SRB2 Message Board  

Go Back   SRB2 Message Board > Search Forums

Showing results 1 to 25 of 500
Search took 0.48 seconds.
Search: Posts Made By: Draykon
Forum: Lua 2 Weeks Ago
Replies: 16
Views: 1,345
Posted By Draykon
Flips are cool. This is a cool mod. You're cool.

Flips are cool. This is a cool mod. You're cool.
Forum: Characters 2 Weeks Ago
Replies: 17
Views: 5,985
Posted By Draykon
The slow falling is deliberate. While the 'lore'...

The slow falling is deliberate. While the 'lore' is that she's completely unaffected by gravity most of the time, that didn't really make for fun gameplay.



Tapping they jump key again while...
Forum: Characters 4 Weeks Ago
Replies: 26
Views: 4,742
Posted By Draykon
I've uploaded a v1.1 patch to fix a few of the...

I've uploaded a v1.1 patch to fix a few of the low hanging fruit bugs. Should be slightly less jank.
Forum: Characters 4 Weeks Ago
Replies: 26
Views: 4,742
Posted By Draykon
Jet will do a trick if you let go of the movement...

Jet will do a trick if you let go of the movement keys (or return the control stick to the dead zone) and then tap them again. I did it that way because otherwise you'll end up doing a bunch of...
Forum: Characters 4 Weeks Ago
Replies: 26
Views: 4,742
Posted By Draykon
Jet the Hawk - V1.1 - now slightly less broken

Jet the Hawk is here and he's ready to Race!


https://mb.srb2.org/attachment.php?attachmentid=30404&stc=1&d=1588202883

Unfortunately Circuit is dead and SRB2 is more of a precision...
Forum: Characters 04-27-2020
Replies: 108
Views: 16,162
Posted By Draykon
I love how this changes the way you think about...

I love how this changes the way you think about enemies throughout the game. I was having loads of fun just going through the game and seeing what everything was gonna give me.



The giant list...
Forum: Editing 04-25-2020
Replies: 7
Views: 592
Posted By Draykon
Fun with transtables

SRB2 handles transparency in a weird way. When rendering a transparent object on top of a background, most modern game engines will need to calculate a formula to 'blend' the foreground and...
Forum: Characters 04-19-2020
Replies: 79
Views: 12,859
Posted By Draykon
Heads up to anyone trying this out for the first...

Heads up to anyone trying this out for the first time: Don't scoff at the SMSControls option. I was too proud to use it at first, but this SMS has so many context-sensitive options that you really...
Forum: Characters 02-17-2020
Replies: 17
Views: 5,985
Posted By Draykon
Yeah, that's basically the perfect opportunity...

Yeah, that's basically the perfect opportunity for the problems with the wallcling to show. I'm experimenting with a better solution using the new MobjLineCollide hook, but even that is only about...
Forum: Characters 02-17-2020
Replies: 17
Views: 5,985
Posted By Draykon
To take advantage of 2.2.1, Nasya has been...

To take advantage of 2.2.1, Nasya has been updated!

https://mb.srb2.org/attachment.php?attachmentid=26778&d=1581929608

Here's what's new:


Taking advantage of 2.2.1 features, Nasya now...
Forum: Characters 02-08-2020
Replies: 17
Views: 5,985
Posted By Draykon
Thanks everyone for all the great feedback both...

Thanks everyone for all the great feedback both here and on Discord. I've uploaded v1.1 with a few changes:




Doubled the timing window for keeping your speed while stepping or jumping.
...
Forum: Characters 02-08-2020
Replies: 17
Views: 5,985
Posted By Draykon
Nasya The Weightless - V1.2

It turns out Lua is harder than I thought.

Nasya the Weightless is a highly transformative character who is unaffected by normal gravity. She does not run or jump like other characters. Instead...
Forum: Characters 02-07-2020
Replies: 118
Views: 38,818
Posted By Draykon
There are so many little details here that make...

