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Search: Posts Made By: Mystic
Forum: SRB2 Discussion 18 Hours Ago
Replies: 6
Views: 341
Posted By Mystic
I killed a few posts in this thread, but as a...

I killed a few posts in this thread, but as a reminder: do not respond to useless garbage like CyberKnux's post. It's way easier to infract and ignore if nobody replies to it.


Also, for the OP:...
Forum: SRB2 Discussion 1 Day Ago
Replies: 6
Views: 341
Posted By Mystic
The wiki has tutorials and information for most...

The wiki has tutorials and information for most modding stuff, although some of it is probably still a tad out of date with how recently 2.2 came out.
Forum: SRB2 Discussion 1 Day Ago
Replies: 6,335
Sticky: Suggestions
Views: 2,652,555
Posted By Mystic
Admittedly that column was something I intended...

Admittedly that column was something I intended to make intangible to the camera ages ago and just forgot to. That is a feature we have.
Forum: Help 1 Day Ago
Replies: 4
Views: 360
Posted By Mystic
Uh, that's just straight up incorrect. The WAD...

Uh, that's just straight up incorrect. The WAD limit is an engine limitation that isn't relevant, so it's never been fixed. Not everything is an intentional design.
Forum: SRB2 Discussion 1 Day Ago
Replies: 35
Views: 1,139
Posted By Mystic
Again, a quicksave does not handle the fact that...

Again, a quicksave does not handle the fact that our stages are longer and getting a game over near the end of act 2 can cause players to lose over a half hour of progress. This is the core issue...
Forum: SRB2 Discussion 2 Days Ago
Replies: 35
Views: 1,139
Posted By Mystic
It is an easy solution. We had the functionality...

It is an easy solution. We had the functionality already available and could just change it immediately to alleviate the problems we've seen. Simple change to make with a lot of upsides and few...
Forum: SRB2 Discussion 2 Days Ago
Replies: 35
Views: 1,139
Posted By Mystic
The fact of the matter is that generally we want...

The fact of the matter is that generally we want the progress loss from failing to not exceed 15 minutes, and per zone saving was causing that to happen regularly.
Forum: SRB2 Discussion 3 Days Ago
Replies: 35
Views: 1,139
Posted By Mystic
So basically, there's a core problem here that's...

So basically, there's a core problem here that's hard to correct. The previous system was designed long ago with a series of assumptions that no longer hold true. In an ideal world, I'd absolutely...
Forum: Help 4 Days Ago
Replies: 2
Views: 151
Posted By Mystic
Try deleting config.cfg from your SRB2 directory,...

Try deleting config.cfg from your SRB2 directory, which contains basically every setting except for your save data/unlockables. This will reset your video configuration to default.
Forum: Bug Reports 1 Week Ago
Replies: 0
Views: 232
Posted By Mystic
SIGSEGV in CEZ1

I was trying to perfect CEZ1 again when the game sigsegved. Completely vanilla SRB2 2.2.0. The only odd thing that happened was that I suckered a Robo Hood into jumping off a platform into a pit.

...
Forum: SRB2 Discussion 1 Week Ago
Replies: 22
Views: 1,230
Posted By Mystic
I am not a low-skill player. I use the elemental...

I am not a low-skill player. I use the elemental stomp pretty regularly. However, I have been playing with it as an option for several years already and am used to it existing and have had time to...
Forum: SRB2 Discussion 1 Week Ago
Replies: 22
Views: 1,230
Posted By Mystic
As a general note: the Sonic 3K shields aren't...

As a general note: the Sonic 3K shields aren't used with the shields they overlap with in the stages designed for them. Aerial Garden does not use attraction or whirlwind. Azure Temple does not use...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 7
Views: 823
Posted By Mystic
The actual quirk here is that 2.2's development...

The actual quirk here is that 2.2's development took absurdly long, which led to multiple stages being actually completed and then rethought later. CEZ1 and ACZ2 were both actually finished in their...
Forum: Editing 3 Weeks Ago
Replies: 5
Views: 603
Posted By Mystic
The textures and especially the skybox give me...

The textures and especially the skybox give me some serious Mario vibes, but that's absolutely not a bad thing.
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 1
Views: 386
Posted By Mystic
The entire reason we have a single suggestions...

The entire reason we have a single suggestions thread the way we do is so we can safely ignore impractical or bad suggestions. This does not deserve its own topic.
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 10
Views: 968
Posted By Mystic
That's because it is way less polished. OpenGL...

That's because it is way less polished. OpenGL mode doesn't support a lot of our visual effects, and is hidden as a command line parameter for a reason. Some computers get better performance out of...
Forum: SRB2 Discussion 01-17-2020
Replies: 35
Views: 1,838
Posted By Mystic
The intent is that it would be scheduled ahead of...

The intent is that it would be scheduled ahead of time with the timing planned to be as good as possible, but yeah, the scheduling part is the main reason this has never been attempted in the past....
Forum: SRB2 Discussion 01-16-2020
Replies: 35
Views: 1,838
Posted By Mystic
If you're looking to encourage map creation, I...

If you're looking to encourage map creation, I don't think the OLDC really works as a format anymore because making a map is just so much more involved than it used to be. There's a reason why most...
Forum: SRB2 Discussion 01-13-2020
Replies: 18
Views: 998
Posted By Mystic
I think it's important to remember the context in...

I think it's important to remember the context in which I released version 4, in that SRB2 itself had only a three zone demo, and those three zones were incredibly basic designs. Mystic Realm's...
Forum: SRB2 Discussion 01-08-2020
Replies: 6,335
Sticky: Suggestions
Views: 2,652,555
Posted By Mystic
We're not moving the super discussion over here....

We're not moving the super discussion over here. Further posts about it will be infracted.
Forum: SRB2 Discussion 01-05-2020
Replies: 381
Views: 88,934
Posted By Mystic
All of those changes predated Sonic Mania. Mania...

All of those changes predated Sonic Mania. Mania didn't have any significant influence at all.
Forum: SRB2 Discussion 12-31-2019
Replies: 155
Views: 10,330
Posted By Mystic
The problem isn't going fast in a straight line....

The problem isn't going fast in a straight line. Obviously the camera should be directly behind you in such a situation. The problem is turning while going fast. For the sake of example, I'm going...
Forum: SRB2 Discussion 12-24-2019
Replies: 6,335
Sticky: Suggestions
Views: 2,652,555
Posted By Mystic
It's a longer term goal, but the idea is that if...

It's a longer term goal, but the idea is that if it would be a valid record attack run, it'd count, meaning if you die it wouldn't record it.
Forum: SRB2 Discussion 12-23-2019
Replies: 305
Views: 11,081
Posted By Mystic
Another option is even just "you drop all your...

Another option is even just "you drop all your rings and keep the state anyways". The main point is that the thing to avoid here is making characters feel the same, so even different mechanics among...
Forum: SRB2 Discussion 12-23-2019
Replies: 305
Views: 11,081
Posted By Mystic
We're talking more unique than I suspect you're...

We're talking more unique than I suspect you're thinking. As in "no ring drain/invincibility/super sneakers". As a simple example we're not likely to use: activate jump-spin with no shield and you...
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