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Search: Posts Made By: Ace Dragon
Forum: News 13 Hours Ago
Replies: 23
Views: 811
Posted By Ace Dragon
Is is actually quite common for forums (which do...

Is is actually quite common for forums (which do not cover political subjects) to ban political discussion. The reason is that there are tons of people (on all sides) who are very passionate about...
Forum: SRB2 Discussion 1 Week Ago
Replies: 175
Views: 4,684
Posted By Ace Dragon
There does seem to be a lot of talk about giving...

There does seem to be a lot of talk about giving Sonic some strong vertical ability and a more powerful moveset in general, but the potential issue with that is that large portions of the existing...
Forum: Levels 1 Week Ago
Replies: 37
Views: 6,043
Posted By Ace Dragon
The software renderer tends to become prone to...

The software renderer tends to become prone to glitching once the dimensions of your map get large enough, there is no easy fix other than wiggling vertices, and maybe splitting some large sectors,...
Forum: Help 2 Weeks Ago
Replies: 4
Views: 234
Posted By Ace Dragon
Recent improvements in the game's OpenGL...

Recent improvements in the game's OpenGL rendering might allow you to play CEZ at the full 35 frames per second, as many now report much better performance on weaker machines compared to the old...
Forum: Levels 2 Weeks Ago
Replies: 37
Views: 6,043
Posted By Ace Dragon
There's so much attention to detail that it is...

There's so much attention to detail that it is hard to find things not to like. The fact that it is also consistent throughout the huge levels is quite a feat and shows dedication.

I like all of...
Forum: Editing 2 Weeks Ago
Replies: 22
Views: 2,521
Posted By Ace Dragon
More off and on work, more custom badniks and...

More off and on work, more custom badniks and large-scale traveral. This includes the first two-hit badnik of what is currently known as the Creative Worlds Pack, but since you are in the second...
Forum: Bug Reports 3 Weeks Ago
Replies: 0
Views: 112
Posted By Ace Dragon
Flat alignment in OpenGL only works properly with flats, not textures

I'll let the .gif explain it.
35066

The left side shows a flat aligning to the sectors in the way you would expect, the right side shows a texture that the engine apparently rotated about 45...
Forum: Lua 3 Weeks Ago
Replies: 11
Views: 1,905
Posted By Ace Dragon
I made a second copy of the script for my project...

I made a second copy of the script for my project and managed to make horizontal springs actually have power behind them.

//Lua script originally written by Dabir, modified to make horizontal...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 8
Views: 444
Posted By Ace Dragon
If SRB2 sees OpenGL in a fully working state and...

If SRB2 sees OpenGL in a fully working state and set as the default renderer (with software either as a fallback or removed), then inserting 3D models into a level would certainly be doable.

The...
Forum: Editing 4 Weeks Ago
Replies: 22
Views: 2,521
Posted By Ace Dragon
2.2.5 is out. What that means is that thanks...

2.2.5 is out.

What that means is that thanks to Hannu Hanhi's work, I can safely look at targeting OpenGL because of the freedom it will bring for mapping.

See the difference between two...
Forum: SRB2 Discussion 07-06-2020
Replies: 70
Views: 3,066
Posted By Ace Dragon
For a 100 emblem unlock, a simplistic level with...

For a 100 emblem unlock, a simplistic level with no emblems at all feels a bit anti-climactic. I would fully support replacing it with something more detailed and up to modern game standards.
...
Forum: Editing 07-04-2020
Replies: 22
Views: 2,521
Posted By Ace Dragon
Note; Crossposted from the general WIP thread,...

Note; Crossposted from the general WIP thread, not everything seen here will be posted in that thread.

-----
Starting the first phase of a level pack now (which will include Lawn World at the...
Forum: Editing 07-04-2020
Replies: 1,240
Views: 244,425
Posted By Ace Dragon
Starting the first phase of a level pack now...

