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Search: Posts Made By: Dave Lite
Forum: SRB2 Discussion 2 Days Ago
Replies: 77
Views: 2,850
Posted By Dave Lite
Nah and hi everyone who thinks this level never...

Nah and hi everyone who thinks this level never going to be remade into form it deserve. I am here, person who will in next year remake entire AGZ. I am aware I am not funny, regardless since this is...
Forum: Levels 04-28-2020
Replies: 32
Views: 7,997
Posted By Dave Lite
Thank you for all positive responses, even though...

Thank you for all positive responses, even though project died after 1.5 years
of development(well just half of year, since there was previous iteration I scrapped).



Please read description...
Forum: Levels 04-18-2020
Replies: 32
Views: 7,997
Posted By Dave Lite
BST's SRB1 remake

Release reasoning:As many of you known at least on discord, I am putting project on indefinit hiatus and maybe even cancellation.
That's why this public build release even exists. Goal of entire...
Forum: Levels 04-07-2020
Replies: 23
Views: 5,074
Posted By Dave Lite
I probably going to sound harsh, but please I...

I probably going to sound harsh, but please I know it is your first level release take my critique to heart for future projects rather dismissing it as hate. I will point out major things I probably...
Forum: Levels 02-09-2020
Replies: 33
Views: 12,041
Posted By Dave Lite
1.4

Well I thought that 1.3b will be my last update, but 1.4 going to be then. Project isn't dead yet either, KamiJoJo started to getting and realizing texture ideas lately, so you MAY see further...
Forum: Miscellaneous 02-07-2020
Replies: 7
Views: 2,960
Posted By Dave Lite
SRB2-stylized S3K Elements

Small graphics replacement mod,
that replaces monitors, end sign, HUD, star posts to their S3K counterparts in SRB2 Style.

26273

Disclaimer: Hud and end sign are only edits there.
S3K hud...
Forum: Levels 01-17-2020
Replies: 33
Views: 12,041
Posted By Dave Lite
No. ...

No.

---------------------------------------------------------
Well here we are, We are officially cutting this project from life support, even though it didn't live for too long anyway.

V1.3
...
Forum: Levels 01-11-2020
Replies: 33
Views: 12,041
Posted By Dave Lite
Well it was fixed in patch. ...

Well it was fixed in patch.
--------------------------------------------------------------------------------------
Also v1.2 got released -- Final update for map itself from pack prespective
...
Forum: Levels 01-11-2020
Replies: 33
Views: 12,041
Posted By Dave Lite
Well I am not saying that could be really...

Well I am not saying that could be really difficult, but I don't think it would be really worth it to put into "pipe tower" section(well area after starting area is also suitable, but there would be...
Forum: Levels 01-10-2020
Replies: 33
Views: 12,041
Posted By Dave Lite
huh

Oh wow, I didn't expected really this kind of responce to be pretty honest.
Well, it seems like it is good time to say that version 1.1 got released.

v1.1 - Added more Thwomps
Changed Bricks...
Forum: Levels 01-09-2020
Replies: 33
Views: 12,041
Posted By Dave Lite
Pipe Towers Zone Revamped v1.4

„ Pipe Towers Zone Revamped „ project is doing exactly what it implies and that’s revamping one of the underdeveloped concept such as Mario Mode and one of more older Bonus Zones.
Mod introduces...
Forum: Miscellaneous 01-03-2020
Replies: 7
Views: 2,061
Posted By Dave Lite
Issue relates to Reaction time being higher than...

Issue relates to Reaction time being higher than 0. Since 2.2 there have been added Casino Night bumpers, which they check that value for how many times they can give you 10 points, before you step...
Forum: SRB2 Discussion 12-18-2019
Replies: 18
Views: 1,210
Posted By Dave Lite
Huh what I am seeing there ? Well thank you,...

Huh what I am seeing there ? Well thank you, hopefully you will enjoy demo that may come soon.



Actually I couldn't pass it as new original work, even though it has lot of new content. I am...
Forum: SRB2 Discussion 12-18-2019
Replies: 14
Views: 2,322
Posted By Dave Lite
Welp, you have point about majority of zone being...

