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Search: Posts Made By: fickleheart
Forum: SRB2 Discussion 6 Days Ago
Replies: 34
Views: 1,504
Posted By fickleheart
My worry with bringing back mapping contests is...

My worry with bringing back mapping contests is that previous contests had a big problem with toxicity from some voters, who would make it a point to tear apart entries (especially competitors)...
Forum: SRB2 Discussion 1 Week Ago
Replies: 19
Views: 870
Posted By fickleheart
Amy is generally really smooth and fun to play...

Amy is generally really smooth and fun to play as. She might be the only character in the game where handling your momentum is important at all times, and the lack of a spin or projectile means that...
Forum: Miscellaneous 1 Week Ago
Replies: 30
Views: 16,120
Posted By fickleheart
Did you: - put your sprites on one of the given...

Did you:
- put your sprites on one of the given templates (or another template by someone else designed for Kartmaker)
- make sure NOT to crop the template to a smaller size (larger is fine, but...
Forum: Bug Reports 2 Weeks Ago
Replies: 0
Views: 100
Posted By fickleheart
Jumping after your active rollout rock despawns can crash

Test case WAD: https://cdn.discordapp.com/attachments/629464748743720975/664337769618997288/MAP01.wad
Ride the rock over the grates until it respawns in the pit (without dismounting), then jump...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 13
Views: 852
Posted By fickleheart
Opinions: - I think some of the backlash...

Opinions:


- I think some of the backlash from the controls is from people who have played the game with analog mode and then had the option removed (or hidden) from them. Part of it might be...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 305
Views: 10,647
Posted By fickleheart
"Super forms for all characters aren't a cheat,...

"Super forms for all characters aren't a cheat, therefore they should be part of the vanilla game. All other mods that affect gameplay are cheats though, so it's right to prevent saving." Is this...
Forum: Levels 2 Weeks Ago
Replies: 16
Views: 2,906
Posted By fickleheart
Oh man, Dark City Zone for 2.3 here we come! ...

Oh man, Dark City Zone for 2.3 here we come!

somehow necessary disclaimer: this is a joke
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 305
Views: 10,647
Posted By fickleheart
This is elitism that doesn't need to be peddled...

This is elitism that doesn't need to be peddled around here. A single player game does not have to tell the player they don't "deserve" something by playing the game their own way. The default game,...
Forum: Editing 2 Weeks Ago
Replies: 428
Views: 183,238
Posted By fickleheart
I haven't checked Axis2D, and I imagine something...

I haven't checked Axis2D, and I imagine something about it probably broke in the 2.2 transition. My memory's fuzzy but its co-author may have expressed interest to me in porting it up at some point,...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 305
Views: 10,647
Posted By fickleheart
How about disabling tokens in stages where you...

How about disabling tokens in stages where you already successfully cleared at least one special stage after getting one? This would require people to find different levels to explore for getting...
Forum: Editing 2 Weeks Ago
Replies: 428
Views: 183,238
Posted By fickleheart
Not by me.

Not by me.
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 305
Views: 10,647
Posted By fickleheart
Sonic getting super works because Sonic is harder...

Sonic getting super works because Sonic is harder to play as than Tails or Knuckles. It's a fair point that the special stages themselves are now the same difficulty as anyone, but the campaign you...
Forum: Editing 2 Weeks Ago
Replies: 11
Views: 660
Posted By fickleheart
The first screenshot looks kind of mushy, with...

The first screenshot looks kind of mushy, with all the different pinks dominating the view. Like, it still works, because the green railings on the side guide the eyes, but I wonder if you could...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 305
Views: 10,647
Posted By fickleheart
As I said after my first post (and really...

As I said after my first post (and really should've emphasized in my first post - sorry), I don't really care what lore does, especially in the context of an unofficial fangame.



I don't mean...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 305
Views: 10,647
Posted By fickleheart
Yeah, the whole first paragraph was assuming...

Yeah, the whole first paragraph was assuming anyone cares about SRB2's "story". I doubt anyone does, but I figured it was worth musing over because half of the 13 pages in this thread were bickering...
Forum: Editing 2 Weeks Ago
Replies: 428
Views: 183,238
Posted By fickleheart
That's not 2D mode! That's my camera mod...

That's not 2D mode! That's my camera mod (https://mb.srb2.org/showthread.php?t=45599) with both turn keys held to lock the camera angle!
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 305
Views: 10,647
Posted By fickleheart
Are y'all intentionally ignoring the point of...

Are y'all intentionally ignoring the point of that entire paragraph to laser-focus on one example or
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 305
Views: 10,647
Posted By fickleheart
Opinions: From a purely "storytelling"...

Opinions:

From a purely "storytelling" standpoint, Sonic going super makes sense because he's the main character and is treated better by the world because of main character logic. Metal Sonic can...
Forum: Mods 3 Weeks Ago
Replies: 51
Views: 8,573
Posted By fickleheart
Thanks! I attached it to the release post so...

Thanks! I attached it to the release post so people can find it easier
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 12
Views: 1,177
Posted By fickleheart
Writing down my thoughts on the maps I have...

Writing down my thoughts on the maps I have thoughts for. I hate bosses in general so no opinions on those. I'll add more opinions over time.


Arid Canyon 1: A-
Before 2.2, ACZ1 was my favorite...
Forum: Bug Reports 3 Weeks Ago
Replies: 3
Views: 214
Posted By fickleheart
That can be easily solved with a lower bound on...

That can be easily solved with a lower bound on FOV. I thought the main reason for disabling FOV changes in multiplayer was renderer parity? Anyway hi...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 6,291
Sticky: Suggestions
Views: 2,638,957
Posted By fickleheart
To follow onto the above, the trigger for the...

To follow onto the above, the trigger for the bridge section in CEZ1 might not be immediately obvious that all players have to be there, especially if a new player is playing in co-op and doesn't...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 155
Views: 9,616
Posted By fickleheart
Is your average player worried about being able...

Is your average player worried about being able to be crazy precise at high speed? This is something that only the best players are worried about, tank controls or not. I'm not convinced it's worth...
Forum: Bug Reports 3 Weeks Ago
Replies: 1
Views: 106
Posted By fickleheart
Flight indicator sticks around if P2 takes over controlling Tailsbot

https://media.discordapp.net/attachments/652680389646876682/661464386069856296/srb20110.gif
hmmmmmmmmm
Forum: Mods 3 Weeks Ago
Replies: 51
Views: 8,573
Posted By fickleheart
fcam v2 changelog: Updated to current...

fcam v2 changelog:


Updated to current master

Note: master has its own camera rotation speed option, so I consolidated into that. You'll have to reset your option for this.

Fixed...
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