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Forum: Kart Characters 3 Days Ago
Replies: 17
Views: 1,467
Posted By Zwip-Zwap Zapony
For SRB2Kart, a mobj's "eflags" variable can take...

For SRB2Kart, a mobj's "eflags" variable can take flags named "MFE_DRAWONLYFORP1" through "DRAWONLYFORP4", which is for per-splitscreen-viewpoint visibility.

While hackish, you could have up to 4...
Forum: Bug Reports 3 Days Ago
Replies: 7
Views: 316
Posted By Zwip-Zwap Zapony
The Whirlwind Shield is special. You can use it...

The Whirlwind Shield is special. You can use it with Spin while jumping, but you can also use it with Jump while falling (including running off ledges or bouncing on a spring).

After grabbing an...
Forum: Editing Help 2 Weeks Ago
Replies: 2
Views: 221
Posted By Zwip-Zwap Zapony
For the TAL0-TALB sprites, while the sprite names...

For the TAL0-TALB sprites, while the sprite names can only be 4 characters long, the state names that use the sprites can be longer, containing more information about their context.

Here's a list...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 6,633
Sticky: Suggestions
Views: 2,763,332
Posted By Zwip-Zwap Zapony
That would not allow you to see the player from...

That would not allow you to see the player from above, which is required for running on a wall while the camera is facing directly onto that wall, because there's no running sprites seen from above....
Forum: Editing Help 07-24-2020
Replies: 4
Views: 253
Posted By Zwip-Zwap Zapony
Junio Sonic uses the "SF_HIRES" skin flag to...

Junio Sonic uses the "SF_HIRES" skin flag to enable the "highresscale" skin option, allowing Junio Sonic to use sprites that are extra big and then scaled down by the game, for extra detail.


If...
Forum: Bug Reports 07-24-2020
Replies: 2
Views: 189
Posted By Zwip-Zwap Zapony
Probably related: The credits can (intentionally)...

Probably related: The credits can (intentionally) not be skipped if you haven't seen the credits before.
Forum: Bug Report Archive 07-23-2020
Replies: 1
Views: 205
Posted By Zwip-Zwap Zapony
This is fixed for v2.2.7....

This is fixed for v2.2.7. (https://git.magicalgirl.moe/STJr/SRB2/merge_requests/945)
Forum: Bug Reports 07-20-2020
Replies: 5
Views: 325
Posted By Zwip-Zwap Zapony
SRB2 uses a graphic like that for the...

SRB2 uses a graphic like that for the intermission screen if the screenbuffer for the last frame doesn't exist. (It normally uses a screenbuffer for the background.)

I'm not sure exactly what...
Forum: Miscellaneous 07-17-2020
Replies: 319
Views: 123,080
Posted By Zwip-Zwap Zapony
That's caused by a change to how sprites work in...

That's caused by a change to how sprites work in v2.2.5 when mipmapping is enabled. A fix has been made (https://git.magicalgirl.moe/STJr/SRB2/merge_requests/1068), and will probably be included in...
Forum: Miscellaneous 07-14-2020
Replies: 6
Views: 1,510
Posted By Zwip-Zwap Zapony
I can confirm that I've made Steam Library assets...

I can confirm that I've made Steam Library assets for SRB2 v2.2 (not Kart) too, which were released (https://mb.srb2.org/showthread.php?p=812959) on the 15th of December, 2019. That's probably what...
Forum: SRB2 Discussion 07-13-2020
Replies: 10
Views: 612
Posted By Zwip-Zwap Zapony
I like that the land-after-glide animation is...

I like that the land-after-glide animation is faster, and I also like that it still exists.

As for "swimming", I'm indifferent about it. I don't dislike it at all, but I wasn't missing it before...
Forum: SRB2 Discussion 07-12-2020
Replies: 404
Views: 21,993
Posted By Zwip-Zwap Zapony
I'm also against the idea of "Super cancel". I,...

I'm also against the idea of "Super cancel". I, too, feel that going Super should be a commitment, and that one should not be able to exit it whenever one would like, instead having to personally...
Forum: SRB2 Discussion 07-11-2020
Replies: 6,633
Sticky: Suggestions
Views: 2,763,332
Posted By Zwip-Zwap Zapony
Have Super Knuckles' nuke when landing after...

