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Search: Posts Made By: Turret 49
Forum: Bug Reports 06-09-2020
Replies: 3
Views: 165
Posted By Turret 49
PF_STARTJUMP isn't removed while falling

If you release the Jump key while falling after jumping, PF_STARTJUMP doesn't clear; it only clears if Jump isn't pressed while rising from a jump or bounce.
This is most noticable on any jumpspin...
Forum: Bug Reports 06-07-2020
Replies: 2
Views: 223
Posted By Turret 49
I think the monitor just falls into the lava and...

I think the monitor just falls into the lava and dies on map load.
Forum: Characters 05-22-2020
Replies: 32
Views: 8,512
Posted By Turret 49
Is headbash meant to have such a long cooldown...

Is headbash meant to have such a long cooldown before it can be used again? it doesn't feel right not being able to use it again for the entire duration of a jump.
Forum: Bug Reports 05-21-2020
Replies: 0
Views: 114
Posted By Turret 49
Spinning ignores snow friction in Frozen Hillside Zone

I don't think this is intentional, as the mud in Castle Eggman Zone can't be dashed through like this.
31782
Forum: Levels 05-14-2020
Replies: 38
Views: 5,574
Posted By Turret 49
Looks like one's starting the game in the OpenGL...

Looks like one's starting the game in the OpenGL renderer, and the other in Software (You can also switch renderer while the game's running!). Would be worth fixing for Software, I don't actually...
Forum: Levels 05-12-2020
Replies: 38
Views: 5,574
Posted By Turret 49
Not sure why the midtexture offsets are behaving...

Not sure why the midtexture offsets are behaving differently in the builder testing (it shouldn't matter if it's just loading up SRB2), but that would explain why a lot of the decorative characters...
Forum: Levels 05-12-2020
Replies: 38
Views: 5,574
Posted By Turret 49
It's really cool to see you making levels! I've...

It's really cool to see you making levels! I've watched your shorts for yeaaars.

Midtexture and impassable linedef issues seem to be a common hiccup, here's some stuff I found around the early...
Forum: Lua 05-12-2020
Replies: 27
Views: 3,829
Posted By Turret 49
If you mean changing to a random character...

If you mean changing to a random character whenever you start a new map, toaster's "Character Diceroll" mod does that already, but this mod could still aim for that feature!
Forum: Levels 05-12-2020
Replies: 28
Views: 5,327
Posted By Turret 49
Oh, I don't know if you're aware of this ancient...

Oh, I don't know if you're aware of this ancient Doom Engine trick, but the bars blocking the exit can be glided through. (I've yet to successfully glide through both sets of bars)
Forum: Levels 05-11-2020
Replies: 28
Views: 5,327
Posted By Turret 49
SRB2 v2.2.3 fixed/changed emerald hunt spawns, I...

SRB2 v2.2.3 fixed/changed emerald hunt spawns, I don't think Sonic can reach this without falling into the abyss.
Forum: News 05-11-2020
Replies: 20
Views: 1,517
Posted By Turret 49
Save files already brought you back to the start...

Save files already brought you back to the start of your latest act and restored your lost lives, so Continues have always been pretty superfluous for them. Continues restart the current act and give...
Forum: SRB2 Discussion 05-09-2020
Replies: 35
Views: 2,009
Posted By Turret 49
I don't have any real complaints with Fang's...

I don't have any real complaints with Fang's bounce, it's fun to use, the reduced air control feels smooth, bounding high over terrain and landing with the little pause between bounces feels great,...
Forum: SRB2 Discussion 05-06-2020
Replies: 18
Views: 1,066
Posted By Turret 49
Even if a hidden eggman monitor is mechanically...

Even if a hidden eggman monitor is mechanically useless for the player, it's still an acknowledgement of their exploration, and says they don't have to worry about trying to go there in the future. I...
Forum: SRB2 Discussion 05-06-2020
Replies: 12
Views: 824
Posted By Turret 49
I feel shrinking could be used quite creatively,...

I feel shrinking could be used quite creatively, like for example putting a new perspective on a previously explored room or opening up alternate routes while in relatively the same play space, and...
Forum: Characters 05-03-2020
Replies: 29
Views: 8,338
Posted By Turret 49
...Well uh, oops.

...Well uh, oops.
Forum: Levels 05-03-2020
Replies: 19
Views: 6,650
Posted By Turret 49
The new 2d section is really helpful! Even has a...

The new 2d section is really helpful! Even has a one-way platform and an extreme slope in it. Also appreciate the inclusion of non-moving versions of the spikes.
Forum: Characters 05-03-2020
Replies: 41
Views: 13,089
Posted By Turret 49
It's intentional.

It's intentional.
Forum: Characters 05-02-2020
Replies: 41
Views: 13,089
Posted By Turret 49
Oh wow, I didn't realise how much SRB2 Sonic's...

Oh wow, I didn't realise how much SRB2 Sonic's sprites were based on Sonic Xtreme!
Forum: Levels 05-02-2020
Replies: 19
Views: 6,650
Posted By Turret 49
There doesn't seem to be any rope hangs, wall...

There doesn't seem to be any rope hangs, wall spikes, high angle slopes or a section to test 2d mode functions, unless I missed any of them. (admittedly some high slopes can be found by just loading...
Forum: Characters 05-01-2020
Replies: 29
Views: 8,338
Posted By Turret 49
Jet will do a trick if you let go of the movement...

Jet will do a trick if you let go of the movement keys (or return the control stick to the dead zone) and then tap them again. I did it that way because otherwise you'll end up doing a bunch of...
Forum: Levels 04-30-2020
Replies: 28
Views: 9,209
Posted By Turret 49
The large outside waterfall area towards the end...

The large outside waterfall area towards the end of the zone has bad framerate issues for me, there's a lot of open space with layers of complex terrain (both above ground and under) being rendered...
Forum: Characters 04-30-2020
Replies: 29
Views: 8,338
Posted By Turret 49
Some bugs: -If Jet walks off a ledge, he gains...

Some bugs:
-If Jet walks off a ledge, he gains airspeed as if he was on his Extreme Gear.

-Locking the gear and then foot pumping at certain air meter values seems to break the air pump...
Forum: Characters 04-30-2020
Replies: 128
Views: 29,376
Posted By Turret 49
Would it be possible for Kirby to be able to...

Would it be possible for Kirby to be able to inhale a Dragonbomber's mines? (Maybe even instead of the Dragonbomber itself? They're quite large)
Forum: Characters 04-28-2020
Replies: 128
Views: 29,376
Posted By Turret 49
The "Yahoo!" secret ability is amazing, I'll...

The "Yahoo!" secret ability is amazing, I'll admit I had to go into debug mode to see it, though.30333
Forum: Characters 04-28-2020
Replies: 128
Views: 29,376
Posted By Turret 49
I feel like Kirby's missing the diving...

I feel like Kirby's missing the diving attack/sprite he does when falling from a decent height, present since his first game. He also should be more squishy! In his games when landing or bumping...
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