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Search: Posts Made By: SonicX8000
Forum: Bug Reports 4 Days Ago
Replies: 5
Views: 231
Posted By SonicX8000
Ah... I see it now. I figure that if the slope...

Ah... I see it now. I figure that if the slope sectors were connected correctly it would allow a launch but after looking closely at the steepness of the 128 height sectors after you explained it......
Forum: Bug Reports 5 Days Ago
Replies: 5
Views: 231
Posted By SonicX8000
Both bowls are the same size besides the floor...

Both bowls are the same size besides the floor height between the red & blue areas, as the floor height for the slopes are at 128 in the red area & for the blue area they are at 184.

Doing some...
Forum: Lua 6 Days Ago
Replies: 8
Views: 2,905
Posted By SonicX8000
Just recently used this for a netgame. The resync...

Just recently used this for a netgame. The resync issue occurs whenever a new player joins the game if they move unless maybe it lands on the same character for both the host & joiner, though this is...
Forum: Characters 6 Days Ago
Replies: 89
Views: 13,972
Posted By SonicX8000
https://cdn.discordapp.com/attachments/37717155115...

https://cdn.discordapp.com/attachments/377171551155650560/739648421564252310/skiplavaubble1.gif
Skips can create water bubbles when he runs on lava. While this may be a harmless little oddity...
...
Forum: Bug Reports 6 Days Ago
Replies: 5
Views: 231
Posted By SonicX8000
Bit of a oddity with slope angles launching you?

Unsure if this could be a bug or if slopes are just picky with how they are used when it comes to angles. It wouldn't hurt to make a post about it just in case.
...
Forum: Bug Reports 1 Week Ago
Replies: 5
Views: 282
Posted By SonicX8000
Managed to find the location of the Ghost Spikes...

Managed to find the location of the Ghost Spikes in OP's post. I've attached a GIF with the Devmode Coordinates. In case the coordinates can't been seen in the GIF, they are...

X: 1191
Y: 8985...
Forum: Miscellaneous 1 Week Ago
Replies: 8
Views: 2,591
Posted By SonicX8000
Posting a small update for 'SRB2FontS1'. Current...

Posting a small update for 'SRB2FontS1'. Current file version is now v1.1.

The old number font has been updated to better fit in with the current font style that I was aiming for. Here's a...
Forum: Bug Reports 2 Weeks Ago
Replies: 0
Views: 74
Posted By SonicX8000
'FGZROKFL' isn't saved as a Flat Graphic & 'BLUEW1' has a stray red pixel.

Unsure if this was reported but while messing about with Zone Builder I noticed a corrupted texture. Upon taking a closer look inside srb2.pk3... this flat texture isn't converted properly so if used...
Forum: Miscellaneous 4 Weeks Ago
Replies: 8
Views: 2,591
Posted By SonicX8000
An update. Added in a font style *SRB2 Font...

An update.

Added in a font style *SRB2 Font S1* that's based off of Sonic 1's Font. You can view this font in the screenshots & is usable in single-player as well as joining servers.
Forum: SRB2 Discussion 07-01-2020
Replies: 6,588
Sticky: Suggestions
Views: 2,735,261
Posted By SonicX8000
Might've been mentioned already & is quite a...

Might've been mentioned already & is quite a minor one but I don't suppose the lump name 'STLIVEX' which is the X graphic for the lives counter could be whitelisted to not trip the 'Game is modified'...
Forum: Miscellaneous 07-01-2020
Replies: 8
Views: 2,591
Posted By SonicX8000
SRB2 Shiny Hud & Font Shadows.

SRB2 Shiny Hud & Font Shadows is a pack of files that gives the hud a bit of a shine while keeping it mostly within the default style, as well as giving the Level & Console Font a shadow backdrop in...
Forum: Lua 12-23-2019
Replies: 2
Views: 1,347
Posted By SonicX8000
Ring Counter - See how many Rings are in the map.

Wanting to know how many Rings are in a map? Have you been trying for that Perfect Bonus but you have the feeling that you might've missed a Ring or a Ring Box somewhere? Then this script is for you....
Forum: Bug Reports 12-11-2019
Replies: 0
Views: 151
Posted By SonicX8000
Castle Eggman Zone 3: Crash as soon as the act loaded.

