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Forum: SRB2 Discussion 1 Day Ago
Replies: 18
Views: 801
Posted By toaster
This post reminded me of something I saw...

This post reminded me of something I saw suggested once: Give *everyone* dashmode (since it was a universal mechanic in Sonic Advance 2, where it came from) with Metal Sonic getting to keep his...
Forum: Characters 2 Days Ago
Replies: 64
Views: 5,865
Posted By toaster
I mean, without Inazuma's explanation (which is...

I mean, without Inazuma's explanation (which is absolutely appreciated!) it's hard to assume the addon was made in good faith. When you regularly see hateful material in other contexts displaying...
Forum: SRB2 Discussion 4 Days Ago
Replies: 10
Views: 410
Posted By toaster
Bad news: There's literally no sorting performed...

Bad news: There's literally no sorting performed on the addons menu's files, beyond some rudimentary efforts to put folders first. This is the order they're retrieved from Windows' file handles. You...
Forum: SRB2 Discussion 5 Days Ago
Replies: 10
Views: 410
Posted By toaster
It's possible to change the addon menu search to...

It's possible to change the addon menu search to Prefix mode, but this is a very out-of-the-way option and is absolutely less useful as a default than the Substring finder. Seconding these...
Forum: Bug Reports 3 Weeks Ago
Replies: 1
Views: 121
Posted By toaster
Oversight. Fix is to add PA_DASH to both long...

Oversight. Fix is to add PA_DASH to both long lists of conditionals alongside the PA_RUN cases in p_user.c's P_DoTailsOverlay.
Forum: Bug Reports 3 Weeks Ago
Replies: 5
Views: 305
Posted By toaster
Hi! I helped update the intro's text for 2.2. The...

Hi! I helped update the intro's text for 2.2. The only sections I would agree are incorrect are the implication of "'ruins'", the inconsistency in capitalisation of "mountain" vs "Mountain", and the...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 6,457
Sticky: Suggestions
Views: 2,672,825
Posted By toaster
The slime being blue in THZ3 is entirely due to...

The slime being blue in THZ3 is entirely due to the Mega Mack in Sonic 2, and the acid in ERZ is green due to that being the colour of the core (as well as it being the SASRB2 slime texture,...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 4
Views: 297
Posted By toaster
Former dev here. The ancient TUDD from 1998...

Former dev here.

The ancient TUDD from 1998 had Eggman as an unlockable character, so it was from the start. However, this didn't evolve into its current form or get serious until 2.1 was...
Forum: Levels 03-01-2020
Replies: 7
Views: 2,018
Posted By toaster
Late 2015 DSZ2 remake attempt (vsl_dsz2toast_v1.wad)

I was originally hired into STJr as a level designer; while my cleanup/extensions passes to DSZ1 and ACZ2 were pretty relevant, and Final Demo Zone was ultimately unused in its entirety, this is the...
Forum: SRB2 Discussion 02-19-2020
Replies: 50
Views: 2,373
Posted By toaster
Agreed. 2.2.0 was well-rounded from a game design...

Agreed. 2.2.0 was well-rounded from a game design point, and the design of the Save Cards on the save select menu not having act numbers is deliberate *because* acts didn't need to be distinguished;...
Forum: Miscellaneous 02-11-2020
Replies: 7
Views: 2,890
Posted By toaster
This appeals to me for very obvious reasons. :P

This appeals to me for very obvious reasons. :P
Forum: Bug Reports 02-10-2020
Replies: 2
Views: 243
Posted By toaster
Oversight. Both should be consistent to the...

Oversight. Both should be consistent to the other; the built-in speedpad was designed more recently and with actual knowledge of what spinless characters in the SRB2 campaign behave like, but you...
Forum: Lua 02-03-2020
Replies: 3
Views: 1,130
Posted By toaster
Fun fact: This was a proposed concept during 2.2...

Fun fact: This was a proposed concept during 2.2 development that only didn't get added for release because of uncertainty over what distance the boosts for other players would be allowed to persist...
Forum: Bug Reports 02-03-2020
Replies: 4
Views: 265
Posted By toaster
The other half was fixed in another branch,...

The other half was fixed in another branch, otherwise I would have done the thing there! (well, at least i think it was; the mass is set correctly for that object and it has MF_PAIN...)
Forum: Lua 01-25-2020
Replies: 6
Views: 2,064
Posted By toaster
Strange, that wasn't found in testing. Can anyone...

Strange, that wasn't found in testing. Can anyone help confirm/troubleshoot the above, because that description by itself isn't actionable information from my perspective...
Forum: SRB2 Discussion 01-20-2020
Replies: 388
Views: 90,989
Posted By toaster
The feature was removed because of the new...

The feature was removed because of the new user-controlled "Flicky-list", which allows modders to set the theming for the things that come out of badniks in their levels such as flickies. One of the...
Forum: Miscellaneous 01-19-2020
Replies: 6
Views: 1,549
Posted By toaster
Score-multiplier sphere flashing (v_maniaspheres-v1.soc)

NiGHTS mode was changed during 2.2's development to be more accurate to the source material, including things like having the chips become yellow when Bonus Time is entered. I noticed this had a...
Forum: SRB2 Discussion 01-18-2020
Replies: 155
Views: 11,046
Posted By toaster
That is what it is. The relegating of it to the...

That is what it is. The relegating of it to the console was just to avoid people from assuming it isn't unsupported.
Forum: SRB2 Discussion 01-18-2020
Replies: 35
Views: 1,937
Posted By toaster
Just poking my head to say that any size-based...

Just poking my head to say that any size-based theme should be the playable area, not linedefs - otherwise control sectors will be impossible :P
Forum: SRB2 Discussion 01-15-2020
Replies: 35
Views: 1,937
Posted By toaster
Said on Discord that I'd help you out running...

Said on Discord that I'd help you out running this if there was anything I could do, but repeatin' it publically so people know. I can't take point on anything cuz life is A Thing, but even "just...
Forum: Bug Reports 01-15-2020
Replies: 4
Views: 265
Posted By toaster
It can actually be fixed now, I think. Look for...

It can actually be fixed now, I think. Look for "DMG_SPIKE" in the infotables in info.c, then put DMG_FIRE and DMG_ELECTRIC into the same info fields for the respective objects!
Forum: Bug Reports 01-10-2020
Replies: 3
Views: 224
Posted By toaster
There's nothing wrong here. The tails are...

There's nothing wrong here. The tails are rotating towards the camera in the diagonal angle at the start of your GIF, then they continue to rotate towards the camera once the player changes direction.
Forum: SRB2 Discussion 01-05-2020
Replies: 388
Views: 90,989
Posted By toaster
I actually thought Mighty's stomp would synergise...

I actually thought Mighty's stomp would synergise pretty well with what became of 2.2, actually. Through complete happenstance alone both us and Mania ended up using platforms breakable with vertical...
Forum: SRB2 Discussion 01-05-2020
Replies: 305
Views: 11,834
Posted By toaster
I read it as a possible solution suggested by...

I read it as a possible solution suggested by Mystic one of the last times this topic came up, and thought it was a reasonable compromise. Nothing much else to it.
Forum: SRB2 Discussion 01-05-2020
Replies: 305
Views: 11,834
Posted By toaster
Somewhat off topic: I've seen the words...

Somewhat off topic: I've seen the words "developer bias" a lot lately, like it's some sort of terrible pox on the game. What does it even mean? If it's literally just "the developers have opinions",...
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