Starting the first phase of a level pack now (which will include Lawn World at the beginning). This one is named Broadside Cliffs Act 1
34056

There are no large cliffs in the .gif, but the plan...
Forum: SRB2 Discussion 07-03-2020
Replies: 100
Views: 5,740
Posted By Ace Dragon
Once OpenGL rendering becomes standard in SRB2...

Once OpenGL rendering becomes standard in SRB2 (thanks to recent patches vastly enhancing it), an aerial themed level that is chock-a-block with FoF's (sloped or not) would be a good way to showcase...
Forum: SRB2 Discussion 07-01-2020
Replies: 6,592
Sticky: Suggestions
Views: 2,736,520
Posted By Ace Dragon
On other communities, people are invited to...

On other communities, people are invited to become moderators because of their generally good and helpful behavior as evidenced by their posting history. You want people with a strong and helpful...
Forum: Levels 07-01-2020
Replies: 23
Views: 6,325
Posted By Ace Dragon
Thank you for your critique. As for the...

Thank you for your critique.

As for the length, not everything (myself included) is fond of the idea that all game levels nowadays be short and quick (as seen with mobile games). The mod saves...
Forum: Levels 07-01-2020
Replies: 23
Views: 6,325
Posted By Ace Dragon
Version 2.0 1. Acts 2 and 3 are in, entering...

Version 2.0

1. Acts 2 and 3 are in, entering act 3 may give the impression of the same-old GFZ boss, but a few changes were made to it.
2. Non-animated scenery objects use the Nothink flag now,...
Forum: SRB2 Discussion 06-30-2020
Replies: 424
Views: 48,598
Posted By Ace Dragon
I hear his Aerial Garden and Azure Temple zones...

I hear his Aerial Garden and Azure Temple zones (in-game versions) are in dire need of a major update to 2.2's standards and features (as they don't even use slopes). This wouldn't completely divorce...
Forum: Editing 06-30-2020
Replies: 1,240
Views: 244,425
Posted By Ace Dragon
I will be watching this thread, it will be better...

I will be watching this thread, it will be better than watching WIP shots and .gifs on Discord become completely buried just a couple days later.

To the users coming back and making maps again, I...
Forum: Software 06-30-2020
Replies: 17
Views: 3,199
Posted By Ace Dragon
Just an update on my use, I began looking at the...

Just an update on my use, I began looking at the Python script to automatically rename objects already rendered and I found it apparently does not work with the latest builds of Blender 2.90, so I...
Forum: Editing 06-28-2020
Replies: 22
Views: 2,521
Posted By Ace Dragon
LWZ3 is coming. 33724 I intend to have at...

LWZ3 is coming.
33724

I intend to have at least some degree of custom boss behavior (as opposed to putting out yet another act 3 with the Greenflower boss). Right now it is a hasty...
Forum: Lua 06-27-2020
Replies: 11
Views: 1,905
Posted By Ace Dragon
This will be very nice for us custom map makers...

This will be very nice for us custom map makers that makes use of diagonal springs, but don't want to deal with the fact it could allow players to easily cheese the level (if measures, that might...
Forum: SRB2 Discussion 06-27-2020
Replies: 424
Views: 48,598
Posted By Ace Dragon
When it comes to being a welcoming community, I...

When it comes to being a welcoming community, I think we can all agree that Discord has been in need of heavier moderation, with or without Mystic being there.

Examples, seemingly innocuous...
Forum: SRB2 Discussion 06-26-2020
Replies: 424
Views: 48,598
Posted By Ace Dragon
The concern I have is that talking about such...

The concern I have is that talking about such contentious decisions (so soon after the fact) would cause more division than healing, but if it leads to the game's development rate and content quality...
Forum: SRB2 Discussion 06-26-2020
Replies: 424
Views: 48,598
Posted By Ace Dragon
Mellowjacket is right about this thread at least...

Mellowjacket is right about this thread at least taking a bad turn. I would suggest discussion on this sort of thing gets paused for a while to let everyone cool down and ensure the more positive...
Showing results 1 to 25 of 124

 
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