SRB2 Message Board  

Go Back   SRB2 Message Board > Search Forums

Showing results 1 to 25 of 500
Search took 1.06 seconds.
Search: Posts Made By: CobaltBW
Forum: Characters 1 Day Ago
Replies: 59
Views: 13,099
Posted By CobaltBW
Server experienced a script break earlier this...

Server experienced a script break earlier this morning.
WARNING: DOWNLOAD/VCL_Silver-v2.2.pk3|Lua/Defs.LUA:482: attempt to perform arithmetic on field 'pflags' (a nil value)

Mods were loaded, so...
Forum: Lua 1 Day Ago
Replies: 70
Views: 10,478
Posted By CobaltBW
Version 5.6 Additional balance tweaks to...

Version 5.6


Additional balance tweaks to Fang and Metal Sonic
Added a new function for modders, which provides a more reliable venue for altering a character's melee priority.


The first...
Forum: SRB2 Discussion 1 Day Ago
Replies: 10
Views: 199
Posted By CobaltBW
cam_dist is default, my cam_height is anywhere...

cam_dist is default, my cam_height is anywhere from 50 to 100 depending on when you ask me.

I used to experiment more, but I've found myself increasingly frustrated with SRB2's tangible camera and...
Forum: Lua 2 Days Ago
Replies: 70
Views: 10,478
Posted By CobaltBW
Version 5.5 Fixed an issue where all...

Version 5.5

Fixed an issue where all projectiles ended up using the popgun cork damage script
Forum: Lua 2 Days Ago
Replies: 70
Views: 10,478
Posted By CobaltBW
Version 5.4 Today's update is...

Version 5.4

Today's update is balance-focused. It's a bit larger than expected and features a few major overall changes:


Tweaks to which objects can be reticle-targeted
All projectiles...
Forum: Lua 3 Days Ago
Replies: 30
Views: 4,179
Posted By CobaltBW
The Sonic bot uses thok conservatively because...

The Sonic bot uses thok conservatively because the AI isn't yet well equipped to judge whether a huge burst of speed will send the bot careening into the abyss. Sonic will only thok if he is too far...
Forum: Help 6 Days Ago
Replies: 1
Views: 100
Posted By CobaltBW
There's no risk involved. I've hosted on and off...

There's no risk involved. I've hosted on and off for the past thirteen or so years and never had problems resulting from port forwarding.

The real challenge is just getting your ports forwarded in...
Forum: SRB2 Discussion 1 Week Ago
Replies: 3
Views: 261
Posted By CobaltBW
Going off what I remember from the Smash Bros....

Going off what I remember from the Smash Bros. mod, it sounds cool on paper but doesn't play as well as it sounds. And I think the reason for this is that Smash Bros.' core is that of a fighting...
Forum: Lua 1 Week Ago
Replies: 70
Views: 10,478
Posted By CobaltBW
Version 5.3 Fixed an issue with the HUD...

Version 5.3

Fixed an issue with the HUD streaming lua errors when the leading cap player or player object is removed from the game
Forum: Lua 1 Week Ago
Replies: 70
Views: 10,478
Posted By CobaltBW
Version 5.2 Today's update features changes...

Version 5.2

Today's update features changes on behalf of SMS Alfredo, namely the battle priority system recognizing stomp jumps when above enemy players, and improvements to the CP gamemode HUD.
...
Forum: Lua 1 Week Ago
Replies: 1
Views: 511
Posted By CobaltBW
Display Object Hitboxes

This script displays the present hitboxes (represented by strings of sphere objects) for most interactive game objects.

This is a developer tool intended to aid with testing object collisions.
...
Forum: Lua 1 Week Ago
Replies: 70
Views: 10,478
Posted By CobaltBW
Version 5.1 Fixed an issue with CPs not...

Version 5.1

Fixed an issue with CPs not registering all players inside the capture area.
Forum: Levels 1 Week Ago
Replies: 8
Views: 2,028
Posted By CobaltBW
Sorry, I meant to get back to you, but I got...

Sorry, I meant to get back to you, but I got sidetracked. Anyway, I just released the new version, so all of the info on updating your maps with CP thing types can be found on the first page of the...
Forum: Lua 1 Week Ago
Replies: 70
Views: 10,478
Posted By CobaltBW
Version 5 is out! Added a new...

Version 5 is out!


Added a new stand-alone Battle/CP map: MAPB0, Indigo Park Zone
Added Thing Type 3640, allowing mappers to place Control Points directly into levels
Added several console...
Forum: Levels 1 Week Ago
Replies: 8
Views: 2,028
Posted By CobaltBW
Of the four maps, I would say that Block Factory...

Of the four maps, I would say that Block Factory definitely plays the best in Battle and CP. There's a lot of layered platforming here, and the CPs are placed in an interesting position where there...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 25
Views: 971
Posted By CobaltBW
What makes Crushtaceans work so well here is the...

What makes Crushtaceans work so well here is the fact that the player has a lot of time to see the enemy before it can lunge at them. The swiftness of the attack means that players must still...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 36
Views: 2,189
Posted By CobaltBW
@TripleT: Would you say that Amy or Sonic (alone)...

@TripleT: Would you say that Amy or Sonic (alone) is harder to play as?
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 25
Views: 971
Posted By CobaltBW
Deep Sea Zone has a pretty solid enemy set....

Deep Sea Zone has a pretty solid enemy set. Crushtacean is very simple in design, but it does a really good job of introducing a kind of territory control that forces the player to respect it and...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 17
Views: 695
Posted By CobaltBW
2.2.1 also attempts to fix a lot of gamepad woes,...

2.2.1 also attempts to fix a lot of gamepad woes, namely by including a Simple control scheme option which allows for camera auto-panning as well as camera-locking mechanisms (somewhat akin to...
Forum: Lua 2 Weeks Ago
Replies: 70
Views: 10,478
Posted By CobaltBW
Version 4 has been released. The main...

Version 4 has been released.

The main takeaways:

- CTF flag intangibility periods when the flag is dropped or respawns at the base. Overall this is intended to reward teams for flag recovery...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 27
Views: 1,665
Posted By CobaltBW
Just so you know, the homing rings of 1.x were...

Just so you know, the homing rings of 1.x were already slower than the bullet bills in that animation.
Forum: Lua 3 Weeks Ago
Replies: 11
Views: 1,396
Posted By CobaltBW
Nah, most of MM5's weapons were trash.

Nah, most of MM5's weapons were trash.
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 2
Views: 431
Posted By CobaltBW
In the casual room, yes. In the standard room, no.

In the casual room, yes. In the standard room, no.
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 28
Views: 1,718
Posted By CobaltBW
I'm still not sure what I think about the...

I'm still not sure what I think about the attraction shield's momentum. I'm okay with the fact that it's kind of a double-edged sword, but the momentum after attacking feels a little extreme at the...
Forum: Official Kart Releases 3 Weeks Ago
Replies: 118
Views: 419,212
Posted By CobaltBW
I've not played the new version, but I want to...

I've not played the new version, but I want to give feedback on items since we're on the subject.

Their inclusion mostly favors those players already at or near first place.

This sounds...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT. The time now is 07:05 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.