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Search: Posts Made By: Ace Dragon
Forum: SRB2 Discussion 1 Week Ago
Replies: 61
Views: 3,301
Posted By Ace Dragon
Having glimpsed that site, I do agree that from a...

Having glimpsed that site, I do agree that from a presentation standpoint, this message board is a much better place to download mods.

Those here who are not of generation Z would note...
Forum: Editing 08-12-2020
Replies: 2
Views: 265
Posted By Ace Dragon
I've seen a WIP video of your stuff on YouTube...

I've seen a WIP video of your stuff on YouTube several months back, Wasted Wayward looked like it will take a while to refine and detail due to how long the stage is.

I like long stages though so...
Forum: News 08-10-2020
Replies: 35
Views: 2,426
Posted By Ace Dragon
Is is actually quite common for forums (which do...

Is is actually quite common for forums (which do not cover political subjects) to ban political discussion. The reason is that there are tons of people (on all sides) who are very passionate about...
Forum: SRB2 Discussion 08-04-2020
Replies: 182
Views: 6,018
Posted By Ace Dragon
There does seem to be a lot of talk about giving...

There does seem to be a lot of talk about giving Sonic some strong vertical ability and a more powerful moveset in general, but the potential issue with that is that large portions of the existing...
Forum: Levels 07-29-2020
Replies: 77
Views: 14,871
Posted By Ace Dragon
The software renderer tends to become prone to...

The software renderer tends to become prone to glitching once the dimensions of your map get large enough, there is no easy fix other than wiggling vertices, and maybe splitting some large sectors,...
Forum: Help 07-28-2020
Replies: 4
Views: 281
Posted By Ace Dragon
Recent improvements in the game's OpenGL...

Recent improvements in the game's OpenGL rendering might allow you to play CEZ at the full 35 frames per second, as many now report much better performance on weaker machines compared to the old...
Forum: Levels 07-27-2020
Replies: 77
Views: 14,871
Posted By Ace Dragon
There's so much attention to detail that it is...

There's so much attention to detail that it is hard to find things not to like. The fact that it is also consistent throughout the huge levels is quite a feat and shows dedication.

I like all of...
Forum: Editing 07-25-2020
Replies: 22
Views: 2,687
Posted By Ace Dragon
More off and on work, more custom badniks and...

More off and on work, more custom badniks and large-scale traveral. This includes the first two-hit badnik of what is currently known as the Creative Worlds Pack, but since you are in the second...
Forum: Bug Reports 07-17-2020
Replies: 0
Views: 142
Posted By Ace Dragon
Flat alignment in OpenGL only works properly with flats, not textures

I'll let the .gif explain it.
35066

The left side shows a flat aligning to the sectors in the way you would expect, the right side shows a texture that the engine apparently rotated about 45...
Forum: Lua 07-16-2020
Replies: 11
Views: 2,125
Posted By Ace Dragon
I made a second copy of the script for my project...

I made a second copy of the script for my project and managed to make horizontal springs actually have power behind them.

//Lua script originally written by Dabir, modified to make horizontal...
Forum: SRB2 Discussion 07-12-2020
Replies: 8
Views: 497
Posted By Ace Dragon
If SRB2 sees OpenGL in a fully working state and...

If SRB2 sees OpenGL in a fully working state and set as the default renderer (with software either as a fallback or removed), then inserting 3D models into a level would certainly be doable.

The...
Forum: Editing 07-10-2020
Replies: 22
Views: 2,687
Posted By Ace Dragon
2.2.5 is out. What that means is that thanks...

2.2.5 is out.

What that means is that thanks to Hannu Hanhi's work, I can safely look at targeting OpenGL because of the freedom it will bring for mapping.

See the difference between two...
Forum: SRB2 Discussion 07-06-2020
Replies: 75
Views: 3,864
Posted By Ace Dragon
For a 100 emblem unlock, a simplistic level with...

