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Forum: Official Level Design Contest 1 Week Ago
Replies: 74
Views: 10,793
Posted By BlueZero4
This information is in the post at the beginning...

This information is in the post at the beginning of the thread.
Forum: SRB2 Discussion 1 Week Ago
Replies: 6,633
Sticky: Suggestions
Views: 2,761,281
Posted By BlueZero4
Freedom Planet's design for underwater bubbles is...

Freedom Planet's design for underwater bubbles is great.

There's a big air bubble that stays on the ground at all times. You walk up to the bubble, catch a breath, and then you keep walking.

I...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 20
Views: 1,547
Posted By BlueZero4
I have a vain hope that the non-slope physics...

I have a vain hope that the non-slope physics will be mostly untouched, and that oldschool flatland maps (no slopes) will be essentially unaffected.


1.09.4 in software with the large faces in...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 20
Views: 1,547
Posted By BlueZero4
This is a really interesting solution to the...

This is a really interesting solution to the problem. I'm not a Lua guy myself, so I can't do more than sit by on the sidelines for the technical specifics of this conversation.

Personally, I was...
Forum: Levels 08-12-2020
Replies: 29
Views: 7,155
Posted By BlueZero4
My blind playthrough of Abandoned Airbase, with...

My blind playthrough of Abandoned Airbase, with commentary. (https://m.youtube.com/watch?v=b-1xulLmHXw)

The intro and outro are a bit rough, my mic is not great, and I also turned on cheats which...
Forum: SRB2 Discussion 08-09-2020
Replies: 75
Views: 3,872
Posted By BlueZero4
This is really insightful. Having grown up on...

This is really insightful. Having grown up on SRB2 (well, minus my past ten-year hiatus), I got a huge kick out of Final Demo Zone, but I can definitely understand that not everyone would.
...
Forum: SRB2 Discussion 08-05-2020
Replies: 6,633
Sticky: Suggestions
Views: 2,761,281
Posted By BlueZero4
The S3&K bubble bounce ability should be...

The S3&K bubble bounce ability should be available as an ability for custom characters.
Forum: Levels 07-29-2020
Replies: 29
Views: 7,155
Posted By BlueZero4
Someone (kays?) linked me this thread on Discord...

Someone (kays?) linked me this thread on Discord a month or two ago, and getting back to you has been on my todo list since. I wrote this post 3 or 4 weeks ago, but I'd been delaying posting it...
Forum: Editing 07-29-2020
Replies: 22
Views: 2,691
Posted By BlueZero4
This is all looking really great! Lots of...

This is all looking really great! Lots of detailed geometry here.

From a color design perspective, the blue in the sky feels really heavy to me. The saturation and brightness overwhelm the...
Forum: SRB2 Discussion 07-29-2020
Replies: 13
Views: 841
Posted By BlueZero4
So, I just played So2ro's Frantic Freeze Zone...

So, I just played So2ro's Frantic Freeze Zone (https://mb.srb2.org/showthread.php?t=47482) within the past few days, and it changed my opinion on the character abilities.

Right now, slopes...
Forum: Levels 07-28-2020
Replies: 9
Views: 3,169
Posted By BlueZero4
This was interesting! This felt like a Metal...

This was interesting!

This felt like a Metal Sonic map to me. Keeping momentum using slopes and well-timed jumps was a ton of fun here.

The aesthetics are impressive for a map made in less...
Forum: Characters 07-28-2020
Replies: 34
Views: 12,794
Posted By BlueZero4
I just had an awful time trying to play Nasya in...

I just had an awful time trying to play Nasya in a 2D section. I can't seem to kick forward and gain momentum. I tried Strafe, Standard, and Simple. Am I doing something wrong?
Forum: SRB2 Discussion 07-27-2020
Replies: 14
Views: 912
Posted By BlueZero4
Rumia1's classic.wad has already implemented this...