Not sure how it happened since it occurred as soon as the act loaded... unless doing a 20+ Minute Emblem Hunt in Act 1 & 2 did something.
Forum: Lua (2.1.X) 12-14-2016
Replies: 3
Views: 5,538
Posted By SonicX8000
This appears to check out alright. Welcome to...

This appears to check out alright. Welcome to releases.
Forum: Bug Reports (2.1.X) 05-18-2016
Replies: 1
Views: 3,106
Posted By SonicX8000
[2.1.15] Splitscreen doesn't like Skyboxes...

https://dl.dropboxusercontent.com/u/34156818/SRB2/Bugs/splitscreenskyboxerror1.gifhttps://dl.dropboxusercontent.com/u/34156818/SRB2/Bugs/splitscreenskyboxerror2.gif
If the Bottom Player views the...
Forum: Lua (2.1.X) 05-17-2016
Replies: 17
Views: 16,337
Posted By SonicX8000
Appears to check out alright. Welcome to releases.

Appears to check out alright. Welcome to releases.
Forum: Lua (2.1.X) 04-27-2016
Replies: 29
Views: 17,952
Posted By SonicX8000
While ghosts collecting items can lead to...

While ghosts collecting items can lead to potential abuse... it could have a use... ghost players could haunt the level and begin "hiding" the items so players that are alive can't use them. I recall...
Forum: Bug Reports (2.1.X) 01-20-2016
Replies: 1
Views: 1,790
Posted By SonicX8000
[2.1.15] Sea Egg oddness in Deep Sea Zone 3.

Bug 1: Sea Egg randomly gets stuck in DSZ3 by using objectplace. I haven't a clue as to why this happens and I only managed to get it twice... well actually I just managed to catch it while...
Forum: Levels (2.1.X) 10-12-2015
Replies: 73
Views: 86,019
Posted By SonicX8000
Hope you don't mind me taking a look at the time...

Hope you don't mind me taking a look at the time stone sprites.

https://dl.dropboxusercontent.com/u/34156818/SRB2/srb2dvdss/soniccdstones.PNG
Did a cleanup on the sprite and applying the selected...
Forum: Outdated Official Level Design Contest (2.1.X) 07-14-2015
Replies: 73
Views: 34,993
Posted By SonicX8000
***(Single Player)*** Level: Ghost Battle ...

***(Single Player)***

Level: Ghost Battle
Author: Chi.Miru
Comment: Huh... a boss fight and a rather interesting one at that. Cycles between being outside and then inside the boss itself where...
Forum: Miscellaneous (2.1.X) 07-13-2015
Replies: 67
Views: 51,546
Posted By SonicX8000
NPCs can clone rings. This was tested on THZ3...

NPCs can clone rings. This was tested on THZ3 which has only 8 rings and as you can see... there are more than 8 rings. *8 NPCs, 1 ring for each.*...
Forum: Editing 06-13-2015
Replies: 34
Views: 14,163
Posted By SonicX8000
I think it's about time I revive this thread...

I think it's about time I revive this thread after not touching this thing for a loooooong time...

https://dl.dropboxusercontent.com/u/34156818/SRB2/GraphicX8000-Images/emblemsWIP.gif
Been...
Forum: Levels (2.1.X) 05-07-2015
Replies: 6
Views: 9,936
Posted By SonicX8000
I apologize for the delay. Welcome to releases.

I apologize for the delay. Welcome to releases.
Forum: Levels (2.1.X) 04-16-2015
Replies: 24
Views: 27,806
Posted By SonicX8000
I definitely remember this mod in the OLDC back...

I definitely remember this mod in the OLDC back then. Welcome to releases.
Forum: Levels (2.1.X) 04-14-2015
Replies: 147
Views: 57,964
Posted By SonicX8000
I took a shot at the Command HUD since it pretty...

I took a shot at the Command HUD since it pretty much shows you what actions you can do and such.

https://dl.dropboxusercontent.com/u/34156818/SRB2/commandhud.PNG
I was trying to keep it simple...
Showing results 1 to 25 of 500

 
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