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Search: Posts Made By: Lach
Forum: Miscellaneous (2.1.X) 04-17-2019
Replies: 8
Views: 4,584
Posted By Lach
I'm assuming your issue is related to BT_JUMP...

I'm assuming your issue is related to BT_JUMP being active as long as jump is held. You can get around this in a few ways:
1) Use a JumpSpecial hook where code is only run when (player.pflags &...
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