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Search: Posts Made By: Katmint
Forum: Bug Reports 2 Days Ago
Replies: 0
Views: 133
Posted By Katmint
VGZ format music sometimes hangs the game permanently

Issue is present in this mod: https://mb.srb2.org/showthread.php?t=47646

I've reproduced the crash with both the invincibility jingle and the stage clear jingle in that mod. Most of the time the...
Forum: Mods 2 Days Ago
Replies: 8
Views: 1,313
Posted By Katmint
The game crashes are being caused by the VGZ...

The game crashes are being caused by the VGZ format music files. Seems like a bug in SRB2 rather than the mod.

Bug report here: https://mb.srb2.org/showthread.php?t=47653
Forum: Lua 1 Week Ago
Replies: 82
Views: 12,937
Posted By Katmint
It's time for the traditional minor update. ...

It's time for the traditional minor update.

~Changelog~
Tails super ability Updraft gets stronger the faster you're falling when you use it.
...
Forum: Bug Reports 1 Week Ago
Replies: 0
Views: 74
Posted By Katmint
Hover can be used after a bubble bounce

This is inconsistent with every other ability.

https://mb.srb2.org/attachment.php?attachmentid=31862&stc=1&d=1590115035https://mb.srb2.org/attachment.php?attachmentid=31863&stc=1&d=1590115051
Forum: Lua 1 Week Ago
Replies: 82
Views: 12,937
Posted By Katmint
That is a mod conflict. Metal's thok is supposed...

That is a mod conflict. Metal's thok is supposed to look like this:

https://mb.srb2.org/attachment.php?attachmentid=31713&stc=1&d=1589921591

I don't know what else you have loaded, but...
Forum: Lua 1 Week Ago
Replies: 82
Views: 12,937
Posted By Katmint
Updated to Version 9. This update overhauls...

Updated to Version 9. This update overhauls supers and features tons of miscellaneous improvements over previous versions. I consider this mod "complete" now, so this is likely the final major...
Forum: Bug Reports 2 Weeks Ago
Replies: 1
Views: 128
Posted By Katmint
P_TryMove used by the player activates springs even when it returns false

The code in question:
if P_TryMove(player.mo, player.mo.x+FixedMul(624*FRACUNIT, cos(player.mo.angle)), player.mo.y+FixedMul(624*FRACUNIT, sin(player.mo.angle)), player.mo.z)The result:...
Forum: Levels 2 Weeks Ago
Replies: 15
Views: 2,771
Posted By Katmint
This map having everything in one place helped me...

This map having everything in one place helped me identify and fix several buggy interactions for the next version of revi. Very useful and cuts down on testing time by quite a bit.
Forum: Lua 2 Weeks Ago
Replies: 27
Views: 2,074
Posted By Katmint
I think this is pretty much the ideal control...

I think this is pretty much the ideal control scheme for Amy bar moving shield abilities to their own dedicated button entirely. Not only are hammering in the air and on ground similar actions, but...
Forum: Characters 3 Weeks Ago
Replies: 36
Views: 6,455
Posted By Katmint
The wall spindash is so weak while underwater...

The wall spindash is so weak while underwater that it's borderline useless. The actual spindash isn't nerfed at all while underwater so that's an inconsistency as well.

Also, landing on top of a...
Forum: Levels 3 Weeks Ago
Replies: 12
Views: 2,074
Posted By Katmint
This is one of the more mechanically interesting...

This is one of the more mechanically interesting maps I've seen lately. The large amount of springs make playing Amy very satisfying here. That said, the map has a lot of rough edges and visibility...
Forum: Bug Reports 3 Weeks Ago
Replies: 0
Views: 122
Posted By Katmint
Water FOF floor too low in Aerial Garden

I noticed this a few months ago but forgot to report it until now.

https://mb.srb2.org/attachment.php?attachmentid=30671&stc=1&d=1588556453
Forum: Bug Report Archive 3 Weeks Ago
Replies: 0
Views: 81
Posted By Katmint
Another missing texture in ACZ2

As far as I can tell this one hasn't been reported yet. Screenshot taken in OpenGL for sake of visibility.

https://mb.srb2.org/attachment.php?attachmentid=30669&stc=1&d=1588555924
Forum: Lua 4 Weeks Ago
Replies: 82
Views: 12,937
Posted By Katmint
According to developer statements, it's very...

According to developer statements, it's very likely thok is being moved to another character for 2.3. Since Sonic is getting something else anyways I decided to experiment with his kit. I like the...
Forum: Lua 4 Weeks Ago
Replies: 82
Views: 12,937
Posted By Katmint
Updated to v7a with better Tails flight physics...

Updated to v7a with better Tails flight physics and various bug fixes
Forum: Lua 4 Weeks Ago
Replies: 82
Views: 12,937
Posted By Katmint
Version 7 arrives. Comet Dash was tossed out in...

Version 7 arrives. Comet Dash was tossed out in favor of my own flavor of double jump. The problem I had with the double jump in the first place was that the air physics are too stiff, which I is why...
Forum: Lua 4 Weeks Ago
Replies: 21
Views: 2,575
Posted By Katmint
That happened because Amy uses mindash to...

That happened because Amy uses mindash to determine her upwards thrust when hammering. You'll want to add a check to ensure the character actually has CA2_SPINDASH before overriding their mindash.
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 78
Views: 2,454
Posted By Katmint
Avoiding a mobility trade-off was always part of...

Avoiding a mobility trade-off was always part of the design because the drop dash in the Sonic 3 prototype was actually mapped to holding up after jumping. That's quite an awkward place to put it...
Forum: Lua 04-24-2020
Replies: 82
Views: 12,937
Posted By Katmint
Version 6 is released. This update features...

Version 6 is released. This update features another overhaul to the comet dash's wall ability, a rework for Tails's flight, and a new mechanic for Fang's gun.

~Changelog~
Comet Dash's wall jump...
Forum: Miscellaneous 04-23-2020
Replies: 10
Views: 2,060
Posted By Katmint
These are good changes so I'd turn pretty much...

These are good changes so I'd turn pretty much all of them on.
Forum: Lua 04-21-2020
Replies: 21
Views: 2,575
Posted By Katmint
I dislike freeaim abilities (jump thrust, this,...

I dislike freeaim abilities (jump thrust, this, etc.) because they constantly screw me over by rocketing Sonic off to the side when I'm just trying to make minor adjustments to my trajectory. I'm...
Forum: Lua 04-21-2020
Replies: 82
Views: 12,937
Posted By Katmint
The glide is the same speed as vanilla. The...

The glide is the same speed as vanilla. The momentum cut after ending glide is preserved in the air until landing in exchange for the crouch no longer stopping you in place. As for the other stuff,...
Forum: Lua 04-21-2020
Replies: 82
Views: 12,937
Posted By Katmint
Did you even read the other changes? Metal Sonic...

Did you even read the other changes? Metal Sonic currently has Sonic's moveset because I'm experimenting with a new Sonic ability. The comet dash is also based off an old draft for a Metal Sonic...
Forum: Bug Reports 04-18-2020
Replies: 0
Views: 111
Posted By Katmint
Knuckles attempts to grab slopes in 2D mode

https://mb.srb2.org/attachment.php?attachmentid=29798&stc=1&d=1587242346
Forum: SRB2 Discussion 04-17-2020
Replies: 347
Views: 10,707
Posted By Katmint
I've made a round of adjustments to the Comet...

I've made a round of adjustments to the Comet Dash here (https://mb.srb2.org/attachment.php?attachmentid=29770&d=1587155913). I ended up axing the wall jump in favor of a "wall drop dash" because the...
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