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Forum: SRB2 Discussion 4 Days Ago
Replies: 381
Views: 87,503
Posted By toaster
The feature was removed because of the new...

The feature was removed because of the new user-controlled "Flicky-list", which allows modders to set the theming for the things that come out of badniks in their levels such as flickies. One of the...
Forum: Miscellaneous 6 Days Ago
Replies: 4
Views: 621
Posted By toaster
Score-multiplier sphere flashing (v_maniaspheres-v1.soc)

NiGHTS mode was changed during 2.2's development to be more accurate to the source material, including things like having the chips become yellow when Bonus Time is entered. I noticed this had a...
Forum: SRB2 Discussion 6 Days Ago
Replies: 155
Views: 9,672
Posted By toaster
That is what it is. The relegating of it to the...

That is what it is. The relegating of it to the console was just to avoid people from assuming it isn't unsupported.
Forum: SRB2 Discussion 1 Week Ago
Replies: 35
Views: 1,627
Posted By toaster
Just poking my head to say that any size-based...

Just poking my head to say that any size-based theme should be the playable area, not linedefs - otherwise control sectors will be impossible :P
Forum: SRB2 Discussion 1 Week Ago
Replies: 35
Views: 1,627
Posted By toaster
Said on Discord that I'd help you out running...

Said on Discord that I'd help you out running this if there was anything I could do, but repeatin' it publically so people know. I can't take point on anything cuz life is A Thing, but even "just...
Forum: Bug Reports 1 Week Ago
Replies: 2
Views: 150
Posted By toaster
It can actually be fixed now, I think. Look for...

It can actually be fixed now, I think. Look for "DMG_SPIKE" in the infotables in info.c, then put DMG_FIRE and DMG_ELECTRIC into the same info fields for the respective objects!
Forum: Bug Reports 2 Weeks Ago
Replies: 3
Views: 143
Posted By toaster
There's nothing wrong here. The tails are...

There's nothing wrong here. The tails are rotating towards the camera in the diagonal angle at the start of your GIF, then they continue to rotate towards the camera once the player changes direction.
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 381
Views: 87,503
Posted By toaster
I actually thought Mighty's stomp would synergise...

I actually thought Mighty's stomp would synergise pretty well with what became of 2.2, actually. Through complete happenstance alone both us and Mania ended up using platforms breakable with vertical...
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 305
Views: 10,703
Posted By toaster
I read it as a possible solution suggested by...

I read it as a possible solution suggested by Mystic one of the last times this topic came up, and thought it was a reasonable compromise. Nothing much else to it.
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 305
Views: 10,703
Posted By toaster
Somewhat off topic: I've seen the words...

Somewhat off topic: I've seen the words "developer bias" a lot lately, like it's some sort of terrible pox on the game. What does it even mean? If it's literally just "the developers have opinions",...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 15
Views: 923
Posted By toaster
It's also worth noting that a lot of 2.0's...

It's also worth noting that a lot of 2.0's development time was hidden through being concurrent with the 1.09 series of code updates. The plan at that time was to keep the public game a "demo" with...
Forum: Miscellaneous 3 Weeks Ago
Replies: 7
Views: 1,028
Posted By toaster
I created the 2.2 speed booster objects, and the...

I created the 2.2 speed booster objects, and the decisions made for them to deviate from your resources were very intentional.

The bright colours and 3D design are readable from a distance, even...
Forum: Bug Reports 3 Weeks Ago
Replies: 1
Views: 126
Posted By toaster
Not a bug, and not happening for the reasons you...

Not a bug, and not happening for the reasons you think it is. This is the Fang ghost replay having its "breaking the monitor" event being played back, which spawns an explosion where the object was...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 6,292
Sticky: Suggestions
Views: 2,640,006
Posted By toaster
Do you mean reserveLuaBanks? Because that...

Do you mean reserveLuaBanks? Because that requires the creation of a custom savedata to use, and you can't stack custom savedatas already, so...
Forum: Editing 4 Weeks Ago
Replies: 2
Views: 158
Posted By toaster
**** * Mace point mapthings have been slightly...

****
* Mace point mapthings have been slightly modified.
- MTF_AMBUSH: bigger luke theory (has no effect on custom mace, different effect on spring mace)
- MTF_OBJECTFLIP: flips the objects,...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 305
Views: 10,703
Posted By toaster
If anything super-ish DOES happen, Knuckles'...

If anything super-ish DOES happen, Knuckles' jumpheight shouldn't change so that his noclimb pathsplits remain a factor, just like Fang and Amy's vertical pathsplits remain a factor without any way...
Forum: Levels 4 Weeks Ago
Replies: 14
Views: 4,642
Posted By toaster
I have some advice for minor changes to...

I have some advice for minor changes to "character" style bosses like Knuckles, Shadow, and Infinite you can make to stop them looking like robots, in a way which was not originally possible for 2.1....
Forum: Bug Reports 4 Weeks Ago
Replies: 9
Views: 211
Posted By toaster
Using both windows.cfg and your gamedata.dat, I...

Using both windows.cfg and your gamedata.dat, I cannot recreate this issue, even when using a launcher.
Forum: Bug Reports 4 Weeks Ago
Replies: 9
Views: 211
Posted By toaster
Please upload your gamedata.dat and config file,...

Please upload your gamedata.dat and config file, because I cannot recreate this issue on my own.
Forum: Bug Reports 4 Weeks Ago
Replies: 9
Views: 211
Posted By toaster
Again, that doesn't make sense; I was the one who...

Again, that doesn't make sense; I was the one who wrote both the Unlockable Character code for the game and Character Diceroll, and there's nothing that checks for bots in R_SkinUsable directly. Are...
Forum: Bug Reports 4 Weeks Ago
Replies: 9
Views: 211
Posted By toaster
Does not behave like that for me with an...

Does not behave like that for me with an all-characters-but-not-100%-savedata. The only parameter I can think of as different on my end to yours - have you set a default skin/colour in the...
Forum: Bug Reports 4 Weeks Ago
Replies: 9
Views: 211
Posted By toaster
I don't wanna be the kind of dinkbutt that says...

I don't wanna be the kind of dinkbutt that says "it works for me", but Character Diceroll v2.0 (https://mb.srb2.org/showthread.php?t=45617) (which is mentioned in the discord log) was the test case...
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 305
Views: 10,703
Posted By toaster
I'll note as one of the few people Mystic's ever...

I'll note as one of the few people Mystic's ever directly convinced (mostly) regarding this discussion I've avoided taking part in this topic simply because I'm drained from having had argued this on...
Forum: Editing Help 12-21-2019
Replies: 3
Views: 167
Posted By toaster
FF_ANIMATE support was coded in because of Super...

FF_ANIMATE support was coded in because of Super Sonic. I didn't want to have a special standing state just for the spine animations done for FSonic and FFSonic, since it was important that the...
Forum: Help 12-21-2019
Replies: 8
Views: 360
Posted By toaster
You have heard about it already, MI. I reported...

You have heard about it already, MI. I reported that when you or someone else did some GL screen buffer fixes back in 2017 or something. It was put on the backburner because there didn't seem to be a...
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