There are so many little details here that make him feel good to play. Even just boosting around is satisfying.

My one complaint is that the walljump can feel a little disorienting. I think it's...
Forum: Miscellaneous 02-03-2020
Replies: 1
Views: 1,524
Posted By Draykon
[Tweak] Juicier Popgun

Have you ever gotten so frustrated with a conversation that you stay up until 6AM making a minor tweak WAD to prove some kind of vague point about gamefeel?



This WAD adds a few small visual...
Forum: Editing Help 01-24-2020
Replies: 3
Views: 257
Posted By Draykon
Enemies (and most things with MF_SHOOTABLE) go...

Enemies (and most things with MF_SHOOTABLE) go into their Deathstates upon being killed. Any "on death" effects should go there.

A_SpawnObjectRelative is indeed what you'd probably use for what...
Forum: Levels 01-23-2020
Replies: 14
Views: 3,693
Posted By Draykon
I'll be 100% honest: The reason why there aren't...

I'll be 100% honest: The reason why there aren't more building sections is because the east asian-style roof FoF was a huge pain to line up. I'd definitely like to do more if I ever do an extension...
Forum: Levels 01-21-2020
Replies: 14
Views: 3,693
Posted By Draykon
Sacred Abyss Zone

WTF you guys added slopes???


It's been a long time, but I think this is my first time making a real level. It's short and experimental, but I enjoyed the process of making it.

...
Forum: News 05-12-2012
Replies: 347
Views: 104,565
Posted By Draykon
Not only that, but isn't something similar...

Not only that, but isn't something similar possible just by meddling with transparency tables? Actual layering strikes me as the least likely explanation o.O
Forum: Editing Help 04-19-2012
Replies: 3
Views: 1,174
Posted By Draykon
At the core, you're gonna wanna use...

At the core, you're gonna wanna use A_SetObjectFlags to change MF_FLOAT and MF_NOGRAVITY. (Set them to true to take off, to false to land) however, there's obviously going to be a lot of...
Forum: News 04-01-2012
Replies: 347
Views: 104,565
Posted By Draykon
It's not entirely unheard of for teaser content...

It's not entirely unheard of for teaser content to be released on AFD, framed as an AFD joke, and then turn out to be true. STJr isn't THAT meta, but it's not entirely impossible.
Forum: News 04-01-2012
Replies: 347
Views: 104,565
Posted By Draykon
If you were to make it out of multiple things,...

If you were to make it out of multiple things, and use a custom transtable you might be able to get that effect. Seems like a lot of work though- and it'd probably be buggy with the Software...
Forum: Editing 08-19-2011
Replies: 10
Views: 3,528
Posted By Draykon
They totally do. Models in SRB2 get a single pose...

They totally do. Models in SRB2 get a single pose for every situation where a sprite would get a frame.

Anyway, don't you get closer to six or eight frames for just the walking animation? I'm...
Forum: Editing Help 08-16-2011
Replies: 5
Views: 1,443
Posted By Draykon
This, although you'll have to SOC in some extra...

This, although you'll have to SOC in some extra frames. Thing 43 (MT_RING) is a normal ring, thing 44 is the ring object you drop when you get hit (MT_FLINGRING). Just SOC Thing 43's spawnstate to be...
Forum: Editing Help 08-16-2011
Replies: 5
Views: 1,443
Posted By Draykon
There's a thread on a similar subject over here: ...

There's a thread on a similar subject over here:
http://mb.srb2.org/showthread.php?t=36329

Long story short, it's doable with a bit of hacking around with A_Look, but it's certainly a lot of...
Forum: Help 08-14-2011
Replies: 2
Views: 1,215
Posted By Draykon
This was only actually true in 1.09.4. Sonic now...

This was only actually true in 1.09.4. Sonic now has ghostthokitem, meaning no matter what you do to the default thokitem, it'll always just float there transparent after Sonic spawns it. So editing...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT. The time now is 11:47 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.