Rumia1's classic.wad has already implemented this functionality. (https://mb.srb2.org/showthread.php?t=46103)
Forum: Characters 07-27-2020
Replies: 29
Views: 10,013
Posted By BlueZero4
Hi! Dedicated controller player here. I play...

Hi! Dedicated controller player here. I play strafe/legacy normally, and I haven't tried Jet in any other movement modes.

I normally use the move inputs during jumps for air strafing. I usually...
Forum: Characters 07-27-2020
Replies: 34
Views: 12,794
Posted By BlueZero4
I really enjoy Nasya, except that I'm bad. ...

I really enjoy Nasya, except that I'm bad. Especially at boss fights.

At one point, I tried playing Nasya in Simple Mode (analog). It *almost* worked fine.

My one problem in analog mode was: ...
Forum: SRB2 Discussion 07-27-2020
Replies: 14
Views: 912
Posted By BlueZero4
In the classic games, I often use the spin dash...

In the classic games, I often use the spin dash to generate speed when I'm up against a steep slope, and I'd rather spin dash than try to get a running start.

In SRB2, I feel like I want to use...
Forum: Levels 07-27-2020
Replies: 11
Views: 3,549
Posted By BlueZero4
I'm trying to build a large, explorable stage for...

I'm trying to build a large, explorable stage for myself, so I went to check out this map for comparison. After doing my own research, I wanted to elaborate on how this map relates with SRB2's...
Forum: SRB2 Discussion 07-26-2020
Replies: 13
Views: 841
Posted By BlueZero4
Right now, I think of the character cast as being...

Right now, I think of the character cast as being split into two categories: Characters who jump low, and characters who jump high.

Low-jump: Sonic, Metal Sonic, Amy (sorta)

High-jump: Tails,...
Forum: Editing 07-25-2020
Replies: 23
Views: 2,106
Posted By BlueZero4
Hey, have you heard of "Make Sectors Mode?" ...

Hey, have you heard of "Make Sectors Mode?" Default hotkey is M, and it also has an icon on the left bar. It's also under the "mode" menu in the top menubar.

Basically, you click around like a...
Forum: Levels 07-24-2020
Replies: 18
Views: 8,712
Posted By BlueZero4
So, I really enjoyed playing this level. I...

So, I really enjoyed playing this level.

I really liked your use of the flat color textures. The pastel interpretations of the grasslands and temple themes were very fresh, and just fun to look...
Forum: SRB2 Discussion 07-24-2020
Replies: 6,633
Sticky: Suggestions
Views: 2,761,281
Posted By BlueZero4
I've love to see more community maps included...

I've love to see more community maps included with the base game of SRB2.

N++ and Distance are two of my favorite games. Both are intense platformers with tight controls and momentum-based...
Forum: Miscellaneous 07-20-2020
Replies: 6
Views: 1,490
Posted By BlueZero4
Oh, oops. I feel silly now. Well, I guess I...

Oh, oops. I feel silly now.

Well, I guess I learned something from going through the process of this.
Forum: Official Level Design Contest 07-16-2020
Replies: 120
Views: 10,696
Posted By BlueZero4
To expand on this, if I try to make a stage...

To expand on this, if I try to make a stage that's way too big for the game to handle (harder in v2.2?), trying to be cute and split the single act across multiple MAPxx maps (using some silly custom...
Forum: SRB2 Discussion 07-14-2020
Replies: 39
Views: 2,826
Posted By BlueZero4
(I, too, will bump this topic...) Echoing...

(I, too, will bump this topic...)

Echoing points from previous discussion, I agree that the Thok is an iconic part of SRB2. I also agree that hiding the Thok behind the end of the game is...
Forum: Miscellaneous 07-12-2020
Replies: 6
Views: 1,490
Posted By BlueZero4
Steam Integration Assets

So, you can put SRB2 in your Steam library!

https://i.imgur.com/KmPqhOF.png

But, then SRB2 looks really sad...

https://i.imgur.com/2bup455.png
https://i.imgur.com/idFLklv.png

So,...
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