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Forum: SRB2 Forum Archives 12-22-2004
Replies: 1,278
Views: 111,553
Posted By Gemini
I have the perfect suggestion for Sonic RoboBlast...

I have the perfect suggestion for Sonic RoboBlast 2!

* Stop letting us make suggestions so that you guys can get on with your lives and complete the game!

XD

I'm sorry, I just had to make...
Forum: SRB2 Forum Archives 12-13-2004
Replies: 1,278
Views: 111,553
Posted By Gemini
Sideways moving platforms isn't really a bad...

Sideways moving platforms isn't really a bad idea. They pulled it off in Duke3D by just forcing the platform to remain within its original sector. I took heavy advantage of this effect in my level...
Forum: SRB2 Forum Archives 12-04-2004
Replies: 1,278
Views: 111,553
Posted By Gemini
Personally, I don't find AI all that challenging...

Personally, I don't find AI all that challenging to make in my games, just time consuming. I'm willing to bet bots could be put into SRB2 but it would likely take the addition of game elements that...
Forum: SRB2 Forum Archives 11-29-2004
Replies: 1,278
Views: 111,553
Posted By Gemini
That was the point, actually, because SRB2 will...

That was the point, actually, because SRB2 will go into software OpenGL mode by default if it can't find any hardware for OpenGL, rather than quit out and tell you that there's no hardware OpenGL...
Forum: SRB2 Forum Archives 11-27-2004
Replies: 1,278
Views: 111,553
Posted By Gemini
I'm sure this suggestion's been made but it's a...

I'm sure this suggestion's been made but it's a crucial one:

* Make SRB2 able to read a text file that manually assigns the map cycle in different multiplayer modes. This way you can skip certain...
Forum: SRB2 Forum Archives 11-25-2004
Replies: 1,278
Views: 111,553
Posted By Gemini
This came up recently so maybe it would be a good...

This came up recently so maybe it would be a good idea to implement? Of course, I could be wrong on this one...

* Deny OpenGL software rendering by default unless you supply a command line...
Forum: SRB2 Forum Archives 11-13-2004
Replies: 1,278
Views: 111,553
Posted By Gemini
In that case, just call it an "All Rings" bonus....

In that case, just call it an "All Rings" bonus. You could even have an "All Enemies" bonus as well... of course, now if we get into tons and tons of bonuses we're starting to sound like Duke Nukem...
Forum: SRB2 Forum Archives 11-12-2004
Replies: 1,278
Views: 111,553
Posted By Gemini
I haven't really been keeping up with SRB2...

I haven't really been keeping up with SRB2 developments so perhaps some of this stuff for v1.1 has been suggested already, and even so, any suggestions made more than once can't be that bad, right?...
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