For a 100 emblem unlock, a simplistic level with no emblems at all feels a bit anti-climactic. I would fully support replacing it with something more detailed and up to modern game standards.
...
Forum: Editing 07-04-2020
Replies: 22
Views: 2,687
Posted By Ace Dragon
Note; Crossposted from the general WIP thread,...

Note; Crossposted from the general WIP thread, not everything seen here will be posted in that thread.

-----
Starting the first phase of a level pack now (which will include Lawn World at the...
Forum: Editing 07-04-2020
Replies: 1,248
Views: 255,108
Posted By Ace Dragon
Starting the first phase of a level pack now...

Starting the first phase of a level pack now (which will include Lawn World at the beginning). This one is named Broadside Cliffs Act 1
34056

There are no large cliffs in the .gif, but the plan...
Forum: SRB2 Discussion 07-03-2020
Replies: 100
Views: 6,276
Posted By Ace Dragon
Once OpenGL rendering becomes standard in SRB2...

Once OpenGL rendering becomes standard in SRB2 (thanks to recent patches vastly enhancing it), an aerial themed level that is chock-a-block with FoF's (sloped or not) would be a good way to showcase...
Forum: SRB2 Discussion 07-01-2020
Replies: 6,633
Sticky: Suggestions
Views: 2,760,411
Posted By Ace Dragon
On other communities, people are invited to...

On other communities, people are invited to become moderators because of their generally good and helpful behavior as evidenced by their posting history. You want people with a strong and helpful...
Forum: Levels 07-01-2020
Replies: 23
Views: 6,836
Posted By Ace Dragon
Thank you for your critique. As for the...

Thank you for your critique.

As for the length, not everything (myself included) is fond of the idea that all game levels nowadays be short and quick (as seen with mobile games). The mod saves...
Forum: Levels 07-01-2020
Replies: 23
Views: 6,836
Posted By Ace Dragon
Version 2.0 1. Acts 2 and 3 are in, entering...

Version 2.0

1. Acts 2 and 3 are in, entering act 3 may give the impression of the same-old GFZ boss, but a few changes were made to it.
2. Non-animated scenery objects use the Nothink flag now,...
Forum: SRB2 Discussion 06-30-2020
Replies: 441
Views: 53,903
Posted By Ace Dragon
I hear his Aerial Garden and Azure Temple zones...

I hear his Aerial Garden and Azure Temple zones (in-game versions) are in dire need of a major update to 2.2's standards and features (as they don't even use slopes). This wouldn't completely divorce...
Forum: Editing 06-30-2020
Replies: 1,248
Views: 255,108
Posted By Ace Dragon
I will be watching this thread, it will be better...

I will be watching this thread, it will be better than watching WIP shots and .gifs on Discord become completely buried just a couple days later.

To the users coming back and making maps again, I...
Forum: Software 06-30-2020
Replies: 18
Views: 3,877
Posted By Ace Dragon
Just an update on my use, I began looking at the...

Just an update on my use, I began looking at the Python script to automatically rename objects already rendered and I found it apparently does not work with the latest builds of Blender 2.90, so I...
Forum: Editing 06-28-2020
Replies: 22
Views: 2,687
Posted By Ace Dragon
LWZ3 is coming. 33724 I intend to have at...

LWZ3 is coming.
33724

I intend to have at least some degree of custom boss behavior (as opposed to putting out yet another act 3 with the Greenflower boss). Right now it is a hasty...
Forum: Lua 06-27-2020
Replies: 11
Views: 2,125
Posted By Ace Dragon
This will be very nice for us custom map makers...

This will be very nice for us custom map makers that makes use of diagonal springs, but don't want to deal with the fact it could allow players to easily cheese the level (if measures, that might...
Forum: SRB2 Discussion 06-27-2020
Replies: 441
Views: 53,903
Posted By Ace Dragon
When it comes to being a welcoming community, I...

When it comes to being a welcoming community, I think we can all agree that Discord has been in need of heavier moderation, with or without Mystic being there.

Examples, seemingly innocuous...
Showing results 1 to 25 of 126

 
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