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Forum: Characters 02-17-2020
Replies: 12
Views: 4,157
Posted By Draykon
Yeah, that's basically the perfect opportunity...

Yeah, that's basically the perfect opportunity for the problems with the wallcling to show. I'm experimenting with a better solution using the new MobjLineCollide hook, but even that is only about...
Forum: Characters 02-17-2020
Replies: 12
Views: 4,157
Posted By Draykon
To take advantage of 2.2.1, Nasya has been...

To take advantage of 2.2.1, Nasya has been updated!

https://mb.srb2.org/attachment.php?attachmentid=26778&d=1581929608

Here's what's new:


Taking advantage of 2.2.1 features, Nasya now...
Forum: Characters 02-08-2020
Replies: 12
Views: 4,157
Posted By Draykon
Thanks everyone for all the great feedback both...

Thanks everyone for all the great feedback both here and on Discord. I've uploaded v1.1 with a few changes:




Doubled the timing window for keeping your speed while stepping or jumping.
...
Forum: Characters 02-08-2020
Replies: 12
Views: 4,157
Posted By Draykon
Nasya The Weightless - V1.2

It turns out Lua is harder than I thought.

Nasya the Weightless is a highly transformative character who is unaffected by normal gravity. She does not run or jump like other characters. Instead...
Forum: Characters 02-07-2020
Replies: 86
Views: 23,767
Posted By Draykon
There are so many little details here that make...

There are so many little details here that make him feel good to play. Even just boosting around is satisfying.

My one complaint is that the walljump can feel a little disorienting. I think it's...
Forum: Miscellaneous 02-03-2020
Replies: 1
Views: 1,338
Posted By Draykon
[Tweak] Juicier Popgun

Have you ever gotten so frustrated with a conversation that you stay up until 6AM making a minor tweak WAD to prove some kind of vague point about gamefeel?



This WAD adds a few small visual...
Forum: Editing Help 01-24-2020
Replies: 3
Views: 227
Posted By Draykon
Enemies (and most things with MF_SHOOTABLE) go...

Enemies (and most things with MF_SHOOTABLE) go into their Deathstates upon being killed. Any "on death" effects should go there.

A_SpawnObjectRelative is indeed what you'd probably use for what...
Forum: Levels 01-23-2020
Replies: 14
Views: 3,137
Posted By Draykon
I'll be 100% honest: The reason why there aren't...

I'll be 100% honest: The reason why there aren't more building sections is because the east asian-style roof FoF was a huge pain to line up. I'd definitely like to do more if I ever do an extension...
Forum: Levels 01-21-2020
Replies: 14
Views: 3,137
Posted By Draykon
Sacred Abyss Zone

WTF you guys added slopes???


It's been a long time, but I think this is my first time making a real level. It's short and experimental, but I enjoyed the process of making it.

...
Forum: News 05-12-2012
Replies: 347
Views: 103,988
Posted By Draykon
Not only that, but isn't something similar...

Not only that, but isn't something similar possible just by meddling with transparency tables? Actual layering strikes me as the least likely explanation o.O
Forum: Editing Help 04-19-2012
Replies: 3
Views: 1,156
Posted By Draykon
At the core, you're gonna wanna use...

At the core, you're gonna wanna use A_SetObjectFlags to change MF_FLOAT and MF_NOGRAVITY. (Set them to true to take off, to false to land) however, there's obviously going to be a lot of...
Forum: News 04-01-2012
Replies: 347
Views: 103,988
Posted By Draykon
It's not entirely unheard of for teaser content...

It's not entirely unheard of for teaser content to be released on AFD, framed as an AFD joke, and then turn out to be true. STJr isn't THAT meta, but it's not entirely impossible.
Forum: News 04-01-2012
Replies: 347
Views: 103,988
Posted By Draykon
If you were to make it out of multiple things,...

