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Search: Posts Made By: Zwip-Zwap Zapony
Forum: SRB2 Discussion 12-17-2020
Replies: 7
Views: 421
Posted By Zwip-Zwap Zapony
There's no gameplay difference, only a visual...

There's no gameplay difference, only a visual difference.
Forum: Help 12-07-2020
Replies: 2
Views: 269
Posted By Zwip-Zwap Zapony
As someone who also uses a DualShock 4...

As someone who also uses a DualShock 4 (PlayStation 4 controller) through DS4Windows, I don't know why the D-Pad doesn't work for you.

If I use DS4Windows to emulate my DS4 into an X-Input...
Forum: Video Games 12-06-2020
Replies: 9
Views: 431
Posted By Zwip-Zwap Zapony
While not exactly "emulation" per se, I'd suggest...

While not exactly "emulation" per se, I'd suggest Sonic 3 A.I.R. (Angel Island Revisited) (http://sonic3air.org/). It's a fan-made widescreen "port/remaster", featuring many enhancements both...
Forum: Bug Reports 12-05-2020
Replies: 3
Views: 295
Posted By Zwip-Zwap Zapony
Sonic Robo Blast 2 has featured an in-game...

Sonic Robo Blast 2 has featured an in-game renderer switch in the video options menu since version 2.2.1. The OpenGL batch file is no longer needed to enable OpenGL.
(Similarly, the OpenGL DLL file...
Forum: General Discussion 12-03-2020
Replies: 158
Views: 121,526
Posted By Zwip-Zwap Zapony
One of Knuckles' cutscenes from a beta of Sonic...

One of Knuckles' cutscenes from a beta of Sonic Adventure, featuring a different voice actor than a majority of the final release.
In context, Knuckles said "Oh no, it's starting to happen!"...
Forum: General Discussion 11-22-2020
Replies: 158
Views: 121,526
Posted By Zwip-Zwap Zapony
Can you supply "command-line" launch...

Can you supply "command-line" launch options/arguments/parameters when playing the official Android port of SRB2 (without compiling the game yourself with them built-in), and if so, how?

I seem to...
Forum: Bug Reports 11-22-2020
Replies: 0
Views: 242
Posted By Zwip-Zwap Zapony
[Android] "Scale Divider" resets on game reboot

Using v2.2.8 of the official Android port, the "Scale Divider" setting ("nativeresdiv" convar, cv_nativeresdiv internal source code name) gets reset to the default value of 3.0 whenever the game is...
Forum: Software 10-28-2020
Replies: 453
Views: 299,119
Posted By Zwip-Zwap Zapony
The format is incorrect. In your screenshot,...

The format is incorrect. In your screenshot, SLADE lists their format as "Graphic (Doom)", which is for sprites, textures, HUD stuff, et cetera. Flats should be of the "Graphic (Flat)" type (which...
Forum: Editing 10-22-2020
Replies: 11
Views: 2,001
Posted By Zwip-Zwap Zapony
That looks neat. I probably wouldn't use it...

That looks neat. I probably wouldn't use it myself all the time, but I appreciate the fact that something like it is possible, regardless, and could find some enjoyment in at least trying it out for...
Forum: Bug Report Archive 10-22-2020
Replies: 2
Views: 327
Posted By Zwip-Zwap Zapony
It looks to me like that you might have disabled...

It looks to me like that you might have disabled 3D skybox rendering. Try to open the console, type "skybox on" (without quotes) and press Enter to execute that, then see if that solves the problem...
Forum: SRB2 Discussion 10-21-2020
Replies: 13
Views: 930
Posted By Zwip-Zwap Zapony
SRB2 currently has Hyper forms "in some form"; If...

SRB2 currently has Hyper forms "in some form"; If you're Super, with godmode, without debug mode (devmode?), then you flash in 7 bright different-hue colours instead of 5 same-hue colours.
(There's...
Forum: SRB2 Discussion 10-17-2020
Replies: 52
Views: 2,168
Posted By Zwip-Zwap Zapony
Responses to time gear:Emblems (if applicable/not...

Responses to time gear:Emblems (if applicable/not collected), emerald tokens, shields/power-ups, and, if they have all 7 Chaos Emeralds already, rings (to become Super).

I can admit that that...
Forum: SRB2 Discussion 10-17-2020
Replies: 52
Views: 2,168
Posted By Zwip-Zwap Zapony
Me neither, but I'm not sure what else would be...

