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Search: Posts Made By: CobaltBW
Forum: SRB2 Discussion 1 Day Ago
Replies: 6,587
Sticky: Suggestions
Views: 2,735,022
Posted By CobaltBW
We have drop shadows already, but the camera...

We have drop shadows already, but the camera might not be appropriately angled for using it as a reference at certain heights
Forum: Editing Help 2 Days Ago
Replies: 5
Views: 136
Posted By CobaltBW
Yeah, singular & is bitwise. In most other...

Yeah, singular & is bitwise. In most other scripting languages, && is the equivalent of and, however blua doesn't appear to support this.
Forum: SRB2 Discussion 5 Days Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
No, their speeds are all the same. Abilities (and...

No, their speeds are all the same. Abilities (and jump height, in Knuckles' case) are the only difference.
Forum: SRB2 Discussion 5 Days Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
If you're referring to the character's "run...

If you're referring to the character's "run speed", all three characters have the same speed value. All characters can bypass this run speed through level design, and there is no hard cap to my...
Forum: SRB2 Discussion 5 Days Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
If we're talking Sonic 3&K here, then no, this is...

If we're talking Sonic 3&K here, then no, this is false. All characters had the same speed attributes. The 2P race mode is the only area where characters received different stats.

The reason why...
Forum: SRB2 Discussion 5 Days Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
Not implausible, just maybe a bit too similar to...

Not implausible, just maybe a bit too similar to Fang.
Forum: SRB2 Discussion 5 Days Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
In terms of button allocation you kind of want...

In terms of button allocation you kind of want your game to follow the same general rules when moving in between characters, at least in the sense of "Pushing jump in the air does <something>"....
Forum: SRB2 Discussion 5 Days Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
While technically true, it wouldn't be graceful...

While technically true, it wouldn't be graceful to make Sonic the only character whose jump button isn't assigned to a specialized midair ability. As I've said before, it would be a wasted...
Forum: Custom Gametypes 5 Days Ago
Replies: 130
Views: 29,105
Posted By CobaltBW
Version 7.9 Mostly bug fixes and balance...

Version 7.9

Mostly bug fixes and balance tweaks for Tails and Fang. Also some minor performance related stuff and a small speed buff to Metal Sonic's energy blast.

2020/8/3
Version 7.9
...
Forum: SRB2 Discussion 5 Days Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
Part of me doesn't want to extrapolate too much...

Part of me doesn't want to extrapolate too much from what we've been working on internally since things are subject to change, but a few key elements to the physics changes we've been experimenting...
Forum: SRB2 Discussion 5 Days Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
You know, you could easily build the thok from...

You know, you could easily build the thok from scratch in lua by putting P_InstaThrust (player.mo, player.angle, player.actionspd) inside an AbilitySpecial hook.

Not that we'd ever have any reason...
Forum: SRB2 Discussion 6 Days Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
In most boss fights, Knuckles' helpless state...

In most boss fights, Knuckles' helpless state doesn't matter, since the boss has already been put into flinch state. What actually matters is that the player is able to safely land after attacking,...
Forum: SRB2 Discussion 6 Days Ago
Replies: 423
Views: 47,992
Posted By CobaltBW
More accurately, he was banned from the public...

More accurately, he was banned from the public discord and left the dev server/team of his own accord. To my knowledge he's not banned from the forums, not that it matters.
Forum: SRB2 Discussion 6 Days Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
Knuckles is not harder to play than Sonic in...

Knuckles is not harder to play than Sonic in SRB2. I can guarantee you that the platforming assistance and shortcuts provided via glide and climb heavily outweighs any long-cuts and combat...
Forum: SRB2 Discussion 6 Days Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
I mean, it's possible we won't shove it behind an...

I mean, it's possible we won't shove it behind an unlock.... It's totally possible it won't be on any character. :P


It's painfully obvious how it's problematic if you watch any new player...
Forum: Custom Gametypes 1 Week Ago
Replies: 130
Views: 29,105
Posted By CobaltBW
I've updated the opening post with a scripting...

I've updated the opening post with a scripting manual. This is mainly geared toward custom character support, but it also contains some information regarding custom gametypes and creating bashable...
Forum: SRB2 Discussion 1 Week Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
If it were strictly "OP/UP" then it would be easy...

If it were strictly "OP/UP" then it would be easy to readjust the power of the move to accomodate the game's design. The problem runs deeper than that, in it makes Sonic overtly strong in some areas...
Forum: Custom Gametypes 1 Week Ago
Replies: 130
Views: 29,105
Posted By CobaltBW
Version 7.7 This update adds a spectator...

Version 7.7

This update adds a spectator "auto-camera" feature for idling spectators. It also fixes a few bugs and adds some minor balance tweaks.


2020/7/31
Version 7.7

Maintenance...
Forum: SRB2 Discussion 1 Week Ago
Replies: 9
Views: 439
Posted By CobaltBW
I mean we kind of want the game's bosses to last...

I mean we kind of want the game's bosses to last more than 5 seconds, so
Forum: SRB2 Discussion 1 Week Ago
Replies: 174
Views: 4,455
Posted By CobaltBW
There are a few issues with leaving Sonic with no...

There are a few issues with leaving Sonic with no midair ability, but I think the biggest one is it creates a disconnect in the player control schemes, where everyone would be able to do something in...
Forum: SRB2 Discussion 1 Week Ago
Replies: 11
Views: 579
Posted By CobaltBW
\_(ツ)_/ ♫

\_(ツ)_/ ♫
Forum: SRB2 Discussion 1 Week Ago
Replies: 11
Views: 579
Posted By CobaltBW
From what I can tell from Alam's comments, we hit...

From what I can tell from Alam's comments, we hit 5 terrabytes
Forum: Levels 1 Week Ago
Replies: 2
Views: 519
Posted By CobaltBW
I would strongly recommend unchecking the ambush...

I would strongly recommend unchecking the ambush flag on your item spawns. It doesn't serve the same role as it does with standard ring or monitor objects; it makes it so that items automatically...
Forum: SRB2 Discussion 1 Week Ago
Replies: 26
Views: 2,440
Posted By CobaltBW
Azure Temple still uses oldschool pushable...

Azure Temple still uses oldschool pushable gargoyles for its puzzle rooms.
Forum: Custom Gametypes 1 Week Ago
Replies: 130
Views: 29,105
Posted By CobaltBW
Version 7.6 Today's update includes: ...

Version 7.6

Today's update includes:

An internal reworking of Fang's popgun (originating from TehRealSalt's "Simple Character Rebalancing"), allowing Fang to fire while moving and preventing...
Showing results 1 to 25 of 500

 
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