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Search: Posts Made By: Zwip-Zwap Zapony
Forum: Editing 4 Days Ago
Replies: 5
Views: 473
Posted By Zwip-Zwap Zapony
That looks neat. I probably wouldn't use it...

That looks neat. I probably wouldn't use it myself all the time, but I appreciate the fact that something like it is possible, regardless, and could find some enjoyment in at least trying it out for...
Forum: Bug Reports 4 Days Ago
Replies: 2
Views: 71
Posted By Zwip-Zwap Zapony
It looks to me like that you might have disabled...

It looks to me like that you might have disabled 3D skybox rendering. Try to open the console, type "skybox on" (without quotes) and press Enter to execute that, then see if that solves the problem...
Forum: SRB2 Discussion 5 Days Ago
Replies: 13
Views: 586
Posted By Zwip-Zwap Zapony
SRB2 currently has Hyper forms "in some form"; If...

SRB2 currently has Hyper forms "in some form"; If you're Super, with godmode, without debug mode (devmode?), then you flash in 7 bright different-hue colours instead of 5 same-hue colours.
(There's...
Forum: SRB2 Discussion 1 Week Ago
Replies: 52
Views: 1,521
Posted By Zwip-Zwap Zapony
Responses to time gear:Emblems (if applicable/not...

Responses to time gear:Emblems (if applicable/not collected), emerald tokens, shields/power-ups, and, if they have all 7 Chaos Emeralds already, rings (to become Super).

I can admit that that...
Forum: SRB2 Discussion 1 Week Ago
Replies: 52
Views: 1,521
Posted By Zwip-Zwap Zapony
Me neither, but I'm not sure what else would be...

Me neither, but I'm not sure what else would be an option besides "accumulable lives" and "infinite lives".

I would personally prefer the latter, but mostly I just want to avoid entering a level...
Forum: SRB2 Discussion 1 Week Ago
Replies: 52
Views: 1,521
Posted By Zwip-Zwap Zapony
In my opinion, a "lives" system doesn't impact...

In my opinion, a "lives" system doesn't impact skilled players (aside from there just being another counter/number that they can increase to 99 if they want to), while punishing bad players....
Forum: Official Kart Releases 2 Weeks Ago
Replies: 154
Views: 687,773
Posted By Zwip-Zwap Zapony
That's normal. SRB2Kart v2.0 isn't out yet, so...

That's normal. SRB2Kart v2.0 isn't out yet, so Time Attack is the only non-multiplayer content currently available.
Forum: Editing Help 2 Weeks Ago
Replies: 1
Views: 105
Posted By Zwip-Zwap Zapony
Your music tracks (at least one of them) have a...

Your music tracks (at least one of them) have a sample rate of 48000 hertz. Since version 2.1.12 of SRB2 (which also applies to SRB2Kart), the "LOOPPOINT"-related methods of looping music has only...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 16
Views: 763
Posted By Zwip-Zwap Zapony
Having Metal Sonic bob a little bit up and down...

Having Metal Sonic bob a little bit up and down when moving would help make Metal Sonic seem less stiff/unanimated. SRB2 v2.1 did that for him, in fact.
(But the glowing exhaust orb when he moves in...
Forum: Kart Characters 4 Weeks Ago
Replies: 24
Views: 4,793
Posted By Zwip-Zwap Zapony
For SRB2Kart, a mobj's "eflags" variable can take...

For SRB2Kart, a mobj's "eflags" variable can take flags named "MFE_DRAWONLYFORP1" through "DRAWONLYFORP4", which is for per-splitscreen-viewpoint visibility.

While hackish, you could have up to 4...
Forum: Bug Reports 4 Weeks Ago
Replies: 10
Views: 546
Posted By Zwip-Zwap Zapony
The Whirlwind Shield is special. You can use it...

The Whirlwind Shield is special. You can use it with Spin while jumping, but you can also use it with Jump while falling (including running off ledges or bouncing on a spring).

After grabbing an...
Forum: Editing Help 09-12-2020
Replies: 2
Views: 269
Posted By Zwip-Zwap Zapony
For the TAL0-TALB sprites, while the sprite names...

For the TAL0-TALB sprites, while the sprite names can only be 4 characters long, the state names that use the sprites can be longer, containing more information about their context.

