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Forum: Editing Help 07-08-2007
Replies: 15
Views: 2,199
Posted By .hack
moot point Mystic...it works fine for me, no...

moot point Mystic...it works fine for me, no thok-barrier glitches
Forum: Editing Help 07-06-2007
Replies: 15
Views: 2,199
Posted By .hack
..or I can just do what Mystic did with AGZ and...

..or I can just do what Mystic did with AGZ and set both the sky and floor flats to F_SKY1 and the ceiling and floor of the thok barrier to F_SKY1 and not bother with a million control sectors
Forum: Editing Help 07-06-2007
Replies: 15
Views: 2,199
Posted By .hack
1)ok, I'll try to work around it 2)well...I...

1)ok, I'll try to work around it

2)well...I need to have big rooms to get the "high up in the sky" feeling...

also...I have no idea how I pulled this one off. All sectors are closed, and there...
Forum: Editing Help 07-05-2007
Replies: 15
Views: 2,199
Posted By .hack
ok... 1)Is there a way to fix that? 2)I...

ok...

1)Is there a way to fix that?

2)I also noticed that sometimes, walls appear that aren't in the level, and when you get closer, it disappears. is that the renderer, or am I doing something?
Forum: Editing Help 07-05-2007
Replies: 15
Views: 2,199
Posted By .hack
Extremely big, I think this has to do with the...

Extremely big, I think this has to do with the size of the room, which is 18688 X 12800 (it is a huge death pit, like AGZ.)

I've noticed this glitch and a few others in my large maps, so I'll just...
Forum: Editing Help 07-04-2007
Replies: 15
Views: 2,199
Posted By .hack
strange glitchs

Hi, does anyone know what I'm doing to cause this glitch and how to fix it?

http://www.imagehosting.com/out.php/t862532_srb20000.png (http://www.imagehosting.com/out.php/i862532_srb20000.png)
...
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