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Forum: Official Level Design Contest 22 Hours Ago
Replies: 89
Views: 6,452
Posted By CobaltBW
A quick PSA to mappers in the Arena division: ...

A quick PSA to mappers in the Arena division:

I have just added "Survival" to the TypeOfLevel flags. Please review your map headers if you intend for your level to be played in both the Survival...
Forum: Custom Gametypes 22 Hours Ago
Replies: 136
Views: 30,303
Posted By CobaltBW
Version 8.0 The last update for a while...

Version 8.0

The last update for a while unless something phenominally breaks again.


Significant changes to the first six maps of the Arena rotation (MAPB0 through MAPB5), making them more...
Forum: News 4 Days Ago
Replies: 33
Views: 1,605
Posted By CobaltBW
Like, I'm not really against politics being...

Like, I'm not really against politics being discussed in this community (god knows I've engaged in it myself), but past problematic users have also demonstrated how it can make things weird really...
Forum: SRB2 Discussion 4 Days Ago
Replies: 20
Views: 593
Posted By CobaltBW
2.2 is definitely the most obvious indicator of...

2.2 is definitely the most obvious indicator of this. The addition of three characters had major implications on the amount spritework that needed to be done, but it also had implications on the...
Forum: SRB2 Discussion 1 Week Ago
Replies: 6,595
Sticky: Suggestions
Views: 2,739,532
Posted By CobaltBW
We have drop shadows already, but the camera...

We have drop shadows already, but the camera might not be appropriately angled for using it as a reference at certain heights
Forum: Editing Help 1 Week Ago
Replies: 5
Views: 147
Posted By CobaltBW
Yeah, singular & is bitwise. In most other...

Yeah, singular & is bitwise. In most other scripting languages, && is the equivalent of and, however blua doesn't appear to support this.
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
No, their speeds are all the same. Abilities (and...

No, their speeds are all the same. Abilities (and jump height, in Knuckles' case) are the only difference.
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
If you're referring to the character's "run...

If you're referring to the character's "run speed", all three characters have the same speed value. All characters can bypass this run speed through level design, and there is no hard cap to my...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
If we're talking Sonic 3&K here, then no, this is...

If we're talking Sonic 3&K here, then no, this is false. All characters had the same speed attributes. The 2P race mode is the only area where characters received different stats.

The reason why...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
Not implausible, just maybe a bit too similar to...

Not implausible, just maybe a bit too similar to Fang.
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
In terms of button allocation you kind of want...

In terms of button allocation you kind of want your game to follow the same general rules when moving in between characters, at least in the sense of "Pushing jump in the air does <something>"....
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
While technically true, it wouldn't be graceful...

While technically true, it wouldn't be graceful to make Sonic the only character whose jump button isn't assigned to a specialized midair ability. As I've said before, it would be a wasted...
Forum: Custom Gametypes 1 Week Ago
Replies: 136
Views: 30,303
Posted By CobaltBW
Version 7.9 Mostly bug fixes and balance...

Version 7.9

Mostly bug fixes and balance tweaks for Tails and Fang. Also some minor performance related stuff and a small speed buff to Metal Sonic's energy blast.

2020/8/3
Version 7.9
...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
Part of me doesn't want to extrapolate too much...

Part of me doesn't want to extrapolate too much from what we've been working on internally since things are subject to change, but a few key elements to the physics changes we've been experimenting...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
You know, you could easily build the thok from...

You know, you could easily build the thok from scratch in lua by putting P_InstaThrust (player.mo, player.angle, player.actionspd) inside an AbilitySpecial hook.

Not that we'd ever have any reason...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
In most boss fights, Knuckles' helpless state...

In most boss fights, Knuckles' helpless state doesn't matter, since the boss has already been put into flinch state. What actually matters is that the player is able to safely land after attacking,...
Forum: SRB2 Discussion 1 Week Ago
Replies: 431
Views: 50,049
Posted By CobaltBW
More accurately, he was banned from the public...

More accurately, he was banned from the public discord and left the dev server/team of his own accord. To my knowledge he's not banned from the forums, not that it matters.
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
Knuckles is not harder to play than Sonic in...

Knuckles is not harder to play than Sonic in SRB2. I can guarantee you that the platforming assistance and shortcuts provided via glide and climb heavily outweighs any long-cuts and combat...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
I mean, it's possible we won't shove it behind an...

I mean, it's possible we won't shove it behind an unlock.... It's totally possible it won't be on any character. :P


It's painfully obvious how it's problematic if you watch any new player...
Forum: Custom Gametypes 1 Week Ago
Replies: 136
Views: 30,303
Posted By CobaltBW
I've updated the opening post with a scripting...

I've updated the opening post with a scripting manual. This is mainly geared toward custom character support, but it also contains some information regarding custom gametypes and creating bashable...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
If it were strictly "OP/UP" then it would be easy...

If it were strictly "OP/UP" then it would be easy to readjust the power of the move to accomodate the game's design. The problem runs deeper than that, in it makes Sonic overtly strong in some areas...
Forum: Custom Gametypes 1 Week Ago
Replies: 136
Views: 30,303
Posted By CobaltBW
Version 7.7 This update adds a spectator...

Version 7.7

This update adds a spectator "auto-camera" feature for idling spectators. It also fixes a few bugs and adds some minor balance tweaks.


2020/7/31
Version 7.7

Maintenance...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 16
Views: 747
Posted By CobaltBW
I mean we kind of want the game's bosses to last...

I mean we kind of want the game's bosses to last more than 5 seconds, so
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 182
Views: 5,271
Posted By CobaltBW
There are a few issues with leaving Sonic with no...

There are a few issues with leaving Sonic with no midair ability, but I think the biggest one is it creates a disconnect in the player control schemes, where everyone would be able to do something in...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 11
Views: 593
Posted By CobaltBW
\_(ツ)_/ ♫

\_(ツ)_/ ♫
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