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The Cyclone

chsb

chsbbotbash
Here we go
NUCSS.png


The Cyclone is a project currently in development by me (chsb), and @SegaSonic4ever, with a bit of help from Indigo/crwnjwlz (you should really make an srb2mb account indigo).
It's gonna add Tails' mech from SA2, of course.
His gameplay will take SA2's mech gameplay and expand upon it to fit in well with SRB2.
Scroll down for more progress


straight to the point.
IMG_6572.png

Tails’ mech from SA2 is being made ig
IMG_6574.png

One sprite is done, but to focus on the coding i’ll be using prerendered sprites for now.
IMG_6613.png

(couldn’t find a textured cyclone model so i made one myself)
image.jpg

IMG_6636.png
 
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No “Welcome” Crap, I’m getting straight to the point.
View attachment 136755
Tails’ mech from SA2 is being made ig
View attachment 136756
One sprite is done, but to focus on the coding i’ll be using prerendered sprites for now.
View attachment 136757
(couldn’t find a textured cyclone model so i made one myself)
View attachment 136758
View attachment 136761
this looks awesome sauce, i certainly cannot wait to shoot the rings out of eggman in a giant mech just like sa2
 
Cheeseboi, you the coolest, I was gonna make this on my other account, but I didn't have a pc... I hope someone makes those models though
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Bro I need a pc, so i could make that model
 
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got sounds working, can’t show a video cuz i’m in a different country and didn’t bring my laptop
 
the sounds i got working were
- footsteps
- a jet when he’s hovering/in the run state
- saying crap when he gets hurt
- screaming “SONIC!!” when he dies
- jump sounds
- sounds for shooting

btw all his (placeholder) sprites are done!
all i have to do now is code a health system and a lock on for shooting, and he’ll release (with the placeholder sprites)
after that, i’ll get to work with his actual sprites, and maybe make his placeholder sprites into a model
 
the sounds i got working were
- footsteps
- a jet when he’s hovering/in the run state
- saying crap when he gets hurt
- screaming “SONIC!!” when he dies
- jump sounds
- sounds for shooting

btw all his (placeholder) sprites are done!
all i have to do now is code a health system and a lock on for shooting, and he’ll release (with the placeholder sprites)
after that, i’ll get to work with his actual sprites, and maybe make his placeholder sprites into a model
I mean, You COULD use Gamma's system, I heard he's open assets...:worry:
 
YES, YES YES, YES!
A MILLION TIMES YES!
As someone who beat SA2 and LOVES playing Mission Street(As Eggman, but that's besides the point), THIS IS AMAZING!
YEEEEES!
Good luck man, can't WAIT to see it!
 
mission street’s also my favorite mech shooting level, that was actually why i wanted to make this mod in the first place!
YES, YES YES, YES!
A MILLION TIMES YES!
As someone who beat SA2 and LOVES playing Mission Street(As Eggman, but that's besides the point), THIS IS AMAZING!
YEEEEES!
Good luck man, can't WAIT to see it!
 
Looks interesting (even if I was never a fan of the mech stages and liked SA1 Tails better) wish the best of luck.
 
this project never died btw
i've completely recoded all of the cyclones abilities


again, hover is his double jump ability. it works differently to sa2 though. instead of simply being a slow fall, it can change to a sort of pseudo flight when the ability is performed at the right time, such as using it at the start of a jump to get a short burst of height, seen below:
(this is to allow more verticality)
View attachment srb20128.gif

one new ability i've added is a "driving mode". the cyclone usually moves at 18 fracunits per tick, but with drive mode, and proper usage of your abilites, that number can increase to up to 40.
i'm currently working on making handling stiffer whilst in the run state so uh stay tuned
View attachment srb20126.gif

also i made his cannon a lil different
its in a very early state right now so im definitely going to polish it later
View attachment srb20130.gif

also it can be charged for a more powerful and faster shot
View attachment srb20131.gif
 

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