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Forum: SRB2 Discussion 3 Days Ago
Replies: 10
Views: 403
Posted By Flame
I believe there is some leniency with this among...

I believe there is some leniency with this among the judges. I believe you have the ability to suggest a two letter prefix to use among your gametype modification. However, as you mentioned, judges...
Forum: Mods 1 Week Ago
Replies: 4
Views: 1,539
Posted By Flame
SRB2 Tron (SRB2T) - Tron meets SRB2

The classic gameplay style of Tron's Light Cycles (https://en.wikipedia.org/wiki/Tron_(video_game)) makes an appearance in SRB2.

You're constantly moving forward, you don't stop once you enter the...
Forum: Levels 1 Week Ago
Replies: 2
Views: 856
Posted By Flame
I played these maps on my own spare time. These...

I played these maps on my own spare time.
These maps have potential! And I enjoy the direction you took with these.

If you have plans to update these maps, I have some things to note.

Sunken...
Forum: Bug Reports 1 Week Ago
Replies: 0
Views: 82
Posted By Flame
Player spawn points are inaccessible (Or nil) through Lua w/o iterator

I'm attempting to access a Player Spawn point using either the "PlayerSpawn" and "MapThingSpawn" hooks, using this (https://wiki.srb2.org/wiki/Lua/Userdata_structures#mobj_t) and this...
Forum: Mods 1 Week Ago
Replies: 16
Views: 2,686
Posted By Flame
Let me say this outright, I appreciate the...

Let me say this outright, I appreciate the feedback I'm receiving in this thread.

I'm aware that the Bomberman Mod will modify your camera settings. This is partially my fault and my method of...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 3
Views: 275
Posted By Flame
Maybe someday, but maybe not. ...

Maybe someday, but maybe not.
https://i.imgur.com/3Crx0bp.png

You wouldn't realize how much work is needed to put into a project, such as a Smash Bros. mod, until you start working on it...
Forum: Editing 2 Weeks Ago
Replies: 5
Views: 302
Posted By Flame
Without Lua scripting, you'll be out of luck....

Without Lua scripting, you'll be out of luck. Vanilla 2D mode only allows for movement along the X axis. But you may be aiming to achieve what Axis2D once did.

If you want to go the route of Lua...
Forum: Lua 2 Weeks Ago
Replies: 4
Views: 2,035
Posted By Flame
Hey all, The Darkworld script has been...

Hey all,

The Darkworld script has been updated to v2.


v2 - 3/14/20

Improved performance on lower-end machines:

Significantly reduced the spawn count of "Shadow" objects by adding an...
Forum: Lua 4 Weeks Ago
Replies: 2
Views: 894
Posted By Flame
Hey all, Version 2 of this script is now...

Hey all, Version 2 of this script is now available.

Changelog:
Version 2
- Fixed the dust clouds from spawning indefinitely while standing on top of MF_SOLID objects

Version 1
- Initial...
Forum: Lua 4 Weeks Ago
Replies: 2
Views: 894
Posted By Flame
Okami FX

Inspired from the Okami (https://en.wikipedia.org/wiki/%C5%8Ckami) series, this script adds extra flare to jumping, running, landing on the ground, and thokking as Sonic. It does not change anything...
Forum: Bug Reports 4 Weeks Ago
Replies: 0
Views: 184
Posted By Flame
MFE_JUSTHITFLOOR triggers endlessly when standing on a monitor

Consider the following code:

Code below is supposed to spawn MT_TNTDUST in 16 directions in a 360 degree circle when the player hits the floor.

addHook("PlayerThink", function(p)
if p and...
Forum: Bug Reports 4 Weeks Ago
Replies: 0
Views: 126
Posted By Flame
Custom typeoflevel maps do not show up in Multiplayer game modes

I have fair reason to believe the custom TOL_* Lua scripting is not working to it's fullest extent.

Consider the following in my custom Lua code:

freeslot('TOL_CUSTOMLVL') -- Custom TOL...
Forum: Mods 02-23-2020
Replies: 74
Views: 11,436
Posted By Flame
You work fast! I swear the first release of this...