Have Super Knuckles' nuke when landing after stopping a glide be dependent on velocity, with at least a minimum speed needed before the nuke occurs at all.

It feels odd to short-hop, glide, stop,...
Forum: SRB2 Discussion 07-03-2020
Replies: 6,633
Sticky: Suggestions
Views: 2,763,332
Posted By Zwip-Zwap Zapony
There is. If you launch the game with the...

There is. If you launch the game with the "-skipintro" command-line parameter/launch option set, it'll skip the Eggman "splash" and the story intro.

This can be accomplished by launching the game...
Forum: Bug Reports 06-27-2020
Replies: 1
Views: 156
Posted By Zwip-Zwap Zapony
While it may be too late to suggest now (as...

While it may be too late to suggest now (as you've already re-installed the game to fix it), the problem probably lied in the cam_height console variable.
Forum: Bug Reports 06-27-2020
Replies: 5
Views: 388
Posted By Zwip-Zwap Zapony
It should be (and is) pointed in the same...

It should be (and is) pointed in the same direction as the camera.

Due to perspective, if it's facing the same direction yet is placed off to the side, you'll see it from diagonally-behind, not...
Forum: Help 06-23-2020
Replies: 6
Views: 236
Posted By Zwip-Zwap Zapony
Press the key above Tab, to the left of 1,...

Press the key above Tab, to the left of 1, underneath Escape (usually Tilde (~) on USA keyboards) to open the console, then type "alwaysgrabmouse on" and press Enter to execute it.

The game should...
Forum: SRB2 Discussion 06-20-2020
Replies: 6,633
Sticky: Suggestions
Views: 2,763,332
Posted By Zwip-Zwap Zapony
Technically, they're not "buttons", but rather...

Technically, they're not "buttons", but rather "axes" (like the analogue sticks' movements).

You can use the "Gamepad Options" menu to assign player movement, camera movement, jumping, spinning,...
Forum: SRB2 Discussion 05-29-2020
Replies: 6,633
Sticky: Suggestions
Views: 2,763,332
Posted By Zwip-Zwap Zapony
According to ~Link~...

According to ~Link~ (https://git.magicalgirl.moe/STJr/SRB2/merge_requests/958#note_21780), "consoleplayer == nil" already has that covered.
Forum: Editing Help 05-26-2020
Replies: 4
Views: 967
Posted By Zwip-Zwap Zapony
Yes... but fickleheart already helped me solve...

Yes... but fickleheart already helped me solve this more than 5 years ago.
Forum: SRB2 Discussion 05-21-2020
Replies: 6,633
Sticky: Suggestions
Views: 2,763,332
Posted By Zwip-Zwap Zapony
In the software renderer, walls are shaded...

In the software renderer, walls are shaded differently than flats (floors/ceilings). They both get darker at distance, but one of them darkens at less distance than the other. Edit: But sloped flats...
Forum: Help 05-12-2020
Replies: 2
Views: 194
Posted By Zwip-Zwap Zapony
It's not possible in current official builds of...

It's not possible in current official builds of SRB2, but I've made a merge request (https://git.magicalgirl.moe/STJr/SRB2/merge_requests/844)* that lets you change the GUI scales, so hopefully it...
Forum: News 05-11-2020
Replies: 20
Views: 1,672
Posted By Zwip-Zwap Zapony
If you die with extra lives remaining, you...

If you die with extra lives remaining, you respawn at the latest Star Post/checkpoint. If you die without extra lives remaining, you get a Game Over.
If you get a Game Over and use a continue, you...
Forum: News 05-11-2020
Replies: 20
Views: 1,672
Posted By Zwip-Zwap Zapony
If you play in a "no save" slot, you have a...

If you play in a "no save" slot, you have a limited amount of continues that you can increase in special stages/by collecting tokens when you have all Chaos Emeralds.

If you play in any save slot,...
Forum: SRB2 Discussion 04-25-2020
Replies: 78
Views: 3,463
Posted By Zwip-Zwap Zapony
Long (but hopefully informative) wall of text...

Long (but hopefully informative) wall of text ahead:Why wouldn't they be able to utilize Jump+Spin as effectively? It's just one button after the other, in both cases.

I agree that using triggers...
Showing results 1 to 25 of 500

 
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