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Search: Posts Made By: TheArcadeStriker
Forum: Characters 4 Weeks Ago
Replies: 3
Views: 788
Posted By TheArcadeStriker
Nice! I'd definitely play Jacky if he shows up!

Nice! I'd definitely play Jacky if he shows up!
Forum: General Discussion 03-04-2020
Replies: 163
Views: 45,686
Posted By TheArcadeStriker
I had many usernames long time ago depending of...

I had many usernames long time ago depending of whatever site I was on; but one time I had made an new Youtube channel which at first I had named "TheRobloxianHedgehog" because I had started with...
Forum: Editing 03-03-2020
Replies: 80
Views: 8,870
Posted By TheArcadeStriker
Is it allowed to use UDMF for an map submission...

Is it allowed to use UDMF for an map submission here? (as in, if I try to make an map with UDMF advantage for slopes) Just wondering about that one.
Forum: Video Games 02-10-2020
Replies: 1
Views: 542
Posted By TheArcadeStriker
Really agree with this one. Was so fun to play...

Really agree with this one.
Was so fun to play on my 3DS, and the presentation as well as the gameplay were very polished. (You can FEEL the Sakurai influence on the menus, which clearly look like...
Forum: Help 02-10-2020
Replies: 2
Views: 578
Posted By TheArcadeStriker
I think he means in single player. Yes, it is...

I think he means in single player. Yes, it is normal in multiplayer; but does sound weird that single player (specifically, Record Attack and hosting your own game, regardless of being in LAN or...
Forum: SRB2 Discussion 01-05-2020
Replies: 9
Views: 549
Posted By TheArcadeStriker
I also liked to think about how stage transitions...

I also liked to think about how stage transitions could be a thing in SRB2; maybe if there's an linedef trigger that...triggers an automatic cutscene that would be the "stage transition", and at the...
Forum: Levels 01-02-2020
Replies: 21
Views: 6,291
Posted By TheArcadeStriker
Heads up: I'm making a poll to determine what...

Heads up: I'm making a poll to determine what camera approach to use/force in following versions; this is more than everything to determine what approach would I use to design the new Act 2 levels:...
Forum: Levels 01-01-2020
Replies: 21
Views: 6,291
Posted By TheArcadeStriker
I assume that you must be using an rather high...

I assume that you must be using an rather high resolution (like 1920x1080), and at that point SRB2 uses a different, higher-resolution rendition of the logo. I wasn't aware of that until a bit before...
Forum: Editing 12-31-2019
Replies: 1
Views: 417
Posted By TheArcadeStriker
Some more stuff in making Jade Gully 1 last...

Some more stuff in making Jade Gully 1 last section look closer to original (and prettier) as well as current CFZ ingame and the changed titlecard text on the left:...
Forum: Editing 12-31-2019
Replies: 1
Views: 417
Posted By TheArcadeStriker
SRB2Xtreme - The small hut where the X-treme stuff happens

Current stuff added fixed in the current WIP for SRB2Xtreme:
For Jade Gully 1:
-Fixed X-treme in logo going offscreen in 320x200 and 640x400
-Added some few more textures
-Removed conveyer...
Forum: Levels 12-30-2019
Replies: 21
Views: 6,291
Posted By TheArcadeStriker
I was watching someone else's gameplay and I saw...

I was watching someone else's gameplay and I saw that the water conveyers confused him for a bit, so I may end up replacing them with scrolling water that DOESN'T move you.

About the level design,...
Forum: Levels 12-29-2019
Replies: 21
Views: 6,291
Posted By TheArcadeStriker
SRB2Xtreme: Jade Gully Demo 1.5

Mario Who?

https://mb.srb2.org/attachment.php?attachmentid=24680&stc=1&d=1577669472

Here's the first release of SRB2Xtreme, a project I ended up starting with a port of Jade Gully Act 1 (which...
Forum: Bug Reports 12-29-2019
Replies: 0
Views: 140
Posted By TheArcadeStriker
Untextured linedef in Aerial Garden Zone

https://i.imgur.com/CdDy4Rh.png
What it says on the title. Sorry if I can't give more details about this.
Forum: Levels 12-26-2019
Replies: 4
Views: 3,677
Posted By TheArcadeStriker
Heads up about that I replaced the PK3 with an...