Here's a list...
Forum: SRB2 Discussion 09-08-2020
Replies: 6,690
Sticky: Suggestions
Views: 2,787,294
Posted By Zwip-Zwap Zapony
That would not allow you to see the player from...

That would not allow you to see the player from above, which is required for running on a wall while the camera is facing directly onto that wall, because there's no running sprites seen from above....
Forum: Editing Help 07-24-2020
Replies: 4
Views: 287
Posted By Zwip-Zwap Zapony
Junio Sonic uses the "SF_HIRES" skin flag to...

Junio Sonic uses the "SF_HIRES" skin flag to enable the "highresscale" skin option, allowing Junio Sonic to use sprites that are extra big and then scaled down by the game, for extra detail.


If...
Forum: Bug Report Archive 07-24-2020
Replies: 2
Views: 227
Posted By Zwip-Zwap Zapony
Probably related: The credits can (intentionally)...

Probably related: The credits can (intentionally) not be skipped if you haven't seen the credits before.
Forum: Bug Report Archive 07-23-2020
Replies: 1
Views: 239
Posted By Zwip-Zwap Zapony
This is fixed for v2.2.7....

This is fixed for v2.2.7. (https://git.magicalgirl.moe/STJr/SRB2/merge_requests/945)
Forum: Bug Reports 07-20-2020
Replies: 5
Views: 358
Posted By Zwip-Zwap Zapony
SRB2 uses a graphic like that for the...

SRB2 uses a graphic like that for the intermission screen if the screenbuffer for the last frame doesn't exist. (It normally uses a screenbuffer for the background.)

I'm not sure exactly what...
Forum: Miscellaneous 07-17-2020
Replies: 386
Views: 149,388
Posted By Zwip-Zwap Zapony
That's caused by a change to how sprites work in...

That's caused by a change to how sprites work in v2.2.5 when mipmapping is enabled. A fix has been made (https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1068), and will probably be included in...
Forum: Miscellaneous 07-14-2020
Replies: 6
Views: 1,676
Posted By Zwip-Zwap Zapony
I can confirm that I've made Steam Library assets...

I can confirm that I've made Steam Library assets for SRB2 v2.2 (not Kart) too, which were released (https://mb.srb2.org/showthread.php?p=812959) on the 15th of December, 2019. That's probably what...
Forum: SRB2 Discussion 07-13-2020
Replies: 10
Views: 660
Posted By Zwip-Zwap Zapony
I like that the land-after-glide animation is...

I like that the land-after-glide animation is faster, and I also like that it still exists.

As for "swimming", I'm indifferent about it. I don't dislike it at all, but I wasn't missing it before...
Forum: SRB2 Discussion 07-12-2020
Replies: 404
Views: 23,106
Posted By Zwip-Zwap Zapony
I'm also against the idea of "Super cancel". I,...

I'm also against the idea of "Super cancel". I, too, feel that going Super should be a commitment, and that one should not be able to exit it whenever one would like, instead having to personally...
Forum: SRB2 Discussion 07-11-2020
Replies: 6,690
Sticky: Suggestions
Views: 2,787,294
Posted By Zwip-Zwap Zapony
Have Super Knuckles' nuke when landing after...

Have Super Knuckles' nuke when landing after stopping a glide be dependent on velocity, with at least a minimum speed needed before the nuke occurs at all.

It feels odd to short-hop, glide, stop,...
Forum: SRB2 Discussion 07-03-2020
Replies: 6,690
Sticky: Suggestions
Views: 2,787,294
Posted By Zwip-Zwap Zapony
There is. If you launch the game with the...

There is. If you launch the game with the "-skipintro" command-line parameter/launch option set, it'll skip the Eggman "splash" and the story intro.

This can be accomplished by launching the game...
Forum: Bug Reports 06-27-2020
Replies: 1
Views: 169
Posted By Zwip-Zwap Zapony
While it may be too late to suggest now (as...

While it may be too late to suggest now (as you've already re-installed the game to fix it), the problem probably lied in the cam_height console variable.
Forum: Bug Reports 06-27-2020
Replies: 5
Views: 411
Posted By Zwip-Zwap Zapony
It should be (and is) pointed in the same...

It should be (and is) pointed in the same direction as the camera.

Due to perspective, if it's facing the same direction yet is placed off to the side, you'll see it from diagonally-behind, not...
Showing results 1 to 25 of 500

 
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