If you were to make it out of multiple things, and use a custom transtable you might be able to get that effect. Seems like a lot of work though- and it'd probably be buggy with the Software...
Forum: Editing 08-19-2011
Replies: 10
Views: 3,502
Posted By Draykon
They totally do. Models in SRB2 get a single pose...

They totally do. Models in SRB2 get a single pose for every situation where a sprite would get a frame.

Anyway, don't you get closer to six or eight frames for just the walking animation? I'm...
Forum: Editing Help 08-16-2011
Replies: 5
Views: 1,426
Posted By Draykon
This, although you'll have to SOC in some extra...

This, although you'll have to SOC in some extra frames. Thing 43 (MT_RING) is a normal ring, thing 44 is the ring object you drop when you get hit (MT_FLINGRING). Just SOC Thing 43's spawnstate to be...
Forum: Editing Help 08-16-2011
Replies: 5
Views: 1,426
Posted By Draykon
There's a thread on a similar subject over here: ...

There's a thread on a similar subject over here:
http://mb.srb2.org/showthread.php?t=36329

Long story short, it's doable with a bit of hacking around with A_Look, but it's certainly a lot of...
Forum: Help 08-14-2011
Replies: 2
Views: 1,199
Posted By Draykon
This was only actually true in 1.09.4. Sonic now...

This was only actually true in 1.09.4. Sonic now has ghostthokitem, meaning no matter what you do to the default thokitem, it'll always just float there transparent after Sonic spawns it. So editing...
Forum: Editing 08-09-2011
Replies: 10
Views: 3,502
Posted By Draykon
I find the idea of Wheatley just rolling...

I find the idea of Wheatley just rolling harmlessly through the levels amusing.

Although: Do my eyes deceive me, or are the normals on the left (his right) side of the model a little messed up?...
Forum: Editing 07-24-2011
Replies: 3
Views: 1,542
Posted By Draykon
You need to properly set up the source code...

You need to properly set up the source code first. Run SRB2Src.exe, and it'll create a bunch of folders. Then, everytime you run SOCEdit you'll need to select the folder named "src" in the box on the...
Forum: Bug Reports (2.0.X) 07-16-2011
Replies: 1
Views: 1,244
Posted By Draykon
A_RandomState called on S_PLAY_PAIN produces weird behavior

Known as the God Mode Bug, it's come up with a few custom character abilities now (Read: All that include an A_RemoteAction call) This SOC will reproduce the bug every time the player takes damage:...
Forum: Miscellaneous (2.0.X) 07-03-2011
Replies: 28
Views: 22,712
Posted By Draykon
There isn't one. The railring is nothing more...

There isn't one. The railring is nothing more than a redring with some hardcoded properties. It's completely impossible to touch it with a SOC.

Also it didn't work anyway, so I'm not sure why it...
Forum: Editing Help 03-30-2011
Replies: 7
Views: 1,603
Posted By Draykon
That's SOCEdit's fault for being old and...

That's SOCEdit's fault for being old and terrible. You'll have to use notepad.

I recommend this wiki page for picking up how to do that: http://wiki.srb2.org/wiki/Sonic_Object_Configuration#Format
Forum: Editing Help 03-29-2011
Replies: 7
Views: 1,603
Posted By Draykon
Easily. Just change its deathstate to whatever...

Easily. Just change its deathstate to whatever you want it to go to.
Forum: Editing 03-17-2011
Replies: 4
Views: 2,368
Posted By Draykon
To the first one, directly, no, you can't. The...

To the first one, directly, no, you can't. The Rail Ring shoots the same thing as an ordinary Red Ring, so almost any changes you make to one would apply to the other.

You MIGHT be able to take...
Forum: Editing Help 12-29-2010
Replies: 17
Views: 4,202
Posted By Draykon
Unfortunately, the shield abilities are totally...

Unfortunately, the shield abilities are totally hardcoded. There's no real way to 'add' one. You'll either have to deal with using the same 'whoosh' effect, or deal with the whirlwind one using...
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