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Forum: SRB2 Discussion 14 Hours Ago
Replies: 13
Views: 415
Posted By toaster
Agreed. 2.2.0 was well-rounded from a game design...

Agreed. 2.2.0 was well-rounded from a game design point, and the design of the Save Cards on the save select menu not having act numbers is deliberate *because* acts didn't need to be distinguished;...
Forum: Miscellaneous 1 Week Ago
Replies: 7
Views: 2,182
Posted By toaster
This appeals to me for very obvious reasons. :P

This appeals to me for very obvious reasons. :P
Forum: Bug Reports 1 Week Ago
Replies: 2
Views: 207
Posted By toaster
Oversight. Both should be consistent to the...

Oversight. Both should be consistent to the other; the built-in speedpad was designed more recently and with actual knowledge of what spinless characters in the SRB2 campaign behave like, but you...
Forum: Lua 2 Weeks Ago
Replies: 3
Views: 820
Posted By toaster
Fun fact: This was a proposed concept during 2.2...

Fun fact: This was a proposed concept during 2.2 development that only didn't get added for release because of uncertainty over what distance the boosts for other players would be allowed to persist...
Forum: Bug Reports 2 Weeks Ago
Replies: 4
Views: 241
Posted By toaster
The other half was fixed in another branch,...

The other half was fixed in another branch, otherwise I would have done the thing there! (well, at least i think it was; the mass is set correctly for that object and it has MF_PAIN...)
Forum: Lua 3 Weeks Ago
Replies: 6
Views: 1,800
Posted By toaster
Strange, that wasn't found in testing. Can anyone...

Strange, that wasn't found in testing. Can anyone help confirm/troubleshoot the above, because that description by itself isn't actionable information from my perspective...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 381
Views: 88,816
Posted By toaster
The feature was removed because of the new...

The feature was removed because of the new user-controlled "Flicky-list", which allows modders to set the theming for the things that come out of badniks in their levels such as flickies. One of the...
Forum: Miscellaneous 4 Weeks Ago
Replies: 6
Views: 1,211
Posted By toaster
Score-multiplier sphere flashing (v_maniaspheres-v1.soc)

NiGHTS mode was changed during 2.2's development to be more accurate to the source material, including things like having the chips become yellow when Bonus Time is entered. I noticed this had a...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 155
Views: 10,261
Posted By toaster
That is what it is. The relegating of it to the...

That is what it is. The relegating of it to the console was just to avoid people from assuming it isn't unsupported.
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 35
Views: 1,818
Posted By toaster
Just poking my head to say that any size-based...

Just poking my head to say that any size-based theme should be the playable area, not linedefs - otherwise control sectors will be impossible :P
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 35
Views: 1,818
Posted By toaster
Said on Discord that I'd help you out running...

Said on Discord that I'd help you out running this if there was anything I could do, but repeatin' it publically so people know. I can't take point on anything cuz life is A Thing, but even "just...
Forum: Bug Reports 01-15-2020
Replies: 4
Views: 241
Posted By toaster
It can actually be fixed now, I think. Look for...

It can actually be fixed now, I think. Look for "DMG_SPIKE" in the infotables in info.c, then put DMG_FIRE and DMG_ELECTRIC into the same info fields for the respective objects!
Forum: Bug Reports 01-10-2020
Replies: 3
Views: 189
Posted By toaster
There's nothing wrong here. The tails are...

There's nothing wrong here. The tails are rotating towards the camera in the diagonal angle at the start of your GIF, then they continue to rotate towards the camera once the player changes direction.
Forum: SRB2 Discussion 01-05-2020
Replies: 381
Views: 88,816
Posted By toaster
I actually thought Mighty's stomp would synergise...

I actually thought Mighty's stomp would synergise pretty well with what became of 2.2, actually. Through complete happenstance alone both us and Mania ended up using platforms breakable with vertical...
Forum: SRB2 Discussion 01-05-2020
Replies: 305
Views: 11,001
Posted By toaster
I read it as a possible solution suggested by...

I read it as a possible solution suggested by Mystic one of the last times this topic came up, and thought it was a reasonable compromise. Nothing much else to it.
Forum: SRB2 Discussion 01-05-2020
Replies: 305
Views: 11,001
Posted By toaster
Somewhat off topic: I've seen the words...

Somewhat off topic: I've seen the words "developer bias" a lot lately, like it's some sort of terrible pox on the game. What does it even mean? If it's literally just "the developers have opinions",...
Forum: SRB2 Discussion 01-03-2020
Replies: 15
Views: 1,060
Posted By toaster
It's also worth noting that a lot of 2.0's...

It's also worth noting that a lot of 2.0's development time was hidden through being concurrent with the 1.09 series of code updates. The plan at that time was to keep the public game a "demo" with...
Forum: Miscellaneous 01-03-2020
Replies: 7
Views: 1,333
Posted By toaster
I created the 2.2 speed booster objects, and the...

I created the 2.2 speed booster objects, and the decisions made for them to deviate from your resources were very intentional.

The bright colours and 3D design are readable from a distance, even...
Forum: Bug Reports 01-01-2020
Replies: 1
Views: 156
Posted By toaster
Not a bug, and not happening for the reasons you...

Not a bug, and not happening for the reasons you think it is. This is the Fang ghost replay having its "breaking the monitor" event being played back, which spawns an explosion where the object was...
Forum: SRB2 Discussion 12-26-2019
Replies: 6,323
Sticky: Suggestions
Views: 2,651,154
Posted By toaster
Do you mean reserveLuaBanks? Because that...

Do you mean reserveLuaBanks? Because that requires the creation of a custom savedata to use, and you can't stack custom savedatas already, so...
Forum: Editing 12-26-2019
Replies: 2
Views: 187
Posted By toaster
**** * Mace point mapthings have been slightly...

****
* Mace point mapthings have been slightly modified.
- MTF_AMBUSH: bigger luke theory (has no effect on custom mace, different effect on spring mace)
- MTF_OBJECTFLIP: flips the objects,...
Forum: SRB2 Discussion 12-24-2019
Replies: 305
Views: 11,001
Posted By toaster
If anything super-ish DOES happen, Knuckles'...

If anything super-ish DOES happen, Knuckles' jumpheight shouldn't change so that his noclimb pathsplits remain a factor, just like Fang and Amy's vertical pathsplits remain a factor without any way...
Forum: Levels 12-23-2019
Replies: 20
Views: 6,447
Posted By toaster
I have some advice for minor changes to...

I have some advice for minor changes to "character" style bosses like Knuckles, Shadow, and Infinite you can make to stop them looking like robots, in a way which was not originally possible for 2.1....
Forum: Bug Reports 12-22-2019
Replies: 10
Views: 257
Posted By toaster
Using both windows.cfg and your gamedata.dat, I...

Using both windows.cfg and your gamedata.dat, I cannot recreate this issue, even when using a launcher.
Forum: Bug Reports 12-22-2019
Replies: 10
Views: 257
Posted By toaster
Please upload your gamedata.dat and config file,...

Please upload your gamedata.dat and config file, because I cannot recreate this issue on my own.
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