Me neither, but I'm not sure what else would be an option besides "accumulable lives" and "infinite lives".

I would personally prefer the latter, but mostly I just want to avoid entering a level...
Forum: SRB2 Discussion 10-16-2020
Replies: 52
Views: 2,168
Posted By Zwip-Zwap Zapony
In my opinion, a "lives" system doesn't impact...

In my opinion, a "lives" system doesn't impact skilled players (aside from there just being another counter/number that they can increase to 99 if they want to), while punishing bad players....
Forum: Official Kart Releases 10-12-2020
Replies: 183
Views: 770,729
Posted By Zwip-Zwap Zapony
That's normal. SRB2Kart v2.0 isn't out yet, so...

That's normal. SRB2Kart v2.0 isn't out yet, so Time Attack is the only non-multiplayer content currently available.
Forum: Editing Help 10-09-2020
Replies: 1
Views: 210
Posted By Zwip-Zwap Zapony
Your music tracks (at least one of them) have a...

Your music tracks (at least one of them) have a sample rate of 48000 hertz. Since version 2.1.12 of SRB2 (which also applies to SRB2Kart), the "LOOPPOINT"-related methods of looping music has only...
Forum: SRB2 Discussion 10-07-2020
Replies: 16
Views: 1,140
Posted By Zwip-Zwap Zapony
Having Metal Sonic bob a little bit up and down...

Having Metal Sonic bob a little bit up and down when moving would help make Metal Sonic seem less stiff/unanimated. SRB2 v2.1 did that for him, in fact.
(But the glowing exhaust orb when he moves in...
Forum: Kart Characters 09-26-2020
Replies: 27
Views: 9,631
Posted By Zwip-Zwap Zapony
For SRB2Kart, a mobj's "eflags" variable can take...

For SRB2Kart, a mobj's "eflags" variable can take flags named "MFE_DRAWONLYFORP1" through "DRAWONLYFORP4", which is for per-splitscreen-viewpoint visibility.

While hackish, you could have up to 4...
Forum: Bug Reports 09-25-2020
Replies: 10
Views: 776
Posted By Zwip-Zwap Zapony
The Whirlwind Shield is special. You can use it...

The Whirlwind Shield is special. You can use it with Spin while jumping, but you can also use it with Jump while falling (including running off ledges or bouncing on a spring).

After grabbing an...
Forum: Editing Help 09-12-2020
Replies: 2
Views: 340
Posted By Zwip-Zwap Zapony
For the TAL0-TALB sprites, while the sprite names...

For the TAL0-TALB sprites, while the sprite names can only be 4 characters long, the state names that use the sprites can be longer, containing more information about their context.

Here's a list...
Forum: SRB2 Discussion 09-08-2020
Replies: 6,766
Sticky: Suggestions
Views: 2,860,720
Posted By Zwip-Zwap Zapony
That would not allow you to see the player from...

That would not allow you to see the player from above, which is required for running on a wall while the camera is facing directly onto that wall, because there's no running sprites seen from above....
Forum: Editing Help 07-24-2020
Replies: 4
Views: 400
Posted By Zwip-Zwap Zapony
Junio Sonic uses the "SF_HIRES" skin flag to...

Junio Sonic uses the "SF_HIRES" skin flag to enable the "highresscale" skin option, allowing Junio Sonic to use sprites that are extra big and then scaled down by the game, for extra detail.


If...
Forum: Bug Report Archive 07-24-2020
Replies: 2
Views: 308
Posted By Zwip-Zwap Zapony
Probably related: The credits can (intentionally)...

Probably related: The credits can (intentionally) not be skipped if you haven't seen the credits before.
Forum: Bug Report Archive 07-23-2020
Replies: 1
Views: 359
Posted By Zwip-Zwap Zapony
This is fixed for v2.2.7....

This is fixed for v2.2.7. (https://git.magicalgirl.moe/STJr/SRB2/merge_requests/945)
Forum: Bug Reports 07-20-2020
Replies: 5
Views: 464
Posted By Zwip-Zwap Zapony
SRB2 uses a graphic like that for the...

SRB2 uses a graphic like that for the intermission screen if the screenbuffer for the last frame doesn't exist. (It normally uses a screenbuffer for the background.)

I'm not sure exactly what...
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