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Forum: Bug Reports 12-15-2019
Replies: 3
Views: 193
Posted By Yacker
Oh. Frick. Thanks.

Oh. Frick. Thanks.
Forum: Bug Reports 12-15-2019
Replies: 3
Views: 193
Posted By Yacker
Sprites with more than 25 frames no longer work

The game will claim sprite names between frames 26 and 31 have bad names, and will completely close if they have more with the error "No patches found for [sprite] frame 0"

[Removed pk3s as I was...
Forum: SRB2 Discussion 12-15-2019
Replies: 305
Views: 11,096
Posted By Yacker
IIRC, the justification for it only being Sonic...

IIRC, the justification for it only being Sonic before was that he was the hardest character; so therefor, he gets rewarded with a super form. Which makes sense.
Doesn't make sense anymore, since...
Forum: Bug Reports 12-15-2019
Replies: 0
Views: 112
Posted By Yacker
SIGSEGV with custom character (heavy Lua) in multiplayer

Included srb2win.rpt (with .txt at the end so the boards accept it)
Willing to send the character to a developer privately if necessary
Seems to just happen randomly
Forum: Official Kart Releases 11-20-2018
Replies: 112
Views: 387,335
Posted By Yacker
Oh, also, double post 'n all but I figured this...

Oh, also, double post 'n all but I figured this is a separate enough message to warrant it. I found an ultra skip on petroleum refinery while playing with root
...
Forum: Official Kart Releases 11-20-2018
Replies: 112
Views: 387,335
Posted By Yacker
Been playing this with friends since it came out,...

Been playing this with friends since it came out, so gonna give my two cents I suppose.

At first, I loathed the controls. It felt so...foreign. But you know, I got used to them. I even think...
Forum: Editing 10-13-2018
Replies: 28
Views: 14,805
Posted By Yacker
It fell apart because of my own tendency to...

It fell apart because of my own tendency to procrastinate, and then forget about stuff, actually.
It's actually far enough along that I could probably push something out in a week or two or so if I...
Forum: SRB2 Discussion 07-11-2018
Replies: 6,338
Sticky: Suggestions
Views: 2,653,213
Posted By Yacker
How about NAT hole punching? There's already the...

How about NAT hole punching? There's already the master server, it'd be perfect to set up for it, making hosting a lot more accessible and easier.
Server connects to MS, getting assigned a port by...
Forum: Editing Help 04-14-2018
Replies: 2
Views: 1,317
Posted By Yacker
Ah, that works perfect! Thank you.

Ah, that works perfect! Thank you.
Forum: Editing Help 04-14-2018
Replies: 2
Views: 1,317
Posted By Yacker
Tell if player is in a zoom tube?

I couldn't find any way to tell on the wiki. Any help would be greatly appreciated.
Forum: SRB2 Discussion 01-21-2018
Replies: 6,338
Sticky: Suggestions
Views: 2,653,213
Posted By Yacker
A flag to make objects ignore slope physics, like...

A flag to make objects ignore slope physics, like the no physics flag on slopes, except on a per-object basis rather than a per-slope basis
Forum: Editing Help 01-20-2018
Replies: 2
Views: 1,746
Posted By Yacker
Ah, yeah that'd make sense. Thank you!

Ah, yeah that'd make sense. Thank you!
Forum: Editing Help 01-20-2018
Replies: 2
Views: 1,746
Posted By Yacker
G_DoReborn crashes

If I call G_DoReborn at all in single player it crashes after the fadeout with the error: P_MapStart: tmthing set! But in multiplayer it works fine. Am I missing something or is this function just...
Forum: Bug Reports (2.1.X) 01-19-2018
Replies: 136
Views: 90,188
Posted By Yacker
Windows nuked the sound on srb2win, so I renamed...

Windows nuked the sound on srb2win, so I renamed it to srb2w. It's just a vanilla 2.1.20 exe
Forum: Bug Reports (2.1.X) 01-18-2018
Replies: 136
Views: 90,188
Posted By Yacker
Error occured on Thursday, January 18, 2018 at...

Error occured on Thursday, January 18, 2018 at 18:22:29.

C:\Users\Yack\Desktop\files\srb2v2.1\srb2w.exe caused an Access Violation at location 004f6b1b in module...
Forum: Video Games 09-30-2017
Replies: 211
Views: 118,297
Posted By Yacker
The difference is Sonic, Knuckles, and Tails...

The difference is Sonic, Knuckles, and Tails don't control very differently in SA2. They have minor tweaks to some values like acceleration or gravity, but ultimately, if you shoot Sonic up a slope...
Forum: Editing 09-28-2017
Replies: 28
Views: 14,805
Posted By Yacker
https://gfycat.com/WaterloggedGroundedHochstetters...

https://gfycat.com/WaterloggedGroundedHochstettersfrog

The HUD is incomplete no more! I put a lot of effort into recreating most of the nuances of Sonic Riders' HUD here. The drifting physics have...
Forum: Editing 09-26-2017
Replies: 28
Views: 14,805
Posted By Yacker
The HUD isn't complete yet. Eventually, all the...

The HUD isn't complete yet. Eventually, all the vanilla stuff won't be there at all.
Forum: Editing 09-25-2017
Replies: 28
Views: 14,805
Posted By Yacker
https://gfycat.com/ImpressionableDecisiveBagworm ...

https://gfycat.com/ImpressionableDecisiveBagworm

Yeah, I've been silent for a long time. Development HAS been progressing though...albeit slowly. So I might as well show off the newest features.
...
Forum: Video Games 08-02-2017
Replies: 2
Views: 3,253
Posted By Yacker
Two new dancing games and Q2...hopefully Q2...

Two new dancing games and Q2...hopefully Q2 improves on Q's many...er, flaws. Even if it is really an Etrian Odyssey game, it's still fun to see the cross over.
Forum: Mods (2.1.X) 07-28-2017
Replies: 154
Views: 145,480
Posted By Yacker
Did you set chasecam to off on accident through a...

Did you set chasecam to off on accident through a bind or something?
Forum: Mods (2.1.X) 07-28-2017
Replies: 154
Views: 145,480
Posted By Yacker
For Soniguri, it's worth noting that there's a...

For Soniguri, it's worth noting that there's a function not listed in the opening "tutorial screen" because we forgot to mention it. Whoops. You can dash after firing to cancel the end lag of the...
Forum: Editing Help 06-28-2017
Replies: 5
Views: 3,401
Posted By Yacker
Oh, I mis-read the code. My apologies. You'd want...

Oh, I mis-read the code. My apologies. You'd want to add a seperate variable to dictate whether or not you've already thokked in that jump, and set thoktimer to 35 in that instead. This could be...
Forum: Editing Help 06-28-2017
Replies: 5
Views: 3,401
Posted By Yacker
if player.pflags & PF_THOKKED and...

if player.pflags & PF_THOKKED
and (not(player.homing))
and player.powers[pw_super] == 0
//P_InstaThrust(player.mo, player.mo.angle, 50*FRACUNIT)
A_Thrust(player.mo, 50, 1)...
Forum: Editing Help 06-28-2017
Replies: 5
Views: 3,401
Posted By Yacker
You have the right idea with thoktimer, you're...

You have the right idea with thoktimer, you're just not doing anything with it.
Set thoktimer to however many tics you want it to last when the player thoks (i.e. if you wanted it to last 1 second...
Showing results 1 to 25 of 276

 
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