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Forum: Editing Help 01-23-2020
Replies: 6
Views: 1,049
Posted By Captain Obvious
You make some good points about the pitfalls of a...

You make some good points about the pitfalls of a totally original editor. As a software engineer myself, I know the amount of work and time and energy even a relatively small change to a codebase...
Forum: Editing Help 12-31-2019
Replies: 1
Views: 889
Posted By Captain Obvious
Mod Upgrade/Conversion Guide? Easiest Way to Make 2.1 Mods 2.2 Compatible?

If this is already a thing, I apologize, but I can't find it. Is there a guide to making 2.1 mods compatible with 2.2? Surely forcing everyone to remake their mods from scratch is both silly and...
Forum: Editing Help 12-31-2019
Replies: 6
Views: 1,049
Posted By Captain Obvious
Workbench has the best framework and UI...

Workbench has the best framework and UI functionality by far. If we were to do something like that, modeling it after DB2/ZB with a heavy emphasis on incorporating Workbench's features would give us...
Forum: SRB2 Discussion 12-26-2019
Replies: 396
Views: 99,020
Posted By Captain Obvious
Is there a guide for porting 2.1 mods to 2.2? ...

Is there a guide for porting 2.1 mods to 2.2? I've looked and can't find it.
Forum: Software 12-12-2019
Replies: 441
Views: 284,381
Posted By Captain Obvious
This is a fantastic piece of software,...

This is a fantastic piece of software, MascaraSnake! Thanks for making this available to us.

However, I'm not sure it supports pk3s as well as the changelog claims. I can't load zones.pk3 for...
Forum: SRB2 Discussion 02-12-2017
Replies: 5
Views: 2,697
Posted By Captain Obvious
Quick update: we used two other tools on the...

Quick update: we used two other tools on the code. Flawfinder and Cppdepend. They gave more expected results. I don't have the data at the moment, but the codebase still had markedly lower errors...
Forum: SRB2 Discussion 02-05-2017
Replies: 5
Views: 2,697
Posted By Captain Obvious
So, you'll be surprised to hear.... it's...

So, you'll be surprised to hear.... it's actually very very low. We might not be doing it right. But both of the static analyzers we've used have shown low errors per LOC. sloccount says the...
Forum: SRB2 Discussion 02-05-2017
Replies: 5
Views: 2,697
Posted By Captain Obvious
Software QA Testing Project on srb2

So, for our Software Quality Assurance and Testing class, we were assigned to find some open source code and run tests on it. Congratulations! I've decided to have our group use srb2! After...
Forum: News 04-22-2016
Replies: 357
Views: 148,628
Posted By Captain Obvious
That's not the issue, because if you start a...

That's not the issue, because if you start a level with rain ON in MAINCFG, it will work perfectly, but if you turn it off and back on again in the console, it shows the broken behaviour. But I...
Forum: News 04-14-2016
Replies: 357
Views: 148,628
Posted By Captain Obvious
It works fine on the next branch if you just...

It works fine on the next branch if you just update a certain out-dated variable . I have a patch if you want. =)

If you run a map that rains from the beginning, such as CEZ3, it works perfectly...
Forum: News 03-23-2016
Replies: 357
Views: 148,628
Posted By Captain Obvious
And that would be a terrible thing to do to a...

And that would be a terrible thing to do to a camera that's been nothing but good to us its whole life. Though it's definitely not without its flaws, in a game franchise that's notorious for having...
Forum: News 03-17-2016
Replies: 357
Views: 148,628
Posted By Captain Obvious
Ok, I'm thinking of SRB2CB. Just played CEZ, and...

Ok, I'm thinking of SRB2CB. Just played CEZ, and precipitation works flawlessly. Perhaps some code could be borrowed/referenced from that (if it's available)?
Forum: News 03-15-2016
Replies: 357
Views: 148,628
Posted By Captain Obvious
One of the things that irritated me about 2.1 was...

One of the things that irritated me about 2.1 was that precipitation was completely broken and absent in OpenGL mode (on all OS's). I've compiled and played the most up-to-date "next" branch and...
Forum: Editing Help 01-28-2016
Replies: 2
Views: 1,211
Posted By Captain Obvious
How to stop wind/current with a button press? Change tag not working

I have four linking sectors with constant backwards flowing wind. The wind is designed to be too strong for any character other than sonic to make it through (or any character with speed thok). I...
Forum: Help 12-14-2015
Replies: 6
Views: 2,279
Posted By Captain Obvious
Have you tried switching to the desired mode on...

Have you tried switching to the desired mode on the desktop before you start the game? It shouldn't have to change anything, then.
Forum: Help 08-27-2015
Replies: 2
Views: 1,141
Posted By Captain Obvious
Unless you know what a "linedef" is, the...

Unless you know what a "linedef" is, the difference between "flats" and "textures", why "control sectors" are important, when and when not to use a "middle texture", and the purpose of an "ambush...
Forum: Help 03-13-2015
Replies: 7
Views: 3,201
Posted By Captain Obvious
You can speed up the rotation. And zoom out as...

You can speed up the rotation. And zoom out as well. In my autoexec.cfg I have


cam_height 70
cam_speed 0.25
cam_rotspeed 30
can_dist 190


For tricky jumps and positioning, it's super...
Forum: SRB2 Forum Archives 10-25-2014
Replies: 311
Views: 299,735
Posted By Captain Obvious
maxwellaguiarsilva, I have Ubuntu 14.04 64-bit as...

maxwellaguiarsilva, I have Ubuntu 14.04 64-bit as well. If you want a more recent version, look at the first post in this thread. His goes up to 2.1.8, so you can't play online, unfortunately, but...
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