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Search: Posts Made By: CobaltBW
Forum: Characters 2 Days Ago
Replies: 22
Views: 7,072
Posted By CobaltBW
"Egg Robotto" has a nice ring to it,...

"Egg Robotto" has a nice ring to it, though.
Forum: Video Games 6 Days Ago
Replies: 7
Views: 221
Posted By CobaltBW
Because an eight year old is less likely to see...

Because an eight year old is less likely to see the appeal of "deep and complex physics-based platforming" than they are to see the appeal of "SASSY HEDGEHOG, GO FAST". Comparing the two styles...
Forum: Video Games 6 Days Ago
Replies: 7
Views: 221
Posted By CobaltBW
Classic is symbolic of a different game design...

Classic is symbolic of a different game design philosophy than modern, capitalizing on the kinds of momentum game design and pinball physics that Sonic was founded on. Modern deviates so far from...
Forum: Characters 2 Weeks Ago
Replies: 108
Views: 16,519
Posted By CobaltBW
Even then that's still dependent largely on the...

Even then that's still dependent largely on the level design itself.

The reason why limited flight was necessary in Kirby 64 is because certain challenges were designed under the pretense that...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 20
Views: 803
Posted By CobaltBW
In the amount of time it took you to write five...

In the amount of time it took you to write five walls of text to defend your position, you could have instead opened up the map in Zone Builder and fixed that section yourself.

Or maybe don't,...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 12
Views: 576
Posted By CobaltBW
I'll note that: in the event that all new music...

I'll note that: in the event that all new music resources are moved onto music.dta, nothing's stopping you from transferring all of the music data from previous versions back into music.dta. Sound...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 12
Views: 576
Posted By CobaltBW
I think a few people might be under the...

I think a few people might be under the impression that the MIDI variants were intentionally left outdated in order to give players an option between "old style" and "new style". The real reason they...
Forum: Mods 4 Weeks Ago
Replies: 89
Views: 18,235
Posted By CobaltBW
Custom characters tend to have certain scripting...

Custom characters tend to have certain scripting which conflicts with the Egg Robo mechanics, so I had to forceskin the player to a default character as a sort of failsafe. In the next version I will...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 12
Views: 709
Posted By CobaltBW
I thought the shrink part was fine, but yeah the...

I thought the shrink part was fine, but yeah the laser was trash
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 6,525
Sticky: Suggestions
Views: 2,698,277
Posted By CobaltBW
Feel like that's compensated for by the fact that...

Feel like that's compensated for by the fact that Sonic, Tails, Knuckles, and Metal Sonic are all incapable of reaching the third token in GFZ2. Out of the whole zone, Amy is the only character that...
Forum: Characters 04-28-2020
Replies: 108
Views: 16,519
Posted By CobaltBW
Haven't had a good opportunity to test Kirby in...

Haven't had a good opportunity to test Kirby in Battle, but I would caution that you're probably not going to find it easy to make sure that inhale is balanced for the Battle format. Being able to...
Forum: Characters 04-28-2020
Replies: 32
Views: 5,481
Posted By CobaltBW
God damn, it's been a while since I've had this...

God damn, it's been a while since I've had this much fun playing a custom character. The Derp mechanically feels like he was custom-tailored to SRB2's style of gameplay; the way he can interact with...
Forum: Characters 04-28-2020
Replies: 108
Views: 16,519
Posted By CobaltBW
It's bound to the tossflag key.

It's bound to the tossflag key.
Forum: Characters 04-27-2020
Replies: 108
Views: 16,519
Posted By CobaltBW
sincerely don't know what you're talking about

sincerely don't know what you're talking about
Forum: Characters 04-27-2020
Replies: 108
Views: 16,519
Posted By CobaltBW
This is great! It seems like we get one of these...

This is great! It seems like we get one of these Kirby projects every couple of years or so, and every time I see it come back, there's more polish on the concept than last time.

The spritework...
Forum: Editing 04-27-2020
Replies: 35
Views: 2,585
Posted By CobaltBW
God damn, there is so much personality to that...

God damn, there is so much personality to that architecture. It feels like you've transformed it from being a Doom map into a physical place with a real purpose.
Forum: SRB2 Discussion 04-27-2020
Replies: 78
Views: 2,541
Posted By CobaltBW
You're not wrong, but part of the magic of the...

You're not wrong, but part of the magic of the current emblem design is that the "skin-check" is made implicit through the level design, and it's up to the player to decide which character is optimal...
Forum: SRB2 Discussion 04-27-2020
Replies: 78
Views: 2,541
Posted By CobaltBW
I think that, more broadly, the reason Sonic was...

I think that, more broadly, the reason Sonic was designed the way he was in Sonic 3 was to give Sonic power-scaling and gameplay variety, and to accentuate Sonic's differences from Tails and Knuckles...
Forum: SRB2 Discussion 04-27-2020
Replies: 35
Views: 1,613
Posted By CobaltBW
This is rarely ever true. Most of the time, the...

This is rarely ever true. Most of the time, the popgun is far away the safest attack to use against most enemies, even compared to regular spin attacks.
Forum: Characters 04-25-2020
Replies: 79
Views: 13,332
Posted By CobaltBW
Yeah, that makes sense. There is a lot more...

Yeah, that makes sense. There is a lot more ranged area denial in ringslinger to check SMS's speed, whereas in Battle characters have less control over the map.
Forum: SRB2 Discussion 04-23-2020
Replies: 35
Views: 1,613
Posted By CobaltBW
Of the unlockables, he is without a doubt the...

Of the unlockables, he is without a doubt the most enjoyable. His playstyle is very distinct while operating quite well in the format of SRB2's game and level design. The mechanics of the popgun...
Forum: SRB2 Discussion 04-23-2020
Replies: 43
Views: 1,236
Posted By CobaltBW
At this point, maybe we have a strong argument in...

At this point, maybe we have a strong argument in favor of fixing the physics code before attempting any major character rebalancing, lmao
Forum: SRB2 Discussion 04-23-2020
Replies: 43
Views: 1,236
Posted By CobaltBW
The reason why taking speedrunning into...

The reason why taking speedrunning into consideration is important is because time attack is embedded into our emblem system. I had brought this up in dev because I had learned while gauging the best...
Forum: SRB2 Discussion 04-22-2020
Replies: 43
Views: 1,236
Posted By CobaltBW
Circa November 18, 2019: I also believe...

Circa November 18, 2019:


I also believe we need better anti-air enemy design and to incorporate this with our level designs -- keeping in mind that the goal shouldn't be to make the campaign...
Forum: SRB2 Discussion 04-22-2020
Replies: 347
Views: 11,023
Posted By CobaltBW
Tails requires rebalancing, so I would caution...

Tails requires rebalancing, so I would caution against comparing Sonic to him. Knuckles may be a better metric to lean on.
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