames last 1/35th of a second rather than 1/60th.

6/35 =~ 0.17s =~ 0.13s ~= 8/60
...
Forum: SRB2 Discussion 1 Day Ago
Replies: 52
Views: 1,896
Posted By toaster
I'd certainly miss the 2.2 soundtrack's rendition...

I'd certainly miss the 2.2 soundtrack's rendition of the music. That stuff is a bop, even if the level's bland. If it's definitely being thrown out, at least consider using the music for whatever...
Forum: Editing Help 3 Days Ago
Replies: 2
Views: 160
Posted By toaster
Nope, sadly that's not how it works. As the...

Nope, sadly that's not how it works. As the developer of that system, Closed Captions are general across all characters, explicitly using the original caption instead of any replacement string. It's...
Forum: SRB2 Discussion 4 Days Ago
Replies: 341
Views: 29,779
Posted By toaster
The title does suggest that. But the topic...

The title does suggest that. But the topic developed in a way that it ultimately became about the rot (barely) hidden underneath the surface of the SRB2 community, of which Mystic is just the most...
Forum: Editing 6 Days Ago
Replies: 6
Views: 495
Posted By toaster
I always love seeing your work, Varren. All of...

I always love seeing your work, Varren. All of this stuff is excellent-looking ^w^
Forum: SRB2 Discussion 1 Week Ago
Replies: 341
Views: 29,779
Posted By toaster
Mystic came up with the base concepts for the...

Mystic came up with the base concepts for the tutorial's implementation, the "directionchar" character angle feature, and the autobrake, although all of these required implementation work from other...
Forum: Bug Reports 05-06-2020
Replies: 1
Views: 170
Posted By toaster
The skid does not animate because of the use of...

The skid does not animate because of the use of the walking framesfor the vanilla characters here, which would look really bad and defeat the point if the character continued to walk on the spot. You...
Forum: General Discussion 05-05-2020
Replies: 36
Views: 1,329
Posted By toaster
Nah, it's probably closer to this. ...

Nah, it's probably closer to this.

https://cdn.discordapp.com/attachments/277249025403650049/707309143110975603/thatwillbeall.png
Forum: SRB2 Discussion 05-01-2020
Replies: 16
Views: 677
Posted By toaster
Not gonna reply to the rest of your post because...

Not gonna reply to the rest of your post because that is a lot of words taking SRB2 too seriously for what it is (don't worry, I can relate), but figure I should at least address some of the...
Forum: SRB2 Discussion 04-30-2020
Replies: 16
Views: 677
Posted By toaster
Take this entire concept with a grain of salt...

Take this entire concept with a grain of salt because it never got approved by anybody else, isn't evident in-game in any fashion, and I'm not even on the team anymore so it could totally get...
Forum: SRB2 Discussion 04-26-2020
Replies: 78
Views: 2,770
Posted By toaster
I've argued at length before that the Classics is...

I've argued at length before that the Classics is not a true one-button gameplay experience. They may be inputs on the directional pad, but the up and down buttons ARE a different class of action to...
Forum: Bug Reports 04-08-2020
Replies: 1
Views: 165
Posted By toaster
The OpenGL flat alignment on slopes is actually...

The OpenGL flat alignment on slopes is actually more accurate as a whole, the software renderer was just too imprecise to do it well and the level was designed in a way as to try and hide the...
Forum: SRB2 Discussion 04-04-2020
Replies: 20
Views: 1,269
Posted By toaster
This post reminded me of something I saw...

This post reminded me of something I saw suggested once: Give *everyone* dashmode (since it was a universal mechanic in Sonic Advance 2, where it came from) with Metal Sonic getting to keep his...
Forum: Characters 04-03-2020
Replies: 72
Views: 13,381
Posted By toaster
I mean, without Inazuma's explanation (which is...

I mean, without Inazuma's explanation (which is absolutely appreciated!) it's hard to assume the addon was made in good faith. When you regularly see hateful material in other contexts displaying...
Forum: SRB2 Discussion 03-31-2020
Replies: 10
Views: 538
Posted By toaster
Bad news: There's literally no sorting performed...

Bad news: There's literally no sorting performed on the addons menu's files, beyond some rudimentary efforts to put folders first. This is the order they're retrieved from Windows' file handles. You...
Forum: SRB2 Discussion 03-31-2020
Replies: 10
Views: 538
Posted By toaster
It's possible to change the addon menu search to...

It's possible to change the addon menu search to Prefix mode, but this is a very out-of-the-way option and is absolutely less useful as a default than the Substring finder. Seconding these...
Forum: Bug Reports 03-14-2020
Replies: 1
Views: 171
Posted By toaster
Oversight. Fix is to add PA_DASH to both long...

Oversight. Fix is to add PA_DASH to both long lists of conditionals alongside the PA_RUN cases in p_user.c's P_DoTailsOverlay.
Forum: Bug Reports 03-08-2020
Replies: 5
Views: 381
Posted By toaster
Hi! I helped update the intro's text for 2.2. The...

Hi! I helped update the intro's text for 2.2. The only sections I would agree are incorrect are the implication of "'ruins'", the inconsistency in capitalisation of "mountain" vs "Mountain", and the...
Forum: SRB2 Discussion 03-04-2020
Replies: 6,558
Sticky: Suggestions
Views: 2,714,316
Posted By toaster
The slime being blue in THZ3 is entirely due to...

The slime being blue in THZ3 is entirely due to the Mega Mack in Sonic 2, and the acid in ERZ is green due to that being the colour of the core (as well as it being the SASRB2 slime texture,...
Forum: SRB2 Discussion 03-02-2020
Replies: 4
Views: 379
Posted By toaster
Former dev here. The ancient TUDD from 1998...

Former dev here.

The ancient TUDD from 1998 had Eggman as an unlockable character, so it was from the start. However, this didn't evolve into its current form or get serious until 2.1 was...
Forum: Levels 03-01-2020
Replies: 7
Views: 2,688
Posted By toaster
Late 2015 DSZ2 remake attempt (vsl_dsz2toast_v1.wad)

I was originally hired into STJr as a level designer; while my cleanup/extensions passes to DSZ1 and ACZ2 were pretty relevant, and Final Demo Zone was ultimately unused in its entirety, this is the...
Forum: SRB2 Discussion 02-19-2020
Replies: 50
Views: 2,650
Posted By toaster
Agreed. 2.2.0 was well-rounded from a game design...

Agreed. 2.2.0 was well-rounded from a game design point, and the design of the Save Cards on the save select menu not having act numbers is deliberate *because* acts didn't need to be distinguished;...
Forum: Miscellaneous 02-11-2020
Replies: 10
Views: 4,508
Posted By toaster
This appeals to me for very obvious reasons. :P

This appeals to me for very obvious reasons. :P
Forum: Bug Reports 02-10-2020
Replies: 2
Views: 288
Posted By toaster
Oversight. Both should be consistent to the...

Oversight. Both should be consistent to the other; the built-in speedpad was designed more recently and with actual knowledge of what spinless characters in the SRB2 campaign behave like, but you...
Forum: Lua 02-03-2020
Replies: 5
Views: 1,903
Posted By toaster
Fun fact: This was a proposed concept during 2.2...

Fun fact: This was a proposed concept during 2.2 development that only didn't get added for release because of uncertainty over what distance the boosts for other players would be allowed to persist...
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