Heads up about that I replaced the PK3 with an RAR compressed WAD since I had been reported about how the PK3 for some reason didn't add any maps.
Forum: Levels 12-23-2019
Replies: 4
Views: 3,677
Posted By TheArcadeStriker
V1.3 has been just released! It includes...

V1.3 has been just released! It includes bugfixes, extra decoration and stuff, record attack ghosts, and Big Forest!

...and maybe something else out there, who knows.
Forum: Characters 12-22-2019
Replies: 7
Views: 3,507
Posted By TheArcadeStriker
Ayyyyy it looks so cute!

Ayyyyy it looks so cute!
Forum: Levels 12-01-2019
Replies: 4
Views: 3,677
Posted By TheArcadeStriker
ArcadePak v1.35 (Big Forest's Big Comeback) (Download fixed)

Haven't got enough from SRB2Kart? Doesn't feel like you have played enough tracks? Want to Record Attack some more? Well, not sure how you will fill your pockets for what you want, but here's...
Forum: Levels 11-19-2019
Replies: 4
Views: 1,856
Posted By TheArcadeStriker
And so, the legacy of Daytona USA lives on... ...

And so, the legacy of Daytona USA lives on...

I really like this version of the map that you did, specially the slopes and how it looks rather accurate just with default textures. Kudos!
Forum: SRB2 Discussion 11-17-2019
Replies: 3
Views: 1,108
Posted By TheArcadeStriker
I still remember how a pal from Sonic Retro's...

I still remember how a pal from Sonic Retro's Discord posted there one of the pre-release gameplay videos of Kart, and I was blown away in how good it looked. After trying out the older versions...
Forum: Characters 09-19-2019
Replies: 4
Views: 6,939
Posted By TheArcadeStriker
Ayyy, nice to see a release coming from ya man! I...

Ayyy, nice to see a release coming from ya man! I particularly like a lot how Opa Opa looks! (also reminds me of All-Star Racing :3)

Also, don't worry if I have been absent for this long from the...
Forum: Levels 07-03-2019
Replies: 2
Views: 1,567
Posted By TheArcadeStriker
Mount Acres Circuit [V1.0]

Hello everyone! Finally finished an original track after so much time (even when I did this one rather fast somehow): Mount Acres Circuit! It actually features 2 variations included: An short, 4 lap...
Forum: Levels 06-20-2019
Replies: 28
Views: 5,637
Posted By TheArcadeStriker
Nice stuff Bluegen! I'm mostly active on...

Nice stuff Bluegen!
I'm mostly active on Discord (unless my internet is down, been happening these days), but in any case I would be glad to give you a hand in adding some stuff if you contact me...
Forum: Levels 04-26-2019
Replies: 4
Views: 1,975
Posted By TheArcadeStriker
I've just released V1.1 which fixes both issues....

I've just released V1.1 which fixes both issues. I'm glad you enjoyed the track!
Forum: Levels 04-26-2019
Replies: 4
Views: 1,975
Posted By TheArcadeStriker
Big Forest (Virtua Racing) V1.1

Hello everyone! As I knew that this day was coming soon, I finally finished work on this one track, which was started in January, so it pretty much took me 4-5 months (and weeks of procrastination),...
Forum: Official Kart Releases 01-28-2019
Replies: 112
Views: 21,037
Posted By TheArcadeStriker
1.0.2 gives me SIGSEGV error when I try to use it...

1.0.2 gives me SIGSEGV error when I try to use it in OpenGL mode. It worked for me in 1.0.0 and 1.0.1. I attached the RPT file.
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