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Forum: Bug Reports 2 Weeks Ago
Replies: 1
Views: 117
Posted By toaster
Oversight. Fix is to add PA_DASH to both long...

Oversight. Fix is to add PA_DASH to both long lists of conditionals alongside the PA_RUN cases in p_user.c's P_DoTailsOverlay.
Forum: Bug Reports 2 Weeks Ago
Replies: 5
Views: 294
Posted By toaster
Hi! I helped update the intro's text for 2.2. The...

Hi! I helped update the intro's text for 2.2. The only sections I would agree are incorrect are the implication of "'ruins'", the inconsistency in capitalisation of "mountain" vs "Mountain", and the...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 6,446
Sticky: Suggestions
Views: 2,669,490
Posted By toaster
The slime being blue in THZ3 is entirely due to...

The slime being blue in THZ3 is entirely due to the Mega Mack in Sonic 2, and the acid in ERZ is green due to that being the colour of the core (as well as it being the SASRB2 slime texture,...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 4
Views: 293
Posted By toaster
Former dev here. The ancient TUDD from 1998...

Former dev here.

The ancient TUDD from 1998 had Eggman as an unlockable character, so it was from the start. However, this didn't evolve into its current form or get serious until 2.1 was...
Forum: Levels 3 Weeks Ago
Replies: 7
Views: 1,921
Posted By toaster
Late 2015 DSZ2 remake attempt (vsl_dsz2toast_v1.wad)

I was originally hired into STJr as a level designer; while my cleanup/extensions passes to DSZ1 and ACZ2 were pretty relevant, and Final Demo Zone was ultimately unused in its entirety, this is the...
Forum: SRB2 Discussion 02-19-2020
Replies: 50
Views: 2,325
Posted By toaster
Agreed. 2.2.0 was well-rounded from a game design...

Agreed. 2.2.0 was well-rounded from a game design point, and the design of the Save Cards on the save select menu not having act numbers is deliberate *because* acts didn't need to be distinguished;...
Forum: Miscellaneous 02-11-2020
Replies: 7
Views: 2,783
Posted By toaster
This appeals to me for very obvious reasons. :P

This appeals to me for very obvious reasons. :P
Forum: Bug Reports 02-10-2020
Replies: 2
Views: 238
Posted By toaster
Oversight. Both should be consistent to the...

Oversight. Both should be consistent to the other; the built-in speedpad was designed more recently and with actual knowledge of what spinless characters in the SRB2 campaign behave like, but you...
Forum: Lua 02-03-2020
Replies: 3
Views: 1,088
Posted By toaster
Fun fact: This was a proposed concept during 2.2...

Fun fact: This was a proposed concept during 2.2 development that only didn't get added for release because of uncertainty over what distance the boosts for other players would be allowed to persist...
Forum: Bug Reports 02-03-2020
Replies: 4
Views: 260
Posted By toaster
The other half was fixed in another branch,...

The other half was fixed in another branch, otherwise I would have done the thing there! (well, at least i think it was; the mass is set correctly for that object and it has MF_PAIN...)
Forum: Lua 01-25-2020
Replies: 6
Views: 2,034
Posted By toaster
Strange, that wasn't found in testing. Can anyone...

Strange, that wasn't found in testing. Can anyone help confirm/troubleshoot the above, because that description by itself isn't actionable information from my perspective...
Forum: SRB2 Discussion 01-20-2020
Replies: 388
Views: 90,587
Posted By toaster
The feature was removed because of the new...

The feature was removed because of the new user-controlled "Flicky-list", which allows modders to set the theming for the things that come out of badniks in their levels such as flickies. One of the...
Forum: Miscellaneous 01-19-2020
Replies: 6
Views: 1,508
Posted By toaster
Score-multiplier sphere flashing (v_maniaspheres-v1.soc)

NiGHTS mode was changed during 2.2's development to be more accurate to the source material, including things like having the chips become yellow when Bonus Time is entered. I noticed this had a...
Forum: SRB2 Discussion 01-18-2020
Replies: 155
Views: 10,907
Posted By toaster
That is what it is. The relegating of it to the...

That is what it is. The relegating of it to the console was just to avoid people from assuming it isn't unsupported.
Forum: SRB2 Discussion 01-18-2020
Replies: 35
Views: 1,925
Posted By toaster
Just poking my head to say that any size-based...

Just poking my head to say that any size-based theme should be the playable area, not linedefs - otherwise control sectors will be impossible :P
Forum: SRB2 Discussion 01-15-2020
Replies: 35
Views: 1,925
Posted By toaster
Said on Discord that I'd help you out running...

Said on Discord that I'd help you out running this if there was anything I could do, but repeatin' it publically so people know. I can't take point on anything cuz life is A Thing, but even "just...
Forum: Bug Reports 01-15-2020
Replies: 4
Views: 260
Posted By toaster
It can actually be fixed now, I think. Look for...

It can actually be fixed now, I think. Look for "DMG_SPIKE" in the infotables in info.c, then put DMG_FIRE and DMG_ELECTRIC into the same info fields for the respective objects!
Forum: Bug Reports 01-10-2020
Replies: 3
Views: 216
Posted By toaster
There's nothing wrong here. The tails are...

There's nothing wrong here. The tails are rotating towards the camera in the diagonal angle at the start of your GIF, then they continue to rotate towards the camera once the player changes direction.
Forum: SRB2 Discussion 01-05-2020
Replies: 388
Views: 90,587
Posted By toaster
I actually thought Mighty's stomp would synergise...

I actually thought Mighty's stomp would synergise pretty well with what became of 2.2, actually. Through complete happenstance alone both us and Mania ended up using platforms breakable with vertical...
Forum: SRB2 Discussion 01-05-2020
Replies: 305
Views: 11,710
Posted By toaster
I read it as a possible solution suggested by...

I read it as a possible solution suggested by Mystic one of the last times this topic came up, and thought it was a reasonable compromise. Nothing much else to it.
Forum: SRB2 Discussion 01-05-2020
Replies: 305
Views: 11,710
Posted By toaster
Somewhat off topic: I've seen the words...

Somewhat off topic: I've seen the words "developer bias" a lot lately, like it's some sort of terrible pox on the game. What does it even mean? If it's literally just "the developers have opinions",...
Forum: SRB2 Discussion 01-03-2020
Replies: 15
Views: 1,104
Posted By toaster
It's also worth noting that a lot of 2.0's...

It's also worth noting that a lot of 2.0's development time was hidden through being concurrent with the 1.09 series of code updates. The plan at that time was to keep the public game a "demo" with...
Forum: Miscellaneous 01-03-2020
Replies: 7
Views: 1,636
Posted By toaster
I created the 2.2 speed booster objects, and the...

I created the 2.2 speed booster objects, and the decisions made for them to deviate from your resources were very intentional.

The bright colours and 3D design are readable from a distance, even...
Forum: Bug Reports 01-01-2020
Replies: 1
Views: 176
Posted By toaster
Not a bug, and not happening for the reasons you...

Not a bug, and not happening for the reasons you think it is. This is the Fang ghost replay having its "breaking the monitor" event being played back, which spawns an explosion where the object was...
Forum: SRB2 Discussion 12-26-2019
Replies: 6,446
Sticky: Suggestions
Views: 2,669,490
Posted By toaster
Do you mean reserveLuaBanks? Because that...

Do you mean reserveLuaBanks? Because that requires the creation of a custom savedata to use, and you can't stack custom savedatas already, so...
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