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Forum: SRB2 Discussion 5 Hours Ago
Replies: 1
Views: 84
Posted By time gear
I would probably enjoy the level a lot more if...

I would probably enjoy the level a lot more if not for how laggy it is. I could barely play it at all on my old PC, and even my new PC which is significantly more powerful has some noticeable frame...
Forum: SRB2 Discussion 13 Hours Ago
Replies: 19
Views: 818
Posted By time gear
I'm more than happy to talk about haunted heights...

I'm more than happy to talk about haunted heights if there's others who want to partake in that discussion, but it should probably be reserved for it's own thread.
Forum: SRB2 Discussion 17 Hours Ago
Replies: 462
Views: 55,998
Posted By time gear
That would imply that there even is a "bad guy"....

That would imply that there even is a "bad guy". This is real life, things aren't so one dimensional. People are complex, situations equally complex. Mystic may have done some things he shouldn't...
Forum: SRB2 Discussion 2 Days Ago
Replies: 462
Views: 55,998
Posted By time gear
Pretty much. I have some pretty negative...

Pretty much. I have some pretty negative experiences with him just as others have, but you never know what's going on in someone's head. Maybe he realized that what he did was wrong, and why it was...
Forum: SRB2 Discussion 2 Days Ago
Replies: 60
Views: 2,233
Posted By time gear
A 2D engine would force 2D all the time. The idea...

A 2D engine would force 2D all the time. The idea being presented is just to have 2D sections in areas it would be appropriate. Personally, I think it's a good idea as long as the player can choose...
Forum: SRB2 Discussion 5 Days Ago
Replies: 462
Views: 55,998
Posted By time gear
That brings back some pretty unfortunate memories...

That brings back some pretty unfortunate memories for me. Mystic gave me a temp ban once or twice over my grammar over a decade ago. I was still just a dumb teenager back then, still think it was...
Forum: SRB2 Discussion 6 Days Ago
Replies: 462
Views: 55,998
Posted By time gear
I still don't really know the full story of what...

I still don't really know the full story of what he did here and on the Discord, but I don't think banning him "as a symbolic gesture" would be the right way to handle it. I'm generally of the...
Forum: News 1 Week Ago
Replies: 119
Views: 70,936
Posted By time gear
What are you even talking about? I never...

What are you even talking about? I never mentioned anything about how many characters there are in the franchise, or adding any new ones.


I never said anything about shifting focus from Sonic or...
Forum: News 1 Week Ago
Replies: 119
Views: 70,936
Posted By time gear
I happen to be in the minority that thinks Big...

I happen to be in the minority that thinks Big was a worthwhile addition to the SA1 cast. His gameplay is much slower, but I found that to be a refreshing change of pace, occasionally stopping in the...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 6,633
Sticky: Suggestions
Views: 2,762,676
Posted By time gear
Something that might help with underwater...

Something that might help with underwater sections is an air meter, perhaps appearing above the lives counter or something, which is separated into a few different sections. As a section fully...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 60
Views: 2,233
Posted By time gear
I'd really like an unlockable dev commentary mode...

I'd really like an unlockable dev commentary mode similar to in Valve's source engine games where you can interact with speech objects to play voice clips on the dev's thought process on making...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 6,633
Sticky: Suggestions
Views: 2,762,676
Posted By time gear
In regards to running on walls, it might be a bit...

In regards to running on walls, it might be a bit of a lazy solution but the player could just be forced into spin animation frames rotated to appear as though rolling along the wall. It would allow...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 20
Views: 1,579
Posted By time gear
In my experience there's also a little bit of...

In my experience there's also a little bit of trouble even properly installing older versions of the game on newer operating systems.
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 20
Views: 1,579
Posted By time gear
It would be really great if we could play maps...

It would be really great if we could play maps that were made as far back as being for the final demo versions of the game in the latest version through use of some sort of conversion tool. Aside...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 14
Views: 964
Posted By time gear
Without the glitches it would just be painfully...

Without the glitches it would just be painfully mediocre and forgettable, aside from it's cringe story. To be worth playing it would need to actually be a properly functioning, finished game. I've...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 6,633
Sticky: Suggestions
Views: 2,762,676
Posted By time gear
I like the idea of a spectator mode for...

I like the idea of a spectator mode for multiplayer gametypes in general that allows the player to control a "ghost" character. While on the "Spectator" team, the player has "You are a spectator,...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 18
Views: 625
Posted By time gear
It would probably just be a single toggle that...

It would probably just be a single toggle that activates/deactivates god mode and noclip at the same time and lets you fly around freely while active. Either that or it would just let you instantly...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 38
Views: 1,267
Posted By time gear
There wouldn't really be any way to prove it one...

There wouldn't really be any way to prove it one way or another to be honest about it. Even if someone did take an idea from such a thread, they could just say they came up with the idea themselves...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 38
Views: 1,267
Posted By time gear
I generally agree that we don't really need a...

I generally agree that we don't really need a requests thread, but something I would like to see is something that covers the fundamentals of getting into mod making. All the information you need to...
Forum: SRB2 Discussion 08-23-2020
Replies: 7
Views: 545
Posted By time gear
This is the kind of question that usually I would...

This is the kind of question that usually I would write up a long reply to in my endeavor to capture my viewpoint on the matter as precisely as possible. However, in this case that won't be...
Forum: SRB2 Discussion 08-22-2020
Replies: 19
Views: 818
Posted By time gear
I personally don't find the pulleys to be that...

I personally don't find the pulleys to be that slow, but that's also probably partially because I've done them so much I can skip most of the waiting times and some of the entire individual pulleys...
Forum: SRB2 Discussion 08-22-2020
Replies: 19
Views: 818
Posted By time gear
After thinking on it for a while, I do think I...

After thinking on it for a while, I do think I have an idea for how to make the final pulley section in Act 1 less of a nightmare. The idea is this: The pulleys could remain the same as they are now,...
Forum: SRB2 Discussion 08-22-2020
Replies: 19
Views: 818
Posted By time gear
The only real criticisms I have are the tornadoes...

The only real criticisms I have are the tornadoes at the beginning of act 2 are tricky to make use of, and it's easy to get lost if you are looking for shortcuts/goodies. I've seen a lot of people...
Forum: SRB2 Discussion 08-20-2020
Replies: 9
Views: 414
Posted By time gear
If there is one thing I wish GFZ did better, it's...

If there is one thing I wish GFZ did better, it's introduce the player more to the concept of maintaining speed and using it to get to high places. This very much is possible to do in the current...
Forum: SRB2 Discussion 08-20-2020
Replies: 13
Views: 739
Posted By time gear
We're doing another of these threads? Well, okay....

We're doing another of these threads? Well, okay. Sure. Well, I guess I do have an update on my perspective. I guess I'll just share that here since this thread is shiny and new.

Initially I was...
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