Welp, you have point about majority of zone being Dark/Gray.

Even though I am not really against it. Well, I think majority zones in this game should be colorful at very least, which most of them...
Forum: Editing 11-30-2019
Replies: 20
Views: 3,906
Posted By Dave Lite
SRB2 Project - SRB1 Re-Thought Project 11/30/2019 Update

Oh hello, there. It has been while since I posted something there. Well 2.2 is going to release in week or so. I am probably won't be able to deliver on promised demo. It gone bit out of hand anyway....
Forum: Editing 08-11-2019
Replies: 20
Views: 3,906
Posted By Dave Lite
SRB2 Project - SRB1 Re-Thought Project 8/11/2019 Update

Hello online forum attacked by one, which name shouldn't be told (I think clown is best nickname for such person). Anyway that's quite off topic.
So let's talk about progress on my map as whole!...
Forum: Editing 07-29-2019
Replies: 20
Views: 3,906
Posted By Dave Lite
SRB2 Project - SRB1 Re-Thought Project 7/29/2019 Update

>>>> Responce Section
@Red The Pyrohog: I wouldn't really use custom characters for my maps, but that's your choice. Enchant your experience as much you want!

@Motor Roach: Well thanks. :bacon:
...
Forum: Editing 07-14-2019
Replies: 20
Views: 3,906
Posted By Dave Lite
SRB2 Project - SRB1 Re-Thought Project 7/14/2019 Update

Well, to inform you I have some sweet screenshot from same skybox, you seen in previous posts.

https://i.imgur.com/dBDmM1O.png

Yes, cave part of skybox makes it near completion!
Skybox of...
Forum: Editing 06-24-2019
Replies: 20
Views: 3,906
Posted By Dave Lite
Thanks, but I already have my own Crawla sprites...

Thanks, but I already have my own Crawla sprites and I doubt that I will make all of Tech City themed levels (I will mash them together, because not only it would be boring for me to create 3 tech...
Forum: Editing 06-23-2019
Replies: 20
Views: 3,906
Posted By Dave Lite
Well I am not really sure. I will admit that I...

Well I am not really sure. I will admit that I experimented with changing SRB2 Remake KBZ's Midi Instruments, but I am not really sure if I want to use those edits.

I am not really...
Forum: Editing 06-23-2019
Replies: 20
Views: 3,906
Posted By Dave Lite
SRB2 Project - SRB1 Re-Thought Project 6/23/2019 Update

Pretty long overdue thanks Lach ! and GoldenHog r/woosh.

There is bit of my progress I did, actually I didn't made any progress, because I am proudly nuked entire thing few months ago. Oops

So...
Forum: Editing 03-24-2019
Replies: 20
Views: 3,906
Posted By Dave Lite
I am right now working on SRB1 Remake. Yes, I...

I am right now working on SRB1 Remake. Yes, I know nobody asked for this. Anyway there few screenshots. (click on those to get original picture with non miniature resolution)

18032

18033

I...
Forum: Editing 03-24-2019
Replies: 20
Views: 3,906
Posted By Dave Lite
Dave's Experimental Workshop

Oh hello there, This is begining of thread where I will put out stuff I am working on obviously. Yeah, I am not helpful am I.
Forum: Levels (2.1.X) 09-29-2018
Replies: 8
Views: 9,671
Posted By Dave Lite
Oh well, I don't want continue work on this. It...

Oh well, I don't want continue work on this. It was stressful with limited free time, thanks to college. I will try to work on maps, but not really now. I will release latest version of my pack. It...
Forum: Editing 05-26-2018
Replies: 418
Views: 123,007
Posted By Dave Lite
Cosmic Valley Update 1.10 I don't believe I...

Cosmic Valley
Update 1.10 I don't believe I done it with my thin schedule.

Change Log:
Added new enemy: UFO,
Almost complete texture overhaul (Temples and Flat textures are same),
Complete...
Showing results 1 to 25 of 71

 
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