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Search: Posts Made By: time gear
Forum: SRB2 Discussion 8 Hours Ago
Replies: 6,594
Sticky: Suggestions
Views: 2,737,717
Posted By time gear
This is something of a much lesser priority and...

This is something of a much lesser priority and it might even be planned already but eventually I would like to see the entire game get a sound effects overhaul; footstep sounds for most of the main...
Forum: SRB2 Discussion 14 Hours Ago
Replies: 182
Views: 5,141
Posted By time gear
It... Could be used as a training tool, but the...

It... Could be used as a training tool, but the actual intention is ease of use, or utility. Yes, it would break pace quite a bit, but that's part of the problem with the situation we are in to begin...
Forum: SRB2 Discussion 18 Hours Ago
Replies: 182
Views: 5,141
Posted By time gear
I've not tried Alternative Sonic, but I did give...

I've not tried Alternative Sonic, but I did give Junio Sonic a quick go to compare. I noticed a very important difference which is causing it to be more complicated and less controller friendly: It...
Forum: SRB2 Discussion 1 Day Ago
Replies: 38
Views: 1,134
Posted By time gear
OC mods are fine but I don't really think they...

OC mods are fine but I don't really think they should become vanilla characters, for a number of reasons. The chief reason being that it comes at heavy risk of bringing SRB2 deep into "Cringy...
Forum: SRB2 Discussion 2 Days Ago
Replies: 70
Views: 3,081
Posted By time gear
As someone who grew up playing the Final Demo...

As someone who grew up playing the Final Demo versions of SRB2, I will be rather blunt: The level design of those zones is atrocious. I honestly don't blame anyone a bit newer to the SRB2 scene in...
Forum: SRB2 Discussion 2 Days Ago
Replies: 20
Views: 543
Posted By time gear
We seem to be at a bit of an odd point in SRB2...

We seem to be at a bit of an odd point in SRB2 history where the end is in sight, yet the future is still fairly uncertain. The next major update, on account of the new physics, might even feel like...
Forum: SRB2 Discussion 3 Days Ago
Replies: 182
Views: 5,141
Posted By time gear
An idea I had earlier today and that I finally...

An idea I had earlier today and that I finally decided was fleshed out enough to post here is something I would like to call the "Stop Thok". It works as follows:


Pressing jump again midair...
Forum: SRB2 Discussion 3 Days Ago
Replies: 70
Views: 3,081
Posted By time gear
In the sense of being a CEZ styled bonus zone,...

In the sense of being a CEZ styled bonus zone, sure. A revamp of the final demo CEZ would be something a bit more than that though. It would have the same sort of nostalgia value that TLZ was...
Forum: SRB2 Discussion 4 Days Ago
Replies: 70
Views: 3,081
Posted By time gear
This might be a bit of a controversial opinion...

This might be a bit of a controversial opinion but honestly I think a better reward would be a touched up version of the final demo Castle Eggman Zone with a new name, slopes, better textures, that...
Forum: SRB2 Discussion 5 Days Ago
Replies: 182
Views: 5,141
Posted By time gear
Considering it's been stated that an ability that...

Considering it's been stated that an ability that easily allows Sonic to exceed his max run speed goes against the fundamentals, what kind of ability could even assist his ground speed while also...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
In essence, yes. Though not necessarily a 1:1...

In essence, yes. Though not necessarily a 1:1 copy.
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
It's not so much that he would fall horizontally,...

It's not so much that he would fall horizontally, it's more that he would slow fall downward and the player would have horizontal control in all directions. Think Knuckles' glide, but more freedom to...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
You misunderstand, my idea isn't to make it more...

You misunderstand, my idea isn't to make it more vertical, but rather to make it more horizontal. In the modern games you are usually constricted to an area that is basically like an invisible tube...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
I'm not really sure how to embed videos, but...

I'm not really sure how to embed videos, but click here (https://youtu.be/olncUSNaUGM?t=58) to see what I'm talking about. The person here fast falls down, but typically Sonic spreads himself out and...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
Perhaps the Modern Sonic style slow fall where he...

Perhaps the Modern Sonic style slow fall where he uncurls and fans his body out would work well with the newer physics? He could hold onto any speed he has while using it, and it would be able to be...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
Under the understanding that it's WIP and subject...

Under the understanding that it's WIP and subject to change, perhaps a lua of the new physics could be released for the community to experiment with? It would let us test some of the existing...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
On the topic of what to do with the thok under...

On the topic of what to do with the thok under the assumption that the physics are being changed to be more momentum focused with a specific focus in using the terrain to gain and maintain speed, I...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
I feel as though we have had this conversation...

I feel as though we have had this conversation before, but I would say Knuckles is harder than Sonic simply on account of having a lower jump height and as such, lower reach. The glide and climb...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
I never really felt like I needed it before, but...

I never really felt like I needed it before, but I do definitely feel like it's a big help now that's it's here. Especially since I have started almost exclusively playing on controller, it feels...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
The platforms don't need to be narrow. In fact,...

The platforms don't need to be narrow. In fact, platforms as narrow as you are describing are quite rare within SRB2. The vast majority of the time, there should be ample space for leeway while...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
The drop dash requires stretches of floor to...

The drop dash requires stretches of floor to operate, it works by launching you forward when you land. Bouncing only requires enough ground to stand on to launch you back up. Unless the ground is...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
From a character standpoint, he makes the most...

From a character standpoint, he makes the most sense to me. Espio is a ninja, and ninja's are commonly depicted as speedy characters who strike enemies quickly and re-gain distance just as quick. As...
Forum: SRB2 Discussion 1 Week Ago
Replies: 6,594
Sticky: Suggestions
Views: 2,737,717
Posted By time gear
Perhaps there could be a sewer themed level in...

Perhaps there could be a sewer themed level in the secret levels section that makes use of "vacuums" from time to time to represent Sonic and friends being unable to breath due to the stench? Could...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
I'm a thok fan myself. I've been outspoken for...

I'm a thok fan myself. I've been outspoken for quite some time about how I not only don't see a problem with it, but I would rather it didn't get shoved behind an unlock wall. It still mystifies me...
Forum: SRB2 Discussion 1 Week Ago
Replies: 182
Views: 5,141
Posted By time gear
I would actually say that it's relevant...

I would actually say that it's relevant regardless of the change in management. In the interest of SRB2 being the best game it can be, it is within the interest both the community and dev team alike...
Showing results 1 to 25 of 496

 
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