SRB2 Message Board  

Go Back   SRB2 Message Board > Search Forums

Showing results 1 to 25 of 500
Search took 0.25 seconds.
Search: Posts Made By: CobaltBW
Forum: SRB2 Discussion 8 Hours Ago
Replies: 91
Views: 2,073
Posted By CobaltBW
You know, you could easily build the thok from...

You know, you could easily build the thok from scratch in lua by putting P_InstaThrust (player.mo, player.angle, player.actionspd) inside an AbilitySpecial hook.

Not that we'd ever have any reason...
Forum: SRB2 Discussion 10 Hours Ago
Replies: 91
Views: 2,073
Posted By CobaltBW
In most boss fights, Knuckles' helpless state...

In most boss fights, Knuckles' helpless state doesn't matter, since the boss has already been put into flinch state. What actually matters is that the player is able to safely land after attacking,...
Forum: SRB2 Discussion 10 Hours Ago
Replies: 420
Views: 46,325
Posted By CobaltBW
More accurately, he was banned from the public...

More accurately, he was banned from the public discord and left the dev server/team of his own accord. To my knowledge he's not banned from the forums, not that it matters.
Forum: SRB2 Discussion 10 Hours Ago
Replies: 91
Views: 2,073
Posted By CobaltBW
Knuckles is not harder to play than Sonic in...

Knuckles is not harder to play than Sonic in SRB2. I can guarantee you that the platforming assistance and shortcuts provided via glide and climb heavily outweighs any long-cuts and combat...
Forum: SRB2 Discussion 13 Hours Ago
Replies: 91
Views: 2,073
Posted By CobaltBW
I mean, it's possible we won't shove it behind an...

I mean, it's possible we won't shove it behind an unlock.... It's totally possible it won't be on any character. :P


It's painfully obvious how it's problematic if you watch any new player...
Forum: Custom Gametypes 1 Day Ago
Replies: 129
Views: 28,375
Posted By CobaltBW
I've updated the opening post with a scripting...

I've updated the opening post with a scripting manual. This is mainly geared toward custom character support, but it also contains some information regarding custom gametypes and creating bashable...
Forum: SRB2 Discussion 1 Day Ago
Replies: 91
Views: 2,073
Posted By CobaltBW
If it were strictly "OP/UP" then it would be easy...

If it were strictly "OP/UP" then it would be easy to readjust the power of the move to accomodate the game's design. The problem runs deeper than that, in it makes Sonic overtly strong in some areas...
Forum: Custom Gametypes 2 Days Ago
Replies: 129
Views: 28,375
Posted By CobaltBW
Version 7.7 This update adds a spectator...

Version 7.7

This update adds a spectator "auto-camera" feature for idling spectators. It also fixes a few bugs and adds some minor balance tweaks.


2020/7/31
Version 7.7

Maintenance...
Forum: SRB2 Discussion 2 Days Ago
Replies: 9
Views: 365
Posted By CobaltBW
I mean we kind of want the game's bosses to last...

I mean we kind of want the game's bosses to last more than 5 seconds, so
Forum: SRB2 Discussion 3 Days Ago
Replies: 91
Views: 2,073
Posted By CobaltBW
There are a few issues with leaving Sonic with no...

There are a few issues with leaving Sonic with no midair ability, but I think the biggest one is it creates a disconnect in the player control schemes, where everyone would be able to do something in...
Forum: SRB2 Discussion 4 Days Ago
Replies: 11
Views: 550
Posted By CobaltBW
\_(ツ)_/ ♫

\_(ツ)_/ ♫
Forum: SRB2 Discussion 4 Days Ago
Replies: 11
Views: 550
Posted By CobaltBW
From what I can tell from Alam's comments, we hit...

From what I can tell from Alam's comments, we hit 5 terrabytes
Forum: Levels 6 Days Ago
Replies: 2
Views: 446
Posted By CobaltBW
I would strongly recommend unchecking the ambush...

I would strongly recommend unchecking the ambush flag on your item spawns. It doesn't serve the same role as it does with standard ring or monitor objects; it makes it so that items automatically...
Forum: SRB2 Discussion 6 Days Ago
Replies: 26
Views: 2,381
Posted By CobaltBW
Azure Temple still uses oldschool pushable...

Azure Temple still uses oldschool pushable gargoyles for its puzzle rooms.
Forum: Custom Gametypes 1 Week Ago
Replies: 129
Views: 28,375
Posted By CobaltBW
Version 7.6 Today's update includes: ...

Version 7.6

Today's update includes:

An internal reworking of Fang's popgun (originating from TehRealSalt's "Simple Character Rebalancing"), allowing Fang to fire while moving and preventing...
Forum: SRB2 Discussion 1 Week Ago
Replies: 26
Views: 2,381
Posted By CobaltBW
FWIW, a lot of dev also felt that DSZ2 was the...

FWIW, a lot of dev also felt that DSZ2 was the weakest of the "redone" zones. The version that came out of it was forced due to time constraints.
Forum: SRB2 Discussion 1 Week Ago
Replies: 13
Views: 703
Posted By CobaltBW
Classic Sonic level design is "You failed this...

Classic Sonic level design is "You failed this platforming section, but you can continue on this bottom route that is a bit more hazardous or less rewarding."

SRB2 level design, particularly in a...
Forum: Levels 1 Week Ago
Replies: 6
Views: 1,045
Posted By CobaltBW
Echoing Krabs' statements. Not optimized for...

Echoing Krabs' statements. Not optimized for Arena and Survival, but they would work well in the other gametypes.
Forum: SRB2 Discussion 1 Week Ago
Replies: 26
Views: 1,448
Posted By CobaltBW
Just to avoid getting anyone's hopes up, the odds...

Just to avoid getting anyone's hopes up, the odds of BattleMod becoming official are pretty unlikely. This has less to do with the suitability of the gameplay for vanilla, and more to do with the...
Forum: Custom Gametypes 1 Week Ago
Replies: 129
Views: 28,375
Posted By CobaltBW
Version 7.5 Sorry, quick fix to something...

Version 7.5

Sorry, quick fix to something before I call it a night.


2020/7/22

Maintenance
Set hard v-speed limits to characters grabbing the flag while using specials
Forum: Custom Gametypes 1 Week Ago
Replies: 129
Views: 28,375
Posted By CobaltBW
Version 7.4 Optimized code that was...

Version 7.4


Optimized code that was causing severe performance issues for some users
Tails Doll is back (Sprites by Phanthonas and FlyingNosaj)
Gameplay adjustments to Sonic's specials...
Forum: Official Level Design Contest 1 Week Ago
Replies: 79
Views: 5,298
Posted By CobaltBW
This image isn't displaying for me.

This image isn't displaying for me.
Forum: Levels 2 Weeks Ago
Replies: 17
Views: 2,686
Posted By CobaltBW
I definitely empathize with frustrations on...

I definitely empathize with frustrations on figuring out what "plays well" for Arena, because that's pretty much my balance maintenance for Battle in a nutshell. I have found that 3D maps tend to...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 420
Views: 46,325
Posted By CobaltBW
This seems like bait, but I'll substantiate my...

This seems like bait, but I'll substantiate my earlier statements. I think the real reason I don't read any of your posts from start to finish is because everything you post is oozing with pretense....
Forum: Bug Reports 2 Weeks Ago
Replies: 2
Views: 217
Posted By CobaltBW
Unable to progress in Snake minigame

No score item appeared on the snake minigame, forcing a loss. Likely caused by hazard item spawning on top of the score item.
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT. The time now is 12:21 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.