You work fast! I swear the first release of this was about two weeks ago. Kudos.
I'll be expecting version three next week.
Forum: Lua 02-23-2020
Replies: 5
Views: 1,418
Posted By Flame
Rideable Eggmobile (Or how far I'm willing to go with it)

Wanna take an Eggmobile for a ride? (https://youtu.be/yPjjnfGKrPc) Honestly I was going to program more of this but after attempting to program a laser function for this, I quickly starting losing...
Forum: Lua 02-17-2020
Replies: 4
Views: 2,035
Posted By Flame
SRB2 Darkworld (v2)

Borrowed from the Legend of Zelda series, The Darkworld makes a surprise appearance in SRB2. Solve puzzles, Fool your enemies, trick your friends into attacking something that may outright be... A...
Forum: Mods 02-11-2020
Replies: 16
Views: 2,686
Posted By Flame
SRB2 Bomberman (SRB2B) [vB-001]

Talk about a blast from the past (https://mb.srb2.org/showthread.php?t=35211). It's back, and recreated in Lua a decade later!

Announcement Trailer (https://youtu.be/hZpTUkEL_BI)
...
Forum: Lua 02-04-2020
Replies: 1
Views: 904
Posted By Flame
Bastardized SHA-1 and HMAC-SHA1 Routines in Pure Lua

Borrowed from this blog post:
http://regex.info/blog/lua/sha1

Updated to fit the constraints of SRB2. - Ie. Bastardized*
This is more of a utility WAD than anything.

Utilize Lua's asserts to...
Forum: Bug Reports 02-03-2020
Replies: 2
Views: 255
Posted By Flame
The same applies for BT_JUMP and PF_JUMPDOWN.

The same applies for BT_JUMP and PF_JUMPDOWN.
Forum: Bug Reports 02-03-2020
Replies: 2
Views: 255
Posted By Flame
Lua "ThinkFrame" hook - Checking if BT_USE and not PF_USEDOWN does not trigger at all

Checking to see if the USE (Spin) button is pressed (p.cmd.buttons & BT_USE), and not held down (p.pflags & PF_USEDOWN) fails to trigger. Within the "ThinkFrame" hook for the player.

Example Code...
Forum: Lua 02-03-2020
Replies: 5
Views: 1,377
Posted By Flame
Hey All, This script has been updated to V2....

Hey All,

This script has been updated to V2. I had to issue a hotfix for fixing the DVD x/y bounce logic.
Download link is updated in the original post!

- Flame
Forum: Lua 02-03-2020
Replies: 6
Views: 1,383
Posted By Flame
Level ends after a player collects 999 rings

Level ends after a player collects 999 rings
Forum: Lua 02-02-2020
Replies: 5
Views: 1,377
Posted By Flame
DVD Logo (v2 Update 2/2/20)

You know it. You love it. The classic.

I'm surprised that I haven't been able to come across this on the messageboard yet.

Extras:
dvd_experience "full" to achieve the full experience. Or what...
Forum: Lua 01-27-2020
Replies: 3
Views: 960
Posted By Flame
https://i.imgur.com/xF1P2qM.png Flame liked this...

https://i.imgur.com/xF1P2qM.png Flame liked this post.
Forum: SRB2 Discussion 01-10-2020
Replies: 6,453
Sticky: Suggestions
Views: 2,672,105
Posted By Flame
soundorg.x and soundorg.y should be exposed to...

soundorg.x and soundorg.y should be exposed to Lua's sector_t list if they aren't already.

For context, the following C code isn't replicatable in Lua:
Forum: Editing 01-02-2020
Replies: 445
Views: 187,898
Posted By Flame
Really came in here to complement these camera...

Really came in here to complement these camera angles. And I'm rarely one to frequent the editing section of the forum. I feel those 2D camera angles and 3D - 2D camera transition would be wonderful...
Showing results 1 to 25 of 500

 
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