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Search: Posts Made By: time gear
Forum: SRB2 Discussion 29 Minutes Ago
Replies: 32
Views: 798
Posted By time gear
This is just my perspective, but I feel as though...

This is just my perspective, but I feel as though those pushing for the homing attack are misunderstanding the design mentality that goes into the game. The homing attack is a short-mid range instant...
Forum: SRB2 Discussion 16 Hours Ago
Replies: 32
Views: 798
Posted By time gear
After reading through some of the other replies...

After reading through some of the other replies here and giving it some thought, I might have figured out a way to make the thok feel more skill based and rewarding.

My idea is this: Allow the...
Forum: SRB2 Discussion 1 Day Ago
Replies: 32
Views: 798
Posted By time gear
On the topic of this specifically, what I have...

On the topic of this specifically, what I have found to work for me is to have look up/down disabled while using the mouse, so that it's only used for steering. A few small sensitivity adjustments...
Forum: SRB2 Discussion 1 Day Ago
Replies: 32
Views: 798
Posted By time gear
I think that the thok is quite iconic. I don't...

I think that the thok is quite iconic. I don't feel as though it is unbalanced, though it's not the best thing for a beginner to start with.


I do not feel as though it needs any replacing,...
Forum: Lua 3 Days Ago
Replies: 24
Views: 1,291
Posted By time gear
I am well aware of Super Sonic's moveset, I have...

I am well aware of Super Sonic's moveset, I have made use of it many times over the years.

It seems quite apparent to me that there is nothing that will get us to agree regarding the matter of 2...
Forum: Lua 3 Days Ago
Replies: 24
Views: 1,291
Posted By time gear
The proposition is not in search for a problem,...

The proposition is not in search for a problem, but rather in response to an existing debate. The existing debate in question being based entirely on the two button system employed in the vanilla...
Forum: Lua 3 Days Ago
Replies: 24
Views: 1,291
Posted By time gear
My 3 button proposition maintains this, at least...

My 3 button proposition maintains this, at least in regards to shields remaining activated by spin. As for abilities that require you to jump first, Super Sonic already exists as an example of...
Forum: Lua 3 Days Ago
Replies: 24
Views: 1,291
Posted By time gear
The point I have been making for multiple posts...

The point I have been making for multiple posts over now now is that I feel it's more important that characters are self-consistent rather than consistent with each other. Certain actions obviously...
Forum: SRB2 Discussion 3 Days Ago
Replies: 6,463
Sticky: Suggestions
Views: 2,674,392
Posted By time gear
It's a small referential detail. It would be neat...

It's a small referential detail. It would be neat to include as an easter egg somehow, but not enabled by default.
Forum: Lua 3 Days Ago
Replies: 24
Views: 1,291
Posted By time gear
The reason it works for Fang and not for Amy is...

The reason it works for Fang and not for Amy is because Fang doesn't use his popgun in the air. It's only ever used on the ground, while he's standing still. He then proceeds to still not spin, so...
Forum: Lua 3 Days Ago
Replies: 24
Views: 1,291
Posted By time gear
My actual stance on the issue is that the best...

My actual stance on the issue is that the best fix would simply be to map hammer to Custom 1. Many custom characters make use of the custom buttons anyway, so expecting players to familiarize...
Forum: Lua 4 Days Ago
Replies: 24
Views: 1,291
Posted By time gear
I feel like I should reiterate my point that I...

I feel like I should reiterate my point that I feel like characters should follow their own internal consistent logic rather than try to be entirely consistent with each other.

Sonic and Metal...
Forum: SRB2 Discussion 4 Days Ago
Replies: 20
Views: 966
Posted By time gear
The point that Mystic is probably trying to make...

The point that Mystic is probably trying to make with that quote isn't so much that there's a distinction to be made between modern and classic Sonic as characters so much as there's a distinction to...
Forum: SRB2 Discussion 4 Days Ago
Replies: 6,463
Sticky: Suggestions
Views: 2,674,392
Posted By time gear
Honestly if Egg Pack were to be officially...

Honestly if Egg Pack were to be officially shipped with the game I would rather it be included as an unlockable rather than an addon. Though I do feel like including an addon with the game would be a...
Forum: Lua 4 Days Ago
Replies: 24
Views: 1,291
Posted By time gear
Unfortunately, as long as the characters are only...

Unfortunately, as long as the characters are only using movement, jump, and spin for controls you can't have it both ways. You are either going to have the character specific weapon mapped to spin,...
Forum: Lua 5 Days Ago
Replies: 24
Views: 1,291
Posted By time gear
Many of the players who are playing SRB2 now are...

Many of the players who are playing SRB2 now are newcomers, many among them are children. While most children aren't as stupid as TV movies and shows would have us believe, keeping things simple and...
Forum: SRB2 Discussion 5 Days Ago
Replies: 6
Views: 253
Posted By time gear
There's actually quite a few factors to consider...

There's actually quite a few factors to consider in why SRB2 looked different back then compared to now. As already mentioned, the pallet was different and OGL had exclusive lighting effects. The...
Forum: Lua 5 Days Ago
Replies: 34
Views: 1,987
Posted By time gear
That's not entirely true. It's was pretty much...

That's not entirely true. It's was pretty much the case in SADX, but in SA2B Metal was different from Sonic in that he had a high jump, and a unique shield ability instead of spindash. He also didn't...
Forum: SRB2 Discussion 5 Days Ago
Replies: 20
Views: 966
Posted By time gear
I've still had this topic on my mind quite a bit...

I've still had this topic on my mind quite a bit since my previous post, and I feel like I have a bit to add.

I feel like what generally makes Metal so quick to become boring after the initial...
Forum: SRB2 Discussion 1 Week Ago
Replies: 6,463
Sticky: Suggestions
Views: 2,674,392
Posted By time gear
Is there any chance of Eggman (Eggpack) ever...

Is there any chance of Eggman (Eggpack) ever being an official unlockable? It would be cool if he was a secret unlockable tied to clearing the game once, same as Metal, and came with a "Metal and...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 28
Views: 1,197
Posted By time gear
I really like these ideas. Giving Crawla's set...

I really like these ideas. Giving Crawla's set "patrols" before they spot you would help GFZ feel more alive, and I adore the idea of red variations for every badnik that's somehow more dangerous...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 6,463
Sticky: Suggestions
Views: 2,674,392
Posted By time gear
Considering how exactly this seems to be what...

Considering how exactly this seems to be what both of us want despite our entirely different viewpoints and experiences on the matter, I feel as though a little bit more of an explanation of my side...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 6,463
Sticky: Suggestions
Views: 2,674,392
Posted By time gear
I would say Amy is by far the hardest. Her...

I would say Amy is by far the hardest. Her attacks are strictly timing based, she can't spin jump, use the spin attack, or spindash, and her most useful abilities (destroying spikes and launching...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 6,463
Sticky: Suggestions
Views: 2,674,392
Posted By time gear
The problem with the homing attack is that it...

The problem with the homing attack is that it disincentives players from learning to make proper use of momentum. If you screw up with your momentum, you can just use a homing attack and hit the...
Forum: Lua 2 Weeks Ago
Replies: 11
Views: 1,721
Posted By time gear
That's true, but considering how SRB2's levels...

That's true, but considering how SRB2's levels have so few rings, you would still go multiple acts without collecting 200 rings, and this problem would only grow worse if you have problems with...
Showing results 1 to 25 of 347

 
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