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Search: Posts Made By: softchassis
Forum: News 2 Hours Ago
Replies: 9
Views: 252
Posted By softchassis
Super Knuckles is already in, that was fast! ...

Super Knuckles is already in, that was fast!


Also loving the included OGL shader and the perspective toggle (though I don't think that's new). Visual parity with software mode is great!

...
Forum: SRB2 Discussion 1 Week Ago
Replies: 379
Views: 35,192
Posted By softchassis
God. I feel like a complete ass wasting even an...

God. I feel like a complete ass wasting even an ounce of energy trying to see the positives in him now. Yeah, good riddance.
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 379
Views: 35,192
Posted By softchassis
This is simply awful to hear and changes my...

This is simply awful to hear and changes my perspective on Mystic a lot. I always perceived him as simply having a steadfast hold on his decisions and people agreeing with him for that reason...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 7
Views: 313
Posted By softchassis
Depends on how well you can handle the speed and...

Depends on how well you can handle the speed and motion in VR, too. Some people can handle it fine, some can't, and there are a few different ways to make the experience less nauseating (i.e., some...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 379
Views: 35,192
Posted By softchassis
Right, I just want to reiterate that I fully...

Right, I just want to reiterate that I fully trust in the remaining staff's choices here and I do not doubt for a second that any action was taken without absolute certainty it was the best choice to...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 379
Views: 35,192
Posted By softchassis
I am disappointed to see that Mystic is gone,...

I am disappointed to see that Mystic is gone, personally. I don't want to step on any toes, but I always highly respected his firmness in his design decisions--even the ones I highly disagreed with,...
Forum: Characters 3 Weeks Ago
Replies: 27
Views: 8,716
Posted By softchassis
She feels and looks great now. Probably my...

She feels and looks great now. Probably my favorite original character on the MB, mechanically and otherwise.
Forum: Characters 4 Weeks Ago
Replies: 211
Views: 69,778
Posted By softchassis
The new sprites are fantastic. One hell of a...

The new sprites are fantastic. One hell of a good job. There's a real love for the character on display here.
Forum: Lua 4 Weeks Ago
Replies: 11
Views: 1,604
Posted By softchassis
This reminds me I was going to suggest at the...

This reminds me I was going to suggest at the minimum a landing sound be added to the game in the Suggestions thread at some point, because it would help the player know when jumping was an available...
Forum: Characters 05-08-2020
Replies: 27
Views: 6,564
Posted By softchassis
I love these complex characters that are hard to...

I love these complex characters that are hard to master but offer great reward for doing so (like Nasya for example).


What I find most interesting are the sprites though. They're very fluid and...
Forum: Software 05-08-2020
Replies: 14
Views: 2,280
Posted By softchassis
I definitely feel like the one on the right is...

I definitely feel like the one on the right is the way to go. Compare it to how Sonic's middle head spike is drawn from the back--it's got a visible outline. That aside I feel like the depth is...
Forum: Mods 05-06-2020
Replies: 24
Views: 7,842
Posted By softchassis
This is a really cool mod! Pretty simple, but...

This is a really cool mod! Pretty simple, but fun to pop in and play, not to mention it's a pretty good way to test out other characters.

I can't imagine how you even made this, but have you...
Forum: SRB2 Discussion 04-28-2020
Replies: 78
Views: 2,803
Posted By softchassis
Then I'm afraid I just plainly disagree with...

Then I'm afraid I just plainly disagree with this, and the notion that having native jump+spin skills is inherently more in-line with the evolution of the classic games. I disagree that the shields...
Forum: SRB2 Discussion 04-27-2020
Replies: 78
Views: 2,803
Posted By softchassis
Then I believe I am even further from...

Then I believe I am even further from understanding what point you're making.

If it's that SRB2 deviates too much from established Classic Sonic game design to be considered a true attempt at the...
Forum: SRB2 Discussion 04-27-2020
Replies: 78
Views: 2,803
Posted By softchassis
I feel like this is an over-exaggeration of the...

I feel like this is an over-exaggeration of the role shields play in this game. Shields are items which appear sparingly and are permanently lost when you take damage, until you can find another...
Forum: SRB2 Discussion 04-25-2020
Replies: 78
Views: 2,803
Posted By softchassis
Do you mind if I ask you why you think this? ...

Do you mind if I ask you why you think this? Fundamentally I think this is where I'm struggling to see your side of the argument, here.

Because there's only two buttons, that means there's only...
Forum: SRB2 Discussion 04-25-2020
Replies: 78
Views: 2,803
Posted By softchassis
Egoraptor is a fool and you shouldn't listen to...

Egoraptor is a fool and you shouldn't listen to him.

Edit: I'll actually contribute instead of just posting a joke reply, but seriously. Sometimes games need tutorials, sometimes they don't. ...
Forum: Levels 04-19-2020
Replies: 32
Views: 8,198
Posted By softchassis
I think the 2D mode being limited to one plane is...

I think the 2D mode being limited to one plane is the major issue with 2D mode. Fickle created a very good and sadly underutilized add-on for 2.1 called Axis-2D...
Forum: SRB2 Discussion 04-19-2020
Replies: 347
Views: 12,585
Posted By softchassis
I havent had time to try the comet dash but I'm...

I havent had time to try the comet dash but I'm assuming if you use it on a wall it'll make Sonic scale the wall indefinitely until he hits a ceiling or mounts a ledge? In which case I agree with...
Forum: SRB2 Discussion 03-18-2020
Replies: 17
Views: 866
Posted By softchassis
I'm by no means a newbie (been playing since the...

I'm by no means a newbie (been playing since the final demo days) but I feel like SRB2 has overall surprisingly fair use of bottomless pits for a platform game. They're not really used as hazards,...
Forum: SRB2 Discussion 03-13-2020
Replies: 6,561
Sticky: Suggestions
Views: 2,718,653
Posted By softchassis
I'd like to suggest a few Quality of Life changes...

I'd like to suggest a few Quality of Life changes to record attack, inspired by games based around inspiring the player to score/time attack a level many times by getting them back in the action as...
Forum: SRB2 Discussion 03-13-2020
Replies: 34
Views: 1,866
Posted By softchassis
In one of the more recent 3D Sonic games (Lost...

In one of the more recent 3D Sonic games (Lost World, maybe?) the Motobugs kind of amble about aimlessly until they see Sonic, at which point they slowly chase him swinging their arms. It's a very...
Forum: SRB2 Discussion 03-08-2020
Replies: 6
Views: 486
Posted By softchassis
Also, before each Egg Capsule is a hidden "Link...

Also, before each Egg Capsule is a hidden "Link Freeze" helper, which is a power-up that prevents your Link combo from breaking for a short period of time. Opening up the Egg Capsule takes a certain...
Forum: Bug Reports 02-18-2020
Replies: 2
Views: 290
Posted By softchassis
Fang's tail bounce is not immune to lava when it is rising

You can test this out in Red Volcano by taking the right path split at the start of the level.


This is probably also the case for rising spikes or other hurtfloor equivalents.
Forum: Characters 02-10-2020
Replies: 52
Views: 28,500
Posted By softchassis
The sprites are fantastic. So much of Uekawa's...

The sprites are fantastic. So much of Uekawa's Sonic's personality just shines in these sprites. The leaning while turning is also a really good touch, it's a good bit of feedback for when you're...
Showing results 1 to 25 of 39

 
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