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Forum: SRB2 Discussion 05-15-2020
Replies: 4
Views: 616
Posted By Mystic
Yeah, no, we're not having this discussion. Stop...

Yeah, no, we're not having this discussion. Stop posting massive tl;dr for the sake of it.
Forum: SRB2 Discussion 05-15-2020
Replies: 20
Views: 1,135
Posted By Mystic
Time gear, you are completely wrong. We tested...

Time gear, you are completely wrong. We tested the tutorial on many new players in person, watching their play. It doesn't matter that you can ignore the instructions, because new players generally...
Forum: SRB2 Discussion 05-15-2020
Replies: 20
Views: 1,135
Posted By Mystic
You're completely missing the point. The...

You're completely missing the point. The architecture in the tutorial is designed to maximize teaching new players, and does not care about the ability to cheese it. Making the jumps larger would...
Forum: SRB2 Discussion 05-14-2020
Replies: 20
Views: 1,135
Posted By Mystic
It's actually because the tutorial is intended to...

It's actually because the tutorial is intended to teach new players. Several of the sections can actually be completed without following the directions. However, following the directions is the...
Forum: Levels 05-13-2020
Replies: 28
Views: 5,537
Posted By Mystic
Actually, that looks like the gap is 32 across,...

Actually, that looks like the gap is 32 across, which is the exact size of the player. It's hard to pull off, but at exact size you can indeed sneak through the gap. If you want the player to be...
Forum: Bug Reports 05-10-2020
Replies: 54
Views: 4,078
Posted By Mystic
Is that even vanilla? I don't remember it...

Is that even vanilla? I don't remember it providing a path in vanilla's RPT log files.
Forum: Video Games 05-08-2020
Replies: 20
Views: 1,557
Posted By Mystic
I've said this before on various chat rooms, but...

I've said this before on various chat rooms, but Sonic Heroes is the game that made me give up on the franchise for good. SA1/2 were mediocre, but Heroes was a nose-dive in quality that caused me...
Forum: SRB2 Discussion 05-06-2020
Replies: 18
Views: 1,084
Posted By Mystic
Maybe there's a colorblindness issue going on...

Maybe there's a colorblindness issue going on here, but the electric floors flash between yellow and red, for an overall yellow-orange look. I haven't seen many players get hit there and go "come on...
Forum: SRB2 Discussion 05-06-2020
Replies: 18
Views: 1,084
Posted By Mystic
It basically is an acknowledgement from the...

It basically is an acknowledgement from the developers that yes, we thought of that too.
Forum: SRB2 Discussion 05-06-2020
Replies: 12
Views: 834
Posted By Mystic
The shrink ray is a really neat idea. It just...

The shrink ray is a really neat idea. It just wasn't executed very well. I expect us to come back to it at a later date and do a better job of it, because there's a lot of potential awesome there,...
Forum: SRB2 Discussion 05-06-2020
Replies: 18
Views: 1,084
Posted By Mystic
The attraction shield in THZ2 predates a change...

The attraction shield in THZ2 predates a change that makes it pretty useless. It probably should have been changed but we forgot about it. The elemental shields, however, are on purpose, because...
Forum: General Discussion 05-04-2020
Replies: 1
Views: 363
Posted By Mystic
I think there's a core misunderstanding here on...

I think there's a core misunderstanding here on what this forum is. This isn't a forum for describing what you want to play. This is a forum for discussing SRB2 and casual discussion about other...
Forum: SRB2 Discussion 04-30-2020
Replies: 16
Views: 736
Posted By Mystic
The actual answer is that anything we didn't...

The actual answer is that anything we didn't write out simply wasn't worried about. The plot is such a minor aspect of our game, and while we did finally get around to updating it a bit for 2.2, it...
Forum: SRB2 Discussion 04-26-2020
Replies: 78
Views: 3,065
Posted By Mystic
That defeats the point of why shield abilities...

That defeats the point of why shield abilities are on jump-spin to begin with. The whole point was to select the button combination that wasn't already used and would not be accidentally hit trying...
Forum: SRB2 Discussion 04-26-2020
Replies: 78
Views: 3,065
Posted By Mystic
The reason S3K could replace your ability as...

The reason S3K could replace your ability as Sonic is because Sonic's ability was god-awful. The insta-shield was borderline useless to most players because of how terribly it was explained. I didn't...
Forum: SRB2 Discussion 04-26-2020
Replies: 35
Views: 2,032
Posted By Mystic
The actual reason why he needs to stop to use the...

The actual reason why he needs to stop to use the gun is because of animation limitations. We don't have animations for him using the gun while moving. However, when we set up that limitation and...
Forum: SRB2 Discussion 04-24-2020
Replies: 78
Views: 3,065
Posted By Mystic
The reason shield abilities in SRB2 are on...

The reason shield abilities in SRB2 are on jump-spin is because we don't want to overwrite your abilities with them. We are not considering giving characters jump-spin abilities by default because...
Forum: Help 04-23-2020
Replies: 2
Views: 209
Posted By Mystic
That depends on the modder. Different people use...

That depends on the modder. Different people use different (or no) media to talk about what they're doing.
Forum: SRB2 Discussion 04-23-2020
Replies: 43
Views: 1,460
Posted By Mystic
Tails has always been the easiest character in...

Tails has always been the easiest character in SRB2. That's by design, as the design is taken directly from S3K. The problem is that our flight setup is currently built with the assumption that...
Forum: SRB2 Discussion 04-21-2020
Replies: 347
Views: 13,480
Posted By Mystic
I'm strongly opposed to removing the thok from...

I'm strongly opposed to removing the thok from the game. I love the thok and I think our game probably would not still be active today if it wasn't so fun, considering we built our game around it and...
Forum: SRB2 Discussion 04-21-2020
Replies: 347
Views: 13,480
Posted By Mystic
You might notice that they never repeated that...

You might notice that they never repeated that after first gen, and for good reason. It's a bad design choice. Later games in the series both don't make the first gym a hard block if you don't have a...
Forum: SRB2 Discussion 04-20-2020
Replies: 347
Views: 13,480
Posted By Mystic
This is fundamentally a terrible mindset. ...

This is fundamentally a terrible mindset.

When you build a game with choices the player needs to select from the start, the player should be assumed to have no idea what those choices represent....
Forum: SRB2 Discussion 04-20-2020
Replies: 347
Views: 13,480
Posted By Mystic
Automatic braking does not do anything that the...

Automatic braking does not do anything that the player could not already do manually. It simply automates a process that many players were finding difficult to grasp manually.

The homing attack is...
Forum: SRB2 Discussion 04-15-2020
Replies: 347
Views: 13,480
Posted By Mystic
No, it does not only apply on the ground. In...

No, it does not only apply on the ground. In fact, jumping physics is the primary reason why it was implemented to begin with.
Forum: SRB2 Discussion 04-15-2020
Replies: 347
Views: 13,480
Posted By Mystic
That depends on autobrake being on or not. With...

That depends on autobrake being on or not. With autobrake off, holding forward with the thok doesn't do anything because it would put you above your max speed. With autobrake on, though, releasing...
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