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Search: Posts Made By: CobaltBW
Forum: Custom Gametypes 8 Hours Ago
Replies: 91
Views: 21,336
Posted By CobaltBW
Version 7.0 A massive update has arrived!! ...

Version 7.0

A massive update has arrived!!


Redesigned abilities for Tails, Amy, and Metal Sonic
New game modes: Arena, Survival, and Diamond in the Rough
A full rotation of 12 maps for...
Forum: SRB2 Discussion 1 Day Ago
Replies: 382
Views: 18,184
Posted By CobaltBW
There is no tradeoff to super cancelling unless...

There is no tradeoff to super cancelling unless super cancelling explicitly comes with some sort of cost, like subtracting your total ring count.
Forum: SRB2 Discussion 1 Day Ago
Replies: 382
Views: 18,184
Posted By CobaltBW
It's assumed that players are more likely to want...

It's assumed that players are more likely to want to use their shield ability when the button is pressed, rather than to transform. This is also why, in Sonic 3&K, Tails and Knuckles could transform...
Forum: SRB2 Discussion 1 Day Ago
Replies: 382
Views: 18,184
Posted By CobaltBW
I mean, we could debate the efficacy of those...

I mean, we could debate the efficacy of those transform methods, but obviously that isn't fully relevant here since SRB2's transform method uses spin in midair. Dedicating transform or de-transform...
Forum: SRB2 Discussion 1 Day Ago
Replies: 26
Views: 1,935
Posted By CobaltBW
I have to be real, I don't think I've ever read a...

I have to be real, I don't think I've ever read a single one of OP's posts from start to finish. Has no one ever told him that brevity is the soul of wit?
Forum: SRB2 Discussion 2 Days Ago
Replies: 382
Views: 18,184
Posted By CobaltBW
In my mind, an option means mapping one of the...

In my mind, an option means mapping one of the button/key commands to cancel super, so we either allow super cancelling or we don't. Modders can always script it in/out as necessary.

I can...
Forum: SRB2 Discussion 2 Days Ago
Replies: 382
Views: 18,184
Posted By CobaltBW
I mean, that's kind of the point, isn't it?...

I mean, that's kind of the point, isn't it? You're forced to make a decision early on whether you want to activate Super and risk losing all your rings at some later point.

You're never required...
Forum: SRB2 Discussion 2 Days Ago
Replies: 382
Views: 18,184
Posted By CobaltBW
I don't see how that's a design flaw, personally.

I don't see how that's a design flaw, personally.
Forum: SRB2 Discussion 5 Days Ago
Replies: 53
Views: 2,148
Posted By CobaltBW
This would actually be kind of a neat idea for...

This would actually be kind of a neat idea for Forest Fortress (unlock via all emblems in CEZ1).

I would just trash TLZ.
Forum: SRB2 Discussion 6 Days Ago
Replies: 53
Views: 2,148
Posted By CobaltBW
Any nostalgic value it may have had originally is...

Any nostalgic value it may have had originally is kinda diminished by the fact that the color of the liquid was changed to green for "playability" reasons. Its addition feels confused and devoid of...
Forum: SRB2 Discussion 1 Week Ago
Replies: 389
Views: 37,398
Posted By CobaltBW
I sort of agree that there's an ethical quandary...

I sort of agree that there's an ethical quandary there, because on the one hand you absolutely want to ensure that a user has full control over which conversations they choose to keep private, but...
Forum: SRB2 Discussion 1 Week Ago
Replies: 100
Views: 5,229
Posted By CobaltBW
While I don't disagree with this, my main issue...

While I don't disagree with this, my main issue with it is that it forces paths to be linear, since you cannot stuff lower paths into an area of the map that is intended to kill you. Another problem...
Forum: SRB2 Discussion 1 Week Ago
Replies: 100
Views: 5,229
Posted By CobaltBW
ATZ and AGZ have a lot of the same problems as...

ATZ and AGZ have a lot of the same problems as ERZ, in that its level design strategy is to provide players with forks in the road and force them to engage in platforming challenges where death is...
Forum: Editing 1 Week Ago
Replies: 1,232
Views: 237,426
Posted By CobaltBW
This is a fascinating idea

This is a fascinating idea
Forum: SRB2 Discussion 1 Week Ago
Replies: 389
Views: 37,398
Posted By CobaltBW
I'll be honest, I personally think the bees are...

I'll be honest, I personally think the bees are very novel in their design, but I think I understand why a lot of people aren't fond of them. The challenge of hive elementals are very different from...
Forum: SRB2 Discussion 1 Week Ago
Replies: 389
Views: 37,398
Posted By CobaltBW
In our testing we've actually found that an...

In our testing we've actually found that an acceleration decay model was more ideal than a linear one.

There's a lot more factors to consider under the hood, but I'll just say we've already worked...
Forum: SRB2 Discussion 1 Week Ago
Replies: 389
Views: 37,398
Posted By CobaltBW
Incidentally, we're looking into any changes we...

Incidentally, we're looking into any changes we can make to improve the physics, and that could have an impact on how AGZ plays out. Just something to consider.
Forum: SRB2 Discussion 1 Week Ago
Replies: 389
Views: 37,398
Posted By CobaltBW
IIRC the producer credit was added due to Rob...

IIRC the producer credit was added due to Rob wanting to "represent" SRB2 on any potential legal matters. To my knowledge it's been unanimously decided since then that it isn't an appropriate...
Forum: Editing 1 Week Ago
Replies: 1,232
Views: 237,426
Posted By CobaltBW
Yeah, I can see what you mean. Differences in...

Yeah, I can see what you mean. Differences in gameplay mechanics aside, implementing multiple different gadgets and abilities would probably mean there'd be a lot of spritework as well. You almost...
Forum: Editing 1 Week Ago
Replies: 1,232
Views: 237,426
Posted By CobaltBW
Oh yeah. I thought I kinda recognized him, though...

Oh yeah. I thought I kinda recognized him, though I've never seen the game in action. Definitely curious to see what comes out of the final product.
Forum: SRB2 Discussion 1 Week Ago
Replies: 389
Views: 37,398
Posted By CobaltBW
In truth, I didn't feel like all of your posts...

In truth, I didn't feel like all of your posts and arguments were in the best of faith in that discussion (no offense), but I do agree that there was very clearly a consensus that most people didn't...
Forum: Editing 1 Week Ago
Replies: 1,232
Views: 237,426
Posted By CobaltBW
I might be missing context; it sounds like this...

I might be missing context; it sounds like this character is based off of a certain game?

Pretty solid start to your project, at any rate.
Forum: SRB2 Discussion 1 Week Ago
Replies: 389
Views: 37,398
Posted By CobaltBW
Well, now that a lot of the edge is off.... I...

Well, now that a lot of the edge is off.... I really don't think I have anything important to say that hasn't already been said, but I guess I'll add some of my own perspective just so it's out...
Forum: SRB2 Discussion 1 Week Ago
Replies: 389
Views: 37,398
Posted By CobaltBW
This topic was never exclusively about Mystic,...

This topic was never exclusively about Mystic, and I think that was self-evident from the contents of the OP.
Forum: Help 1 Week Ago
Replies: 6
Views: 286
Posted By CobaltBW
As a general rule, the staff tries to avoid...

As a general rule, the staff tries to avoid deleting user profiles if possible, because deleting a profile tends to have some side effects like messing up the way posts appear on some threads. That...
Showing results 1 to 